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Found 9 results

  1. Si has seguido las novedades en la scene de PS Vita probablemente te habrás dado cuenta del PSVita GAMEJAM, pero quizás te preguntes qué es exactamente. Este nuevo evento patrocinado por REVita viene a invitar a desarrolladores novatos y experimentados a crear un juego homebrew para la consola, con la posibilidad de ganar un premio de hasta 250 dólares! Las reglas son simples, el participante podrá crear su juego usando los motores o herramientas de desarrollo más comunes para la Vita (como se muestra en la foto debajo), incluyendo PSM, pero el juego deberá ser nuevo, no alguno que previamente el desarrollador haya lanzado ni tampoco un port, aún así actualizaciones de sus propios juegos son aceptadas. Los desarrolladores podrán subir cuantos proyectos quieran al concurso, pero al momento de la premiación sólo un proyecto de cada desarollador podrá ganar un lugar. Finalmente todos los proyectos deberán ser subidos antes del 23 de abril. Los ganadores serán escogidos por la comunidad, y el premio consta de un total de 500 dólares, el cual se repartirá entre los ganadores de esta manera: Primer lugar - $250 Segundo lugar - $150 Tercer lugar - $100 Una vez que el juego esté listo para ser revelado, el desarrollador tan sólo tiene que publicarlo en Twitter con el hashtag #VitaJAM2019, así REVita puede ver su interés en el evento y contar con su participación para el mismo. A continuación, les mostraré algunos de los juegos que han mostrado diversos desarrolladores para el evento, de los cuales algunos ya tienen versiones beta disponibles y puedes probarlos ahora mismo! Hello_World(); por Silica En este juego tomarás el lugar de un hacker cuyo propósito es el de traer HENkaku a la versión 3.80, mediante técnicas básicas de explotación, contando con la ayuda de tu amigo llamado TheSilicaFanLowo. Antes de portar HENkaku tendrás primero que cumplir 3 metas, las cuales son conseguir la ejecución de código arbitrario en Userland, Kernel y finalmente en F00D. Después de eso serás capaz de portar taiHENkaku a la versión 3.80 y tu misión habrá terminado. Silica ha compartido una versión beta del juego, con la que podrás comenzar explotando la aplicación Netflix para obtener la ejecución de código en Userland. Si quieres probarlo puedes hacerlo descargando el juego aquí. Finalmente, Silica ha mencionado que lanzará el código fuente del juego en cuando el GAMEJAM haya terminado, así cualquier persona podrá aprender cómo funciona y modificarlo a su gusto. Speedrun Vita por Fanta Hourglass El desarrollador Fanta Hourglass regresa con un interesante título inspirado en Speed Run 4 de Roblox en donde nuestra misión será acabar los niveles en el menor tiempo posible, haciendo una carrera contrarreloj. El desarrollador espera tener listos al menos 20-25 niveles para la carrera, además de que el juego registrará el tiempo que te tome la carrera para que así puedas intentar vencer tu propio record y puedas compararlo con el de otras personas. Aún no se ha anunciado ninguna fecha de salida para el juego, pero dado a que el propósito del juego es ser una entrada para el GAMEJAM podremos disfrutarlo en nuestras consolas antes del 23 de abril. Overcome por Lapy En esta ocasión el desarollador Lapy regresa con un juego en el que manejaremos un carro y nuestra misión es evitar hacer colisión con los otros carros y con el borde de la pista, resistiendo el mayor tiempo posible. Además, en la pantalla de instrucciones Lapy invita a compartir tu puntución con los demás en Twitter para compartir la diversión con las demás personas. Desde aquí quiero agradecer a Lapy por compartir una versión beta del juego conmigo, además de algunos otros detalles. El juego estará disponible en unos pocos días, así que si te interesa te recomendaría que siguieras al desarrollador en Twitter. Además, menciona de que el juego será portado a PS4 y el código fuente será lanzado cuando el GAMEJAM haya pasado. The Orange Sunflower por Modello Con este juego Modello quiere mostrar a las personas un poco de lo que sienten las personas con transtorno obsesivo-compulsivo. El objetivo es evitar que las semillas de girasol caigan en la silla de Kevin, para lo cual tendremos que mover la silla usando la pantalla touch del Vita. Modello ya ha compartido el juego, así que puedes descargarlo de aquí mismo. DooM Vita por Gambikules Con este juego el desarrollador Gambikules pretende llevar la experiencia de Doom a nuestra consola. Aquí disponemos de varias armas las cuales nos ayudarán a matar a los diversos enemigos que hay en el juego, además de elementos interactivos en el mapa como barriles rojos que nos permitirán explotar a los enemigos. Actualmente hay 2 versiones demo del juego lanzadas, una versión básica abierta para el público en general y otra versión extendida disponible actualmente para los Patreons del desarrollador. Actualización de Fallen Knights por VitaHEX He de aclarar aquí que, aunque VitaHEX quiera subir esta actualización para hacer su entrada al GAMEJAM, no estará disponible hasta que esté terminada, lo cual puede ser antes o después del concurso. Aún así, decidí agregarlo a este artículo. Para el que aún no lo sepa, Fallen Knights es una recreación del mundo de Dark Souls para disfrutar en todos lados directamente en nuestras consolas PS Vita. Esta nueva actualización traerá consigo varias correcciones de bugs, la aparición de jefes y demás novedades que el desarrollador se tiene guardadas. Si aún no le has echado un ojo al juego te recomendaría hacerlo, puedes descargarlo desde su post en Patreon o mediante VitaDB/VHBB. He de decir que estos no son todos los juegos que participarán en el GAMEJAM, ya que igualmente otros desarolladores se han mostrado interesados pero aún no muestran sus creaciones para el evento. Finalmente, como mencioné, cualquier desarrollador es invitado a participar y si te interesa el evento y tienes una gran idea para un juego homebrew te invito a que te sumes al concurso y muestres tus habilidades ante la comunidad!
  2. Following the release of h-encore for FWs 3.65-3.68,A well known PS4 & PSVITA/PSTV named Silica released a console convertor which convert a retail(Cex) console to a test-kit. https://twitter.com/SiIicaAndPina/status/1018784199061323776 it only works with Enso FW 3.65 for now . it will support 3.68 in the future. https://github.com/SilicaAndPina/CEX-2-REX. Requirements 1- PSVITA/PSTV on 3.65 With ENSO . 2- Ability to press X button. 3-A brain. It might take 5 - 10 minutes installing depending on the console -fat or slim- and weather you have 3.60 updated with update365 or 3.65 itself with h-encore. Special Thanks to zecoxao Voxel9 Skgleba
  3. As TheFlow has promised the community to release hacks for versions higher than 3.60, he finally released h-encore which installs Henkaku/TaiHen on the device. What could i do with h-encore ? 1- install pirated games(PSP/PSVita) . 2- run unofficial apps/games (Homebrews). 3-Custom plugins/modifications . 4-If you are still on 3.65 or below, you can update to 3.68 to run games required higher FW. What is the difference between FW 3.65,3.67, and 3.68 ? 1-3.65 Users will be able to install Enso, a Custom Firmware for the PSVita, which boots Henkaku at the booting process automatically. 2-There is no a big difference between both 3.67 and 3.68. The most advantage that those two FWs has is the ability to run required newer Fw games How do i Hack my Vita ? 1- If you are below FW 3.65, Update your PSVita to FW 3.65 or above by two methods : A- Updating manually to FW 3.65 Using qcma. Use this site to find the Specific FirmWare : DarkSoftware Follow the instructions in the video below: or Instructions B-Updating Directly to FW 3.68 by going Settings>System Updates. 2-If you are on the right Firmware ....Click Here and follow the steps given: Here are some links to put in consideration: 1- Enso 2-Adrenaline(a PSP Emulator) 3-NoNpDrm v1.2(fake license 4-How to install plugins Sources : 1-TheFlow 2- Wololo 3-Darksoftware 4-github
  4. If you have an PSVita 2000 of the EU Model you most likely know of a restriction called "AVLS" That limits the volume while not using headphones, this is extremely annoying and is due to a regulation put in place in germany where manufacturers must force AVLS on devices, and Sony decided germany = all of EU so now all EU PSVITA 2000 Models have forced AVLS making this restriction even more frustrating to some users. So we made a plugin to permanently disable AVLS! Installation: Place noavls.skprx into ux0:tai (or ur0:tai) then edit config.txt and add "ux0:tai/noavls.skprx" (or ur0:tai/noavls.skprx depending on what your using) under the *KERNEL entry Download the plugin here: https://github.com/SilicaAndPina/NoAVLS/releases/latest
  5. I downloaded the "Video Importer" app from the new Homebrew app via Henkaku to PS Vita and it completely f*cked up my handheld. My videos was COMPLETELY rendered useless. I also couldn't access my PS Vita settings as it would usually freeze and the video section I mention before kept freezing when I clicked on one of my downloaded vids. And beforehand, I had noticed that the thumbnails on all of except the top video (for whatever reason...) did not appear. To solve this crap problem, I had no choice but to format my memory card AND restore my Vita as a whole. And because of that, my memory cards were rendered useless until I updated my system, and the rest doesn't have to be said for my henkaku installation. So be EXTREMELY careful what you download from that damn homebrew app and just stay the f*ck away from Video Importer and the like. I'm pissed cuz I don't have at least $150 to buy another, downgraded system anytime soon, if ever....
  6. @silicaAndPina is set to release a homebrew application atht will help you reinstall firmware 3.60, here is a video of it in action thanks to @CelesteBlue: Update The file has been released, use with caution: http://wololo.net/talk/viewtopic.php?t=48111&p=418202#p418202
  7. Hi guys. I have posted this question over at /talk but have had no joy. Here's hoping one of you fella's have an idea in this regard. So, here's what the problem is. My vita has HENkaku installed and has had since it released. It's built 7b9c247 from Sunday September 11. Regardless of deleting Molecular shell and reinstalling it from http://henkaku.xyz or going straight to http://go.henkaku.xyz nor using the latest revision of kaiHENkaku url http://beta.henkaku.xyz, my Vita installs the old build. Ive tried: Formatting the Vita and MS Rebuilding the DB Deleting web browser cookies and history Holding R as the web page loads Deleting and reinstalling Molecular Shell from each of the 3 url's Using the offline installer both for normal HENkaku as well as kaiHENkaku (offlineinstaller.vpk and BETA_offlineinstaller.vpk) So lads, does anyone here have any bright ideas? I'm stumped and really annoyed at this stupid situation! Thanks in advance.
  8. Recently, a method of installing the removed PSM Dev Unity application has been released. The method allows for many other things, but Im going to focus on the PSM Unity. The principle should apply to similar things as well. The reason Im making this is because the instructions were vague at best, and the video was so low quality it was almost impossible to make out certain things. No offence to mr.gas & co Anyway, lets get started. Prerequirements: 1. A PS Vita on FW between 3.20 and 3.51. The actual method works on 3.52 as well, but PSM Dev Unity does NOT. FW older than 3.20 have 'real' access to the package installer, and doesnt need to do this in order to get PSM Unity, they can just install it through the package manager as the application is DRM free. 2. These files provided by the team(Do they want to be called a team? idk, Im going to call them that anyway) 3. An email account setup on your Vita. I will not explain how to do this, because you should know how to do this... 4. Thunderbird with an email account set up. This can be the same as you use on the Vita, or a different one, up to you. 5. QCMA, OpenCMA will NOT work //personal experience lol 6. Internet connection on your Vita. 7. A pot of coffee Lets get going!:1. Turn off your Vita and boot into recovery(PS+RT+PWR), select "Rebuild Database". 2. On your PC, open up the zip file downloaded in step 1 of prereq. and unzip them somewhere. I prefer desktop, but whatever floats your boat is fine. 3. Once extracted, open the folder and right click the "test2.eml" file, select "open with", select Thunderbird. You might have to hit 'browse' and select the .exe manually, the default location on an x64 OS is "C:\Program Files (x86)\Mozilla Thunderbird\thunderbird.exe". If its not there, check "Program Files" instead of "Program Files (x86)". Once selected, open the eml file with thunderbird. You will then be greeted with this screen: (yes, I have nvidia control panel open in the background, just ignore that). Press "Forward" and forward the mail to the email address you set up on your Vita. We are done with the mail for now. 4. Copy the "UNITY" folder to the folder where QCMA searches for PS Vita stuff. The folder should go in "PSAVEDATA\xxxxxxxxxx\" where "xxxx..." is a unique number to identify your Vita. This should already exist, if it doesnt - connect your Vita to the PC and it should be created. In the end you should end up with a path similar to "F:\PS Vita\PSAVEDATA\xxxxxxxxxx\UNITY\". "F:\PS Vita\" will vary depending on your preferences. The default location is "C:\Users\<your username>\PSV Applications\" if I remember correctly... You can check this in QMCA. 5. Now we need to connect the PS Vita to our PC. First of, since 3.51(and earlier) is not the latest FW, the Vita will prompt for a FW update which YOU SHOULD NOT ACCEPT. So, turn on "Flight Mode" by holding the PS button down for a couple of seconds, then restart the Vita. Once rebooted, still in Flight Mode, connect the USB cable to your Vita and PC, enter "Content Manager", select "Copy Content", select "PC -> PS Vita System", select "Applications", scroll down to "Saved Data" and select "PSP/Other". You should see something like this: Select "PSM UNITY INSTALL (>3.20)" and Copy it to your Vita. Once copied, Enable Wifi on the Vita(Hold PS button, Wi-Fi) and make sure you have a working connection. I would ASSUME 3G also works, but I done have a 3G Vita so I cant test that. With wifi enabled and working, Go to Settings, select "System", select "Playstation Mobile". Now, this is where it can become a bit tricky, so pay attention! Hit the 3 dots (...), select "Update", hit "OK" on the update confirmation screen, once the update starts("Preparing to download... window flies away), hit the PS-button, hit the notification bubble(top right corner, in case you didnt know) and PAUSE the download(s). There are 2 downloads. Pause both. You will then end up with this(ignore the 2 bottom ones): Press the 3 dots (...) on either of the 2 entrys, I chose "PSM Runtime Package 2.01", Press cancel, press Yes. You will then end up with just 1 paused download(again, ignore the 2 bottom ones on my screen): Next! 6. Open up Email on the Vita. Go to inbox etc etc, open the Email you sent way back in step 3. If you did it right, it should look like this: Read this in full before doing anything! Click one of the pictures, the vita will cry saying it can display the image. DO NOT HIT OK! Again, DO NOT HIT OK! Instead hit the PS button and close the email application by dragging the top-right corner. Open up Email again, select inbox again, select the same mail again, open the 2nd picture(do not hit ok), close the Email app. Almost done now! 7. Turn off wifi/enable Flight Mode. Turn off the Vita. If you have a retail game inserted, REMOVE IT. That was the only way I could get it to work, and it took me fking forever to figure out. Also remove the USB Cable, probably not needed, but I did that anyway. Turn on the Vita. Once booted and back in the Vita, hit the Notification bubble(top right corner). Our previously paused update should now say "Could not install <error code>" or similar; Using the DPAD select our paused download and hit X (or O if you use a jap. Vita, or whatever button you have as "accept".). You should now be greeted with a message saying "hi from mr.gas" or something of the sort Follow the instructions to install PSM Dev Unity! Congratulations, we're done! ... Almost. Trying to launch Dev Unity will prompt for an update. This update is for the application, NOT the vita. However, as of this moment, I am not sure what the requires min FW is for the updated Unity app. I read somewhere it was 3.30, but I can not confirm this. I can, however, say that its 100% safe to update it if you are on 3.51. And thats it! We're done! Now we play the waiting game and wait for homebrewzzzz . Bleh, this tutorial took a lot longer to make than I initially anticipated... I hope you appreciate it Also, to potential outsiders, please dont rip off my text or my screenshots. Instead, just link to this guide instead, its viewable by the public so theres no "member fishing" invovled, I'd just prefer to see if it generates any interest or not Sources: Major Tom @ YouTube wololo.net/talk My own damn brain and a lot of trial and error. Screenshots by me and myself. The 2 last screenshots provided by gazra, thanks for that.
  9. Any way i could connect banned vita content manager to banned PS3 maybe through SKFU's proxy or something? I need to have a smaller ARK bubble and found some psp demo pkg's to install but its forcing me to sign in to psn. Anyone have any idea on how i could bypass the sign in? Yes i know i should not have used my cfw PS3 with my real account.... I was playing FFXIV Realm Reborn at the time.
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