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nidalnijm

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nidalnijm last won the day on January 10

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About nidalnijm


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  • Title: Nidal Nijm


  • Post Count: 19


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  • Joined: 11/25/2019


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  1. Fursan al-Aqsa Dev Blog #7 - Making Off SplitScreen Multiplayer In this article I discuss the technical details of how I implemented the Multiplayer with SplitScreen for my game. https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-dev-blog-7-making-off-splitscreen-multiplayer It's worth a reading
  2. Multiplayer SplitScreen and all its glory running on Xbox 360 RGH: https://indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/16-fursan-al-aqsa-xbox360-multiplayer1
  3. Do you Remember? Who misses that Golden Era? Multiplayer Madness is Back on Fursan al-Aqsa! The mayhem is coming soon to PC, PS3, Xbox360...
  4. Fursan al-Aqsa Split Screen Multiplayer on Playstation 3 https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/ps3-multiplayer-fursan-al-aqsa
  5. Fursan al-Aqsa Dev Blog #6 - Updated Models for IDF Soldiers This article shows a small gameplay test of the new Updated Models for Israeli Soldiers running on Playstation 3, and a small "Behind the Scenes" of the creation of the new IDF Models: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-dev-blog-6-updated-models-for-idf-soldiers
  6. Be like a Chameleon. Suprise your enemies by invading their base disguised as one of them, and kill them all without mercy! Just testing a new feature on #FursanAlaqsaGame for the stealth missions mode!
  7. I decided to change my custom camera to make it look more similar to MetalGearSolid4. I am happy with the final result, so now my game has more of that MGS feeling! Next step will be add the iconic solid snake's crawling animation!
  8. Today I began to sketchup some ideas of Maps for Fursan al-Aqsa Training Missions. Besides the Campaign Mode, I will add a Training Mode for my game with a LOT of Cool Missions, inspired by Metal Gear Solid 2 VR Missions (Kill All, Stealth, Weapon Shooting and Variety).
  9. Fursan al-Aqsa Dev Blog #5 - Updated Animations for Ahmad al-Ghazzawi www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/13-fursan-al-aqsa-ahmad-al-ghazzawi-making-off-mocap In game development is a common practice to use placeholder assets, which can be 3D Models, Textures and even Animations. Whenever I first began developing this game 2 years ago, I use the default UDK AnimationSet, which includes all the Character Animations used in Unreal Tournament 3. However, to give my game some originality, I decided to replace some of these stock UT3 (Unreal Tournament 3) animations by other animations from my Assets Library (which includes MOCAP animations from MegaMoCap, TrueBones, TurboSquid, NaturalMotion, and others). I did not make too much polishments on these first animations I used, as I was just bored to look all time to the Default UDK Animations, so I just wanted something provisory, to polish later. UDK/UE3 Engine has a perfectly working Animation System, pre-configured to work outside the box for a Shooter Game. One of these functions is what we call Aiming Profiles, which means, for any type of weapon the player carries, there are a different set of animations: in example, run forward rifle, run left pistol, rifle idle animation, bazooka run forward, and so on. For the sake of simplicity, I just replaced many of these stock UDK animationsby these new mocap files (retargetting these animations to the default UDK Skeleton in Motion Builder). It would be very cool if using custom animations for UDK was just a matter of copy and paste. Even though the retargetting animations process is flawlessy inside Motion Builder, however, because of differences in skeleton size (UDK Skeleton x Custom MOCAP Skeletons), I had to manually edit each mocap animation to fit into UDK Skeleton. The fixes is just reposition of the character skeleton to fit and work flawlessly. In Motion Builder I just added a new animaton layer and added some key frame animations to fix the MOCAP, one by one. Added to this, I did some Custom MOCAP using my Kinect Camera, as you san see in the video above. I must admit that is far better using professional captured MOCAP files than doing it yourself. I used Custom Kinect MOCAP files whenever I could not find, inside my assets library, the animation wanted, so it is time for "Do it Yourself". Again, after some (MANY) tweaks on these custom kinect mocap files, I got something good looking wich you can check aswell on the above video. And these will be the final animations for the game's protagonist. I hope you are enjoying de follow the development of Fursan al-Aqsa. P.S: If you did not vote yet for Fursan al-Aqsa, please vote now, it is disputing the Top 10 Indie Games of 2019, it is now the #1 of Upcoming Third Person Shooter: http://tiny.cc/18blhz Cheers and until Next Update!
  10. I would like to thank all my friends for voting in my game on @IndieDB I don't have words to say how happy I am with all your support guys. You are awesome people who are supporting me and my game. I think the best word is: جزاكم الله خير May Allah (God) give you the best My game is now on the top 100 list, and first one on its category! There is still 10 days to go! Please vote again for this second phase: http://tiny.cc/5lu9gz
  11. There just 2 days left for the competition, so if you did not vote yet, please vote now: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque
  12. IndieDB - Indie Game of the Year. Please vote on Fursan al-Aqsa: http://tiny.cc/8hkmgz
  13. For those who accused my game of terrorist propaganda: I sent the game synopsis alongside gameplay to Brazillian Government Justice Department for Approval and Age Rating. My game was approved, and got Age Rating +18!
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