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TheDarkprogramer

Developer
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Everything posted by TheDarkprogramer

  1. As most of you know I have been absent from the scene for quite some time. And because of that a few projects fell flat and was never completed. Today I'm announcing a huge update to PS4 Tools. This toolkit is mainly used if you want to create your own ps4 tools in C# as @pearlxcore and @Lapy have made use of it in their corresponding tools and homebrew applications. This toolkit is created in C# and can be used in Unity. This update includes new recovery functions as seen on my twitter feed for the new Recovery Functions as well as the trop
  2. PS4 Tools Homebrew WIP Showcase After the poll on twitter where everyone wanted to see what I was making here it is It features: Save data mounting and copying to usb. (A huge shout out to ChendoChap for this) Reading system info(IDPS,PSID,Username,UserID) Reading of PKG files directory from the console.(This is all done using PS4_Tools) Not included in this release: Mounting of PFS files. The File explorer is not included Trophy Unlocker How To use : Run my Hen 2.1.4 with save mount patches it can be found here (if you intend to mount saves you need this) Run the
  3. Hi Guys. Today im releasing my PS4 Toolset which I called PS4 Tools This is currently being used inside PS4 Explorer by Lapy and can be used by anyone who wants to create something for the scene using Unity/Mono/.net for any scene related project What does it support ? PKG Files, dds files , png file, rif files, at9 files, rco files, pup files and many more... What is the purpose of this project ? To help any one in the scene create a PS4 related project in unity with the support of most of the files on the PS4. view the f
  4. Yes already possibe Root access granted already and load via usb has already been done
  5. Here's a simple tool to view error codes on the ps4 https://github.com/xXxTheDarkprogramerxXx/PS4_Error_Code_Viewer/releases/tag/V1.0
  6. Yeah sure i can link one a bit later doesnt luanch games i tested until i do more research on the eboot
  7. I actually did a test on netflix with someone the other day and you get an error on both the remote play device and the ps4 ill do an upload as soon as im done with adding the vita side of it
  8. Sure what you have in mind added 1 minute later Uhm unfortunately click once doesnt work that way i can update the standalone exe for github every now and then If thats what you want ill add that in
  9. And Here is a tutorial for you guys [Creating a new SFO From Scratch] Once the application has started you will see this screen To Create a new SFO (Currently in version 1.2.0.10 mainly PS4 SFO(s) are working i have not tested PS3/PSVita) Simply click on the Page Icon with a plus in it This will open up a small dialog that will ask you which version do you want to build for Click on the PS4 Logo From here it will create a template sfo for you to work with All the info
  10. Here is some images and a new release upon the last one Added the ability to create new pkgs from scratch and add custom items to the sfo table as well Enjoy
  11. you want some nudes xD ill add some pics later currently working on some stuff
  12. HI Guys Here is a big update to my PARAM.SFO editor for the scene https://github.com/xXxTheDarkprogramerxXx/PS3Tools/releases/tag/V1.2-SFO No more need for SONY tools to save your modified SFO Also now supports click once give it a go and let me know if you have any problems have fun xDPx
  13. hey bud that doesn't seem right ill hit you in pm so we can investigate this
  14. Ill ask the shop for a few dumps xD Ill let you know via mail when i have something
  15. Uhm if you have the base installed it should have updated automatically if not here is the base https://github.com/xXxTheDarkprogramerxXx/PS3Tools/releases/tag/PS2.1.0 added 0 minutes later As always happy to help
  16. Hi Guys, Here is a small update to PS2 Classics Gui (V1.0.0.11) So whats new ? Well i had reports on my github from users who had issues with the Mutli ISO screen (i added a possible fix as i could not reproduce the error). Secondly i added a way for users to get custom configs from @kozarow 's Github this means we can now get new lua's for a single iso from his github and have it applied to the PS2 Classic you are trying to build for. Next I added a simple screen at startup that will ask you if you want to use a custom folder for ps2 classics at b
  17. Let me know if you need any help on anything else ^^ would be cool ... What dumos are you currently looking for ? More spesific what mobo /sku and what firmware
  18. As always its an honor to be here What i do i do as always for the people
  19. only other thing i can possible think of is a broken wifi Bluetooth board
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