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Found 19 results

  1. Hello everyone Back again with another tutorial Getting straight into it, this is a long and lengthy process. I have made a video which i will post below, i highly suggest following the video as it goes more in depth than the written tutorial i will have below, but if you are more experienced and know things, then you should be able to figure it out from my written tut. Feel free to refer to the video at any point. This might not be easy the first time round Video: Written Tutorial What you will
  2. Imagine being able to create a game that you can run on both the Playstation 3, Playstation 4 and Xbox One, using the exact same source and the exact same disc - without requiring your players to do any trickery such as jailbreaking or modifying their consoles. And also without having to go through a voting or approval process in order to publish your game. Sounds a little bit too far fetched, doesn't it? Yes it does - but it's actually true! "Wott?!?! How?! How is this possible???", you might ask. It's very simple: Use JavaME! All of those 3 gaming consoles
  3. Hi guys. This is a tutorial on running homebrew launcher on the switch, and running the ftp homebrew. Please do not forget that the exploit is not 100% guaranteed to work every time, so you will need to try, and try, and if it still doesn't work, try again some more. As usual, there will be a video and a written tutorial. Please watch the video so you can visually see how to install and run this exploit, and how we will get the homebrew to work. Video: Written Tut: What you will need: - Switch on f
  4. Following on my previous tutorial " How to run the ps4 4.05 kernel exploit for the first time " I will now explain how to install and run our first ever ps4 homebrew pkg. & it's very simple. Step 1 Go and follow my previous tutorial. Run the kernel exploit from browser or the manual it doesn,t matter. Step 2 Now inject this payload just like we did with another payload in my previous tutorial. (This payload will enable the debug settings & will "enable" running homebrew) Step 3 Now put this .pkg file on the root of a fat32
  5. Requirements: Minecraft Patch Kernel Hooks Payload CUSA00265 decrypted eboot named as eboot_dec.bin CUSA00265 filesystem (minus sce_modules) The Playroom encrypted sce_modules Playground that supports Code Exec and Elf Loader / Extreme-modding.de playground / etc Filezilla Client (Transfer mode MUST be binary) NetCat Socat Tutorial: 1- Create Folder in data folder named app2 (with ftp payload, binary mode always, NOT ascii) 2- Put in Folder original sce_modules from playroom (encrypted, not modified) 3- Put eboot_plugin in folder 4- Put eboot_dec.bin (from game we
  6. I have been working on 8-bit Memoirs for the past 5 years, and now it seems it'll finally be released this December. It is an eBook that'll run on your PS3, PS4 and XB1, because it uses the same technology as Blu-play games: Blu-ray Disc Java. This project will be interesting to anyone who likes to read and has an interest in the old 8-bit consoles and computers from the 80s. If you're that generation yourself, you may find it interesting to recognize scenarios from your own life. And if you're a younger generation, you may find it fun to read about how my generation experienc
  7. "Ukko's Journey" released; the very first "Blu-Play" homebrew game for PS3, PS4 and XB1! Intro "Ukko's Journey" was originally developed as a cellphone game back in 2008-2009 by LuBlu Entertainment. Now here in 2017 the same team has ported the game to Blu-Play, proof-of-concept demonstration to show an example of a what you can do with Blu-Play. Blu-Play games are "small-scale homebrew games coded with Blu-ray Disc Java (BD-J), and which therefore runs on any game-console that comes with a built-in Blu-ray player", which at present time includes PS3, PS4
  8. I downloaded the "Video Importer" app from the new Homebrew app via Henkaku to PS Vita and it completely f*cked up my handheld. My videos was COMPLETELY rendered useless. I also couldn't access my PS Vita settings as it would usually freeze and the video section I mention before kept freezing when I clicked on one of my downloaded vids. And beforehand, I had noticed that the thumbnails on all of except the top video (for whatever reason...) did not appear. To solve this crap problem, I had no choice but to format my memory card AND restore my Vita as a whole. And because of that, my memory ca
  9. Okay guys so i usually don't post about psvita or pstv as i don't have one and i'm usually the tutorial guy but this piece of software caught my eyes. The Vita Homebrew Browser allows you to browse through a list of most (if not all) homebrew currently public for the psVita/TV. Another great aspect of this software is that it not only lets you browse, but once you find a homebrew that interests you, you can download and install it directly from the vita "it's like having your cake and being able to eat it too!!" All jokes aside, this homebrew makes things very eas
  10. Demonstrating Java homebrew on the PS3. Ukko's Journey was originally a cellphone game developed by LuBlu Entertainment in 2008-2009. (See www.ukkosjourney.com). In 2017 LuBlu Entertainment is porting the game to BD-J purely as a proof-of-concept project, demonstrating that homebrew for the PS3 + PS4 + Xbox One is possible with Java. Once this project is complete, the game should run on all 3 consoles - from the same disc! Here is a preview video showing the game running on a PS3.
  11. What is Blu-Play? In short, Blu-Play is a term used by the homebrew community of game-developers to categorise "Small-scale homebrew games for your Playstation 3, Playstation 4 or Xbox One game console". And we're not talking 3 different versions. No, the same single disc will run on all 3 consoles. In contrast to big expensive mainstream full-blown 3D games released by big famous game-companies, Blu-Play games are typically much smaller cosy 2D games developed by a single individual, or a small group of enthusiastic hobbyists. Blu-Play games will mostly be completely free
  12. Recently, a method of installing the removed PSM Dev Unity application has been released. The method allows for many other things, but Im going to focus on the PSM Unity. The principle should apply to similar things as well. The reason Im making this is because the instructions were vague at best, and the video was so low quality it was almost impossible to make out certain things. No offence to mr.gas & co Anyway, lets get started. Prerequirements: 1. A PS Vita on FW between 3.20 and 3.51. The actual method works on 3.52 as well, but PSM Dev Unity does NOT. FW older than 3.20 have 'real'
  13. Daco Taco has released an update to Priiloader, now at version 0.8. Once installed, Priiloader provides various system hacks, and can also get you out of a few different types of minor bricks. This is for Wii and should not be used on vWii of Wii U. changelog v0.8 Fixed Gc controller when updatingFixed some DVD drive accessing bugsFixed some changelog displaying issuesadded support for the new HBCcheck apps on USB if SD has nonechanged magicword to 0x817FEFF0 (for techinical reasons. old magicwords still work; but it is recommended to switch)fixed random small bugsnew libogc -> new wiimot
  14. I've been busy playing FFXIV the last couple of days and haven't really checked the scene. Rejuvenate now has a public beta available for download. Do note that this, at the moment, really doesn't mean much to the end-user at this point, as there is no homebrews available yet. It does serve one purpose even for the end-user though - to confirm the exploit is indeed working. Also remember that this is a beta, meaning bugs and issues may very well exist. I have tested it and can confirm the 'hello world' example works fine on 3.51. But instead of writing nonsense, I'm just going to leave a few l
  15. 37 downloads

    cell9 creator of NTR CFW for the 3DS, has released a language emulation plugin for it, here is a quote from the source:
  16. File Name: Language Emulation Plugin for NTR 1.0/2.2 File Submitter: GregoryRasputin File Submitted: 12 Apr 2015 File Category: 3DS Developer: cell9 Source: https://gbatemp.net/threads/release-language-emulation-plugin-for-ntr-1-0-2-2.386543/ cell9 creator of NTR CFW for the 3DS, has released a language emulation plugin for it, here is a quote from the source:
  17. http://wiiuhax.com/fbi-3ds-cia-installer-released/ https://gbatemp.net/threads/release-fbi-open-source-cia-installer.386433/ At long last, the FBI 3DS CIA installer has been released! “FBI is an open source CIA (un)installer. Features Available as a CIA, 3DS, and 3DSX (requires service access patching to run from Ninjhax). Install and uninstall applications from both the SD card and NAND. Install CIA files over the network using sockfile. Detailed error output, making it easier to figure out why an (un)installation failed. sockfile sockfile is a command line utility (sockfile <ip>
  18. CFG Mod 70 r78 has been released. A mod of the original Configurable USB Loader because the original developers no longer support the project. This will work on a Wii and vWii (Wii U in Wii mode). r78 -Fixed downloading cheat files (Thanks pabloacurielz) -Fixed Forcing video modes for Nintendont recent CFG Mod changelog: download - here source - here
  19. How does one make psp homebrew? I would like to know. I know a bit of LUA, and would like to make a multiplayer game.
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