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zecoxao

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About zecoxao


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  1. Just spoke to him directly on skype. he is investigating
  2. With these steps you'll be able to set up a proxy on your main psn ps4 machine and grab some pkgs you purchased or visit other links: Tools required: .Net 1.1 (in case you don't have it) and PS3 Proxy Server Gui https://www.sendspace.com/file/f98qv5 cmd line to know your ip Step 1: Install .net 1.1 Step 2: Install PS3 Proxy Server Gui Step 3: Start the cmd line and copy your PC ip (in my case it's 192.168.1.93) https://imgur.com/a/nUku3xD Step 4: Start PS3 Proxy GUI and choose PS3 Mode (it's located in C:\Program Files (x86)\CF3B5\PS3.ProxyServer, double click it) Step 5: Start the proxy https://imgur.com/a/KYUWM0i Step 6: On your ps4 settings->network settings, do a manual connection and select the pc ip (in this case 192.168.1.93) as ip, port should already be 8080. Step 7: Check Logs in PS3 Proxy Server GUI, you should have some with ps4 connections Credits to Andrew2007 for letting me know the proxy server works on ps4 and we don't need no charles for this or skfu
  3. here's the toolchain https://mega.nz/#!fpt3yK6B!GOdJBtAj3nd4MdancqAB_-0g02zcz-o4jMfTpe5GTFo
  4. https://www.sendspace.com/file/39utp5 tiny image https://www.sendspace.com/file/84u9cn huge image here are the images me, wildcard, M4j0r and SSL are currently using for testing CPA/DPA on SW2. i'll put the toolchain required to compile these at a later time, as well as the syscon programs and the PUP used to test this
  5. https://www.sendspace.com/file/teufzl LINK https://pastebin.com/5sTdsVMZ https://pastebin.com/zEznkQiq external and internal commands
  6. Besides unity you could give it a go at 5.05 native homebrews like cores for retroarch made by frangarcj and bigboss. Sauces here: https://github.com/psxdev/ps4sdk/tree/firmware505 https://github.com/frangarcj/RetroArch/blob/master/Makefile.orbis https://github.com/frangarcj/libretro-2048 Edit: I'm already warning you that these sources are VERY compile intensive. So get yourself ready for a bunch of errors showing up if you do the wrong steps!
  7. you probably converted it from CEX to DEX (i had the siren beep only when that happened and it checked hashes) but from your description that doesn't seem to be the case :/
  8. Tools required: 1. PSVita with wifi working 2.Al Azif's dns tool found in his repo: https://github.com/Al-Azif/ps4-exploit-host/releases 3. 3.65 update found in darthsternie.net (or any other one you want to really) 4. 3.65 psp2-updatelist.xml (see 3) 5. A brain to know which region the vita belongs to Steps: 1. Download and extract 3.65 OFW and psp2-updatelist.xml from darthsternie.net 2. Download al azif's dns host tool and extract it 3. Place both the pup and the updatelist.xml on your updates folder of dns host. 4. Once you figurre out which region your vita is from (us,eu,uk,etc) replace ALL instances of the given region in psp2-updatelist.xml with the one from your vita. 5. Start the dns host. If everything goes well you should see your PC's ip for main IP and DNS. 6. Set up the wifi of your console, taking into consideration that the dns must be the same one displayed on the host terminal window! 7. Attempt to update. You should see a notification of update version 3.65. if not, recheck region, and that the xml and updare files are ok! 8. Update
  9. it's a mod i'd like it if you could add it to your nodemcu payload
  10. Tools: HEN 1.8 https://cdn.discordapp.com/attachments/159066660962041856/498138504656715776/ps4-hen-vtx.bin https://cdn.discordapp.com/attachments/159066660962041856/498138541570654209/index.html payload_ldr https://cdn.discordapp.com/attachments/159066660962041856/498062138686963712/payload_ldr_verbose.pkg FTP payload/OrbisMAN (Optional But Recommended) Mira for usermode logs / UART Step0:If needed for your homebrew, put ALL resources inside /data/ (specify the path in your homebrew as well) Step1: Create a folder called self inside data folder (You can use ftp or orbisman for this) Step2: Launch HEN 1.8 Step3: If needed, launch mira aswell(for logging your homebrew/game while it's being tested) Step4: Install payload_ldr pkg Step5: Launch payload ldr (the screen should hang at start) Step6: Send the main eboot (it MUST be a self file) sender.py --endpoint 192.168.1.4 eboot.bin Other options are available but for now i'll only use this one Step7: Your homebrew should now run and (if you have it) logs should be displayed on putty/some other Telnet/Serial logger
  11. First of all, credits to @Joonie, without him none of this would have been possible. Things required: 2 PS4s (one in 5.05 preferably, another in the version you wish to port stuff to, like 4.55) SDK of the older version (don't ask for it, just search a bit) Hexeditor (such as HxD) Fpkg tools (specifically https://www.sendspace.com/file/bqsin5 ) Game to port (Something like God of War or the likes) FTP Payload on 5.05 Filezilla Client First thing we'll do is find how many modules our game has and which they are. So we start our game minimized, go to the ftp payload and start filezilla, then navigate to the pfsmnt folder and to the title id for patch. In the case of God of War, they're libc and libSceFios2. So we'll grab both of these from our SDK (in this case, 4.50 sdk) and place them in the sce_module folder, replacing the ones existing there (from 5.00 SDK). Last but not least we grab the eboot from the ftp and we replace the version binary string (search for ORBI, caps, it should be around this location) Example: https://imgur.com/a/4rZofbG https://imgur.com/a/isZaGw9 And finally, after replacing those strings you can replace the eboot as well and place it under the fpkg creator. This has been tested by @Joonie and works for some games (cases like 5.05 on 4.55 work for the majority of it but cases like 5.05 on 4.05 don't for the majority so you're on your own to test these)
  12. @sguerrini97 would it be possible to upload a vm with UFS rw support? something small, like what @3141card did, with easy to use scripts i think it'd be nice and much less time consuming than compiling the stuff ourselves
  13. and this is the 4.55 kernel where the script is based (i tested the idc on one of my dumps and it didn't work so i'm also sharing this) https://www.sendspace.com/file/mtydoc
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