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Sony has announced that an aqua colored PS Vita will be making its way to the USA. Ever since the PS Vita slim was released the only color that has been available in the US was black, until now. This sexy aqua colored Vita will be a Gamestop exclusive, pre-orders are now available. It will cost $199.99, and be available sometime in November 2015. Source - http://blog.us.playstation.com/2015/08/31/aqua-blue-ps-vita-coming-to-gamestop-this-november-2/
I created a small prx that injected into the psp_emulator.self process of the playstation 3 is able to log access of the HLE functions. By this we can explore why some games black screen or have problems, even could improve the emu by adding unsupported features. Some games like sweet fuse are even possible to fix, when one presses the screenshot option ingame (circle) which happened to freeze the game completely because sony did not add that it is supposed to return an error on screenshot utility init. Here are some logs and pics, i am currently developing it on 4.46. And here are some pictures: http://imgur.com/a/mp6Gi http://imgur.com/a/Xhaso As you may see the emulator does not support accessing sectors mapped as file (sce_lbn). If anyone around knows or got an idea of how i would be able to implement it by using HLE functions themselves (i can also use IoCtl etc.) i would really appreciate it Release: (no eta yet)
Hello! I had no idea what my error code meant when I tried to download a free GT add-on pack. I cicked download and it was activating, then said the install failed due to error code 80109D80. I tried looking around, but there are very mixed results. Some people say it means that I got temp/perm banned for running a CFW,(6.20 ME perm patch with PnsLover enabled) someone botched the activation (I signed into it on 1 other account, and lost the account), or just updating to 6.60, which would be horrible because I have LME permapatch for psp-3001 (04g). And I cannot reformat the system settings, I have customizedit a bit and don't want to make my PSP a fancy paperweight.