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Found 7 results

  1. Hello everyone Back again with another tutorial Getting straight into it, this is a long and lengthy process. I have made a video which i will post below, i highly suggest following the video as it goes more in depth than the written tutorial i will have below, but if you are more experienced and know things, then you should be able to figure it out from my written tut. Feel free to refer to the video at any point. This might not be easy the first time round Video: Written Tutorial What you will need: - PS4 on 5.05, 4.55, or 5.05 firmware. - xVortex's Dumper payload/tool - Al azif's exploit host (if you are hosting locally) - Fake Package generator (You need to find this yourself) - A hard drive or USB big enough to fit the game you are ripping - A PC Optional: - Node MCU ESP8266 chip - (ENTER INTO THE COMPETITION TO WIN ONE BY CLICKING HERE TO GO TO THE COMPETITION THREAD) - The Tool to flash your ESP chip - c0d3m4st4 firmware for your ESP Chip - Notepad ++ - Compare plugin for Notepad ++ Process: Step 1: Setup your exploit method of choice. Step 2: Make sure you can use xVortex's payload. Step 3: Boot your PS4 and make sure the game you want to dump is uninstalled. Step 4: Make sure you adjust your power settings so your PS4 does not automatically shut off. Step 5: Insert the disc for the game you want to rip. Step 6: Plug in your hard drive into the USB port. Step 7: Run your exploit and inject the PS4-dumper-vtx.bin payload. Step 8: Wait for the message to come up on the screen "waiting for game to launch" Step 9: Wait a very long time (this will depend on the size of your game) - you will see updates every 30 sec, first they will say "waiting for game to copy" and followed by a percentage. This is copying from the disc to your PS4. Once it is done copying to the PS4, it will then begin to copy to your Hard Drive. (i suggest you just leave your ps4 until it shuts itself off and go do something else for a few hours) Step 10: Once your PS4 has shut down, wait for the lights to go out completely, then you can remove your Hard drive and plug it into your PC Step 11: Open your hard drive's root directory on your PC, you should see 3 files (a folder and a file which begin the same, this is the serial number for your game, and a dumper.cfg file) check the file which is names similar to the folder, but it's just a file. You need to see if the extension is ".complete" or ".dumping" [For example "CUSA02624.complete"] Step 12: If your filename ends in .complete, you can move forward, if it ends in .dumping, then go back to step 1 and try again. Step 13: Copy these files to a folder on your PC somewhere of your choice. Step 14: Open Vortex's GenGP4 program, click on the browse button, and seek to the folder where you copied the files to, and then click on the game folder. (for example, the folder name for my game was CUSA02624-app) Then click open. Step 15: Now click on "Genetate .GP4" and wait for it to say "Done" then click on "Save .GP4" and then save this to the same directory your game files were in. Step 16: You will need to open your fake package generator, and then flick on "File" and then "Open" and seek for the .GP4 file you just created and try to open it. - If this worked without any problems, you can skip to step 23. If you just got an error, particularly the scenario Error, follow along. Step 17: you will need to have notepad ++ and the compare plugin installed. Step 18: Open the GP4 file you created in notepad++ then go to the game folder you copied to your computer earlier. open "sce_sys" folder. Locate the "Playgo Manifest.xml" and open that in Notepad ++ Step 19: Make sure you have the last file you opened in notepad ++, currently in the viewer. Click on plugins on notepad ++. and click on compare. If a message comes up click yes. Step 20: You should be able to see how the start is quire similar. Make sure you mirror anything that is missing, i would suggest checking my video for this part as it is hard to understand without seeing. open spoiler for more info. Step 21: Once finishes mirroring files, you can save them and close them. Step 22: Open fake package tools again and try open that .GP4 File. It should work now. Step 23: Click on the command drop down menu --> Project Settings --> Package and change the storage type to Digital and BD Max. Step 24: Click build on the rights of the program up the top. Then click "select" next to "Output path" and select where you want to output the pkg. You can name it whatever you want. Select Build again and it will now build the PKG Step 25. If you get any errors, feel free to comment down below and I can try help you out, but only if you have tried to fix your gp4 file. If you get the error prior to building, please upload your GP4 file's contents to pastebin and comment down below with a link to it in pastebin. If you are getting an error during the build process, please save your log and upload to pastebin and then link to it here. Step 26: If you have made it this far, then you are almost there. Copy the pkg you have created back to your Hard drive, then safely remove it, and plug it into your PS4. Step 27: Run your exploit, launch mira + hen or just hen, then install the package through package installer in the debug menu. Step 28: Try run the game once it's finished installing. Step 29: Profit? Step 30: Didn't really need a step 30 but i wanted to make it look nicer Feel free to support me by watching my videos, or even buying me a coffee. Let me know if you guys need any help and i will do my best to help where i can. BIG SHOUT OUT TO @cfwprophet FOR HELPING ME WITH THE ALTERNATE METHOD TO PKG THESE GAMES SHOWN IN THE VIDEO! Thanks to all over devs involved in making the scene what it is this far, including Al-Azif and xVortex and c0d3m4st4. If you want to create a FPKG without the genGP4 program, open this spoiler for some info. This way is more complicated, but works for 75% of games, worth a shot if nothing else is working for you.
  2. Hey guys ^^ So I am just starting up and a while ago at my facebook page and twitter I was talking about making a CFW of my own, which included Rogero patches and Gameboot, to which I have done! And are currently at very early stages waiting to be updated / customised etc (3.55 is still to be tested as I haven't had any time to really downgrade etc as I am on Rebug 4.82 dex / always way to much project work for college lol) and 4.82 0.01 is currently tested! :) Working I went from 4.81.2 rebug to Xenon 4.82 and back without an issue, Install pkgs worked fine and I think there was no issues (Possibly with mounting as I forgot to take Multiman out of dex/cobra mode when I installed lol, if anyone can help with cobra /ps3/ps2 support that would be much appreciated) Any idea's or suggestions are appreciated as this is technically me learning but I am quite adaptive! ^^ =========================================================== 4.82 Beta Tested on CHECH-2103a - Rebug 4.81.2 > Xenon 4.82 installs fine from XMB - Comgenies worked fine. Multiman didnt run think possibly due to having it converted to MMcm cobra edition previously forgot to tweak back!any suggestions on if it would work or how to get mounting enabled (including ps2) would be amazing! ^^ Installed back to 4.81.2 from hdd perfectly from XMB Will be working on customisation / further updates soon after I upload it elsewhere and get it around a bit and more feedback on it! (Its a bit bland atm as its early beta I didnt want to rush to ahead just get a simple cfw working) =========================================================== =========================================================== If anyone wants to test them for me you're more than welcome to pm the Fb page to let me know how it works! Or my twitter at @SirSonnif Soon I will update the FW and update the changelogs and info and such but right now its in beta stage as I just got into this side of coding and I'm already pretty choked up with ps1light / prodg etc and now the ps4 sdks hahaha! (YEAH I will be working on Ps4 at somepoint. I hope early enough to find something substantial for the scene before it is completaly pwned! XD) =========================================================== Here are the features on both firmwares for Playstation 3 3.55 0.01 - 3.55 base ofw Patch LV0 LDRS to disable ECDSA checks in ALL LV0-loaders Patch LV0 appldr to disable lv2 memory protection patch LV1 to to allow mapping of any memory area (needed for LV2 Poke) LV2 to add LV1 Peek&poke syscalls LV2 Peek&poke syscalls Misc rogero patches hermes payload SC8 /app_home/redirection & embedded appmount Patch SPU PKG verifier to disable ECSDA check Patch SPP verifier to disable ECDSA check Patch SPU token processor to disable ECDSA checl VSH patched with rogero patches Patched to allow installation / running of unsigned/Debug packages Renabled Gameboot sound and animation on 3.00+ =========================================================== 4.82 V0.1a - Xenon Firmware Tested on CHECH2103A on 4.81.2 Rebug, qa toggled / Patched with @esc0rtd3w's 4.82 Nor webkit exploit v1! Not hardware flashed. downgraded to 3.55 previously and QA toggled back up. PATCH: XMB - Miscellaneous --> Add "Install Package Files" icon to the XMB Game Category --> Add "/app_home" icon to the XMB Game Category (its at the top of xmb game / debug settings requires button combo under settings like older fws) LV0: --> Patch LV0 LDRS to disable ECDSA checks in ALL LV0-loaders LV0: --> Patch LV0 appldr to disable lv2 memory protection LV1: --> Patch LV1 for peek/poke support (unused lv1 calls 182 and 183) LV1: --> Patch LV1 to allow mapping of any memory area (Needed for LV2 Poke) LV1: --> Patch LV1 to remove LV2 protection LV1: --> Patch LV1 to disable CoreOS Hash check. Product mode always on (downgrader) LV2: --> Patch LV2 to add LV1 Peek&Poke system calls (LV1 peek/poke patch necessary) LV2: --> Patch LV2 to add Peek&Poke system calls LV2: --> Patch LV2 with misc ROGERO patches LV2: --> Patch LV2 to implement hermes payload SC8 /app_home/ redirection & embedded app mount ISO: --> Patch SPU PKG Verifier to disable ECDSA check for spkg files (spu_pkg_rvk_verifier.self) ISO: --> Patch SPP Verifier to disable ECDSA check (spp_verifier.self) ISO: --> Patch SPU Token Processor to disable ECDSA check (spu_token_processor.self) Patch advanced Remote Play Patch premo modules to enable Remote Play Patch game_ext_plugin module to enable Remote Play PATCH: Patch translations- fix typos, change strings, replace languages Fix a typo in the Italian localization of the sysconf plugin Patch VSH - Miscellaneous --> Patch VSH with ROGERO patches --> Patch to allow running of unsigned applications Remove CINAVIA Copy Protection on HDD Content Re-enable GAMEBOOT sound and animation on 3.00+ MFW Patch game_ext_plugin.sprx to re-enable gameboot Enable FSELFs on CEX Patch self(s) to enable FSELFs on CEX =========================================================== Link to download the Firmwarez; XenonDrive ;) google drive / changelogs etc included and full output log from creation for any devs that wanna lend a hand or take a look for yourself! ^^ These firmwares are currently at beta 0.1 and therefore any underlying issues (to which I found none and will be mentioned above) should be related to me instantly. This is pretty much a base CFW atm, I was just making sure it was built and patched correctly an in working order. Afterwhich is when porting and adaptation shall come in to place! (Thus why im looking into the sdks, See if their are any major differences I can make or learn as I am new to this side of coding! =========================================================== Make sure console is QA toggled for smoothest and safest install experiance! Descretion is advised this is not fully tested as of yet! ============================== TESTS: 4.82 - #1- initial install and install / boot comgenie. Gameboot enabled. Cobra/something alike support help? 3.55; currently untested ;-; =============================
  3. Hi Guys. Here i will be including in depth tutorials on how to create your own custom Themes for the PS4 and how to Package them up for installation. In the First installment i will be showing basics on editing image files such as icons, task bar icons and the background colors and images. I will also show you how to do this with limiting applications such as Paint if you do not have access to Photoshop or higher quality applications. This space will evolve as i go along, but i highly recommend watching the video as it details every thing you need to know to achieve a custom theme and it is quite hard to explain some things by writing whereas my video can show you and you can follow along. Regardless, here is my video below, i will be updating the written method over time as i have time to do so, but for now, enjoy the video! Links: ---➣ PS4 PKG Generator - https://www.file-upload.net/download-12917588/Fake_PKG_Generator.rar.html ---➣ Theme Editor - https://emptiness.space/download/2411/ ---➣ Sample Theme - http://www.mediafire.com/file/96exv4mbr3taivp/ps4+sample+custom+theme+%2B+se.rar Source Image:
  4. Here I release a simple mod for pes 2016 demo ps3 Great news being most files are the exact same to 2015 it was just about copying things over This release has Pitch Mod, Real Sky HD, Adboards for teams in the mod. *Note Roma has generic serie a and brazil has brasiliero adboards* To Install just simply use the pkg file You must have NPEB90564 Demo Version of PES 2016 You must have CFW or a way of installing pkg files 16/08/15 Password: BlueDiskHaven Game Demo Download Link: http://j.gs/6ONJ dt30 PKG MOD: MEGA: http://j.gs/6OPR Zippyshare: http://j.gs/6OPB It would be great to see more people interested in pes 2016 I want to hear feedback http://bluediskhaven.blogspot.co.uk/p/donate.html Thank You!
  5. from CryptoPlus.Cipher import python_AES, AES import hashlib import sys, os, struct def aes_cmac(erk, input): crypter = AES.new(erk, AES.MODE_CMAC) return crypter.encrypt(input) def get_file_contents(file_path): with open(file_path, 'rb') as in_file: return in_file.read() def indent(message='', level=1, char='\t'): return char * level + message def dump(data, title='', stride=16, indent_level=0): data_length = len(data) stride = min(stride, data_length) num_rows = int(data_length / stride) dump_data = '' if len(title) > 0: dump_data += title + '\n' for i in xrange(num_rows): row = data[i * stride:(i + 1) * stride] dump_data += indent(level=indent_level) for j in xrange(stride): dump_data += '%02X ' % ord(row[j]) dump_data += '\n' return dump_data.rstrip('\n') key = '2E7B71D7C9C9A14EA3221F188828B8F8'.decode('hex') with open(sys.argv[1], 'rb') as f: data_with_hash = f.read(0x90) data,hash = data_with_hash[:0x80], data_with_hash[0x80:0x90] result = aes_cmac(key, data) cmac_data_size = len(data) cmac_data = data[:cmac_data_size] print dump(data, 'Data:', indent_level=0) print 'key:', key.encode('hex') print 'cmac calculated hash:', result.encode('hex') print 'cmac verification hash:', hash.encode('hex') if result==hash: print 'OK' else: print 'NG'python script to verify if the cmac key sony uses is the same as the ps3 gpkg key. So far it has been verified on the beta pkg (Uncharted) and on a Retail one (Resogun) I'll verify on a couple more. You can do it too OK if hashes match. NG if they don't
  6. Do you guys think the PS4 MP3 Player can be Exploited (Or even POC'D) in some way?? with just a regular USB?? or perhaps a dongle like cobra or something like that? Post your thoughts below and tell me what you think.
  7. hello dear members, I don't know how to ask but i have a question about game datapack. i am trying to make a pkg file to install new datapack of pes15. i am using TrueAncestor PKG Creator. in param.sfo settings i am using "game data" option, but when i try to install it, my ps3 creates BLUS31480 folder in games folder then i need to rename it to BLUS31480_DATAPACK and rebuild the database. now i need to know is there any option to install this package properly.
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