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PKG0_calc_hashes.py by "windsurfer1122" (c) 2018 Calculate hashes for data blocks inside PS3/PSX/PSP/PSV/PSM packages. Goals: Build CMAC and SHA-1/256 hashes of data, just like it is used in the 0x40 digest of PKG0 packages (PS3/PSX/PSP/PSV/PSM) Support of all known package types: PS3/PSX/PSP, PSV/PSM Easy to maintain and no compiler necessary (=interpreter language)
Hello everyone this is my first thread on PlaystationHax. I'm from France so, sorry if I don't write correctly English. Today I release the whole database I used on my website PSX Times wich contain : Firmware : -Firmware for PS4 (Retail, Recovery, Bêta, Testkit, Devkit) -Firmware for PS3 (OFW CEX, OFW DEX, OFW DECR, CFW (Rebug, ITA, Arch Darknet, Spy, OVERFLOW, Habib and more !), Downgrader for DEX & CEX, AV Tool, Kiosk Update). -Firmware for PS Vita (Retail, Devkit, Testkit). -Firmware for PSP (Retail, CFW, Testing Tool). SDK :
Hi there everyone, I've been trying to improve psx playback on COBRA CFW.. aldostools, @sandungas @_NzV_, habib have been very helpful, however, none of us have enough experiences with psx games running on PS3. So I'm kindly asking everyone's opinion about this matter, because with current source I've been developing can only choose one emu for default psx playback for COBRA.. The original COBRA 7 had this patch in basic_plugin.sprx, but commented by default, I was not sure about the dev's intention, but I assumed it was better to keep things as close to the original method that PS3 us