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Showing results for tags 'testkit'.
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ImMrNiato posted a topic in PlayStation Scene NewsHello everyone this is my first thread on PlaystationHax. I'm from France so, sorry if I don't write correctly English. Today I release the whole database I used on my website PSX Times wich contain : Firmware : -Firmware for PS4 (Retail, Recovery, Bêta, Testkit, Devkit) -Firmware for PS3 (OFW CEX, OFW DEX, OFW DECR, CFW (Rebug, ITA, Arch Darknet, Spy, OVERFLOW, Habib and more !), Downgrader for DEX & CEX, AV Tool, Kiosk Update). -Firmware for PS Vita (Retail, Devkit, Testkit). -Firmware for PSP (Retail, CFW, Testing Tool). SDK : -PS4 : 4.50. -PS3 : 4.75, 4.50, 4.00, 3.70, 3.60, 3.00, 1.92. -PS Vita : 3.55, 0.945. -PSP : 0.60, 0.40. -PS2. -PS1 : 4.4 & netyaroze -PSM : 1.21. Homebrew : -PS4. -PS3 (latest and old version of multiMAN, webMAN,etc..). For the PS4 you also have payload (4.55, 4.05 & 1.76) and android tool to inject payload,etc.. you will see by yourself ! First link : https://t.co/NUA7tuyEz3 Second link : https://t.co/EUnxg7KPjl Link to my tweet : There are almost 156 go of data !
zecoxao posted a topic in PS4 TutorialsFirst of all, a note. this is for testkit and devkit consoles ONLY! We are working on a way to bring debug functionality to retail consoles, but it might take a while. These are the patches: *(uint16_t *)0xFFFFFFFF82607E56 = 0x9090; //retail - testkit (doesn't work on retail yet, but offsets are the same) *(uint16_t *)0xFFFFFFFF82607E71 = 0x9090; //retail - testkit (doesn't work on retail yet, but offsets are the same) *(uint16_t *)0xFFFFFFFF825FCFE6 = 0x9090; //devkit *(uint16_t *)0xFFFFFFFF825FD001 = 0x9090; //devkit Due to the nature of devkits, only hitodama's payloads work on them, so i'll provide one payload for CTurt (for testkit) and one for hito (for devkit) testkit payload devkit payload Since people should already know by detail how to send these payloads i won't go through much detail. Testkit payload follows the CTurt procedure. Devkit payload follows the Hitodama procedure. The end result will be this: Good luck! If you do not feel confident on trying the payloads, just implement those patches yourself in your own custom payload PS: Even though it's in the tags, credits to zil0g80 and @wildcard for the sauces and patches