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This is a thread for Games from ps4 that require minimal fw X.XX. Since this is a perfectly good time to start a thread like this, i'll start adding entries. Add yours too Quickest way is by param.sfo on disc. https://docs.google.com/spreadsheets/d/1c_pYI8455U-RcXv97RHzJQTSs3IEtKE_Mdmo-sRDiDM/edit Google spreadsheet. If you don't have a ps4, get this: LG BH16NS40 http://www.amazon.com/LG-BH16NS40-Internal-Rewriter-Playback/dp/B00AK1TNL6 PARAM.SFO CHECK: OFFSET: 0x1D5 BYTE-SWAPPED?: YES STATIC:OHHHHHHHHHHH YESSSSSSSSSS!!! http://pastie.org/private/owcgktle4jvmnjcz0hrg flatz's code (much better) http://pastie.org/private/bktzp7dxiifbahdea28ow code http://pastie.org/private/xqwkaylsyuvi4iph5c8wa automatic shell script https://mega.nz/#!tldSTaBL!Gym_4za4MBvQQFwiHH-px3ld_VfD65FewOCFzZdC1uo program usage: parameter.exe param.sfo out.txt
I created a small prx that injected into the psp_emulator.self process of the playstation 3 is able to log access of the HLE functions. By this we can explore why some games black screen or have problems, even could improve the emu by adding unsupported features. Some games like sweet fuse are even possible to fix, when one presses the screenshot option ingame (circle) which happened to freeze the game completely because sony did not add that it is supposed to return an error on screenshot utility init. Here are some logs and pics, i am currently developing it on 4.46. And here are some pictures: http://imgur.com/a/mp6Gi http://imgur.com/a/Xhaso As you may see the emulator does not support accessing sectors mapped as file (sce_lbn). If anyone around knows or got an idea of how i would be able to implement it by using HLE functions themselves (i can also use IoCtl etc.) i would really appreciate it Release: (no eta yet)