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mr_lou

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  1. Another option is Blu-ray Disc Java. https://www.blu-play.com Doesn't require a jailbroken device to run. If you want to go with web, you shouldn't expect framerates higher than 2-4 fps.
  2. Here's a "longplay" video of the game being completed.
  3. Hi Shiro I'm not sure if you mean before or after release. There were a few local betatesters before release of course. After release, someone made this video showing how to run it from USB with webMAN.
  4. LuBlu Entertainment gives you another homebrew Blu-Play game for your PlayStation 3 and PlayStation 4: "The UFO Game!" Strongly inspired by the 38 year old game "Satellite Attack" for the Philips Videopac G7000. (Called "UFO!" for the Magnavox Odyssey2), "The UFO Game!" can be considered a kind of remake. Download the ISO from https://www.blu-play.com/games Burn the ISO to a BD-R or BD-RE. Or - if you're running MultiMAN or WebMAN; copy the ISO to the BDISO folder and run from there. You also have the option of buying a physical copy in one of two variants: The budget version for €5, or the Collectors Edition for €12. Both prices includes shipping. The story so far Year 2079, 12 years after The Big Exposure: An underground organisation known as "The Superhero Network" (TSN) revealed to the world, that all the big wars on earth for the past century were in fact secretly started by the acknowledged peacekeepers on the planet, rather than the minority groups who were always blamed instead, on the major news outlets. The revelation wasn't exactly a shocker though. Most people had known for decades really, but just chose to ignore it because they couldn't *really* believe it. And even if it was true - what were they to do about it anyway? With The Big Exposure, TSN had presented the whole world with indisputable evidence. There was no longer any doubt. Everyone knew the truth now, and TSN quickly gained worldwide acknowledgement and popularity. The so-called peacekeepers got the nickname "The Invaders", because of their invasive actions on the world: Spying on the public with satellites and space-drones, and using them to invade innocent foreign countries to gain even more power and control. TSN has been in open war against The Invaders ever since the exposure. The Invaders are few in numbers, but they're all rich and powerful: They have all the latest tech and all the latest weapons. The Superhero Network in turn outnumbers The Invaders by at least a million people, but they still lack funding, and is therefor forced to use old outdated tech that doesn't get enough service checks. Having a rather strong passion for justice, you recently signed up to The Superhero Network offering your skills as a Defence Vessel pilot. A Defence Vessel is a one-man space-pod, created by members of TSN in the early days of the war. It is designed to be used for destroying spy satellites and space-drones owned by The Invaders. So there you are, in space, behind the control panel of your assigned Defence Vessel, ready to shoot down some spy satellites and drones - but then you discover that the gun controls are broke: Your gun is stuck in a one-way rotation! Oh no! Something also appears to be wrong with the navigational system. Some directional buttons seems to only work one at a time! In fact, the only thing that seems to be working alright on this thing is the shield! But even in working condition the shield has its limits too. You're a rather skilled Defence Vessel pilot, but this isn't quite what you signed up for. Unfortunately it's too late to back out now. You have no choice but to do the best you can and hope to survive this thing... Interested in making your own Blu-Play game? Then visit https://www.blu-play.com/developer/getting-started
  5. Very nice! I've been away for a few months. Seems this forum is where all the homebrew gets covered.
  6. It's great to see all these homebrew releases lately. Especially when so nicely executed. The only thing that could make them better, would be to include online highscores, to have the scene compete.
  7. While chatting about BD-J development on IRC, someone gave me this link: https://translate.google.com/translate?sl=auto&tl=en&u=bu-nyan.m.to%2FBD-J%2Fbdj.htm Contains a lot of older BD-J homebrew, along with the NES emulator we saw on YouTube videos many years ago.
  8. So I got my hands on a Sony BDP-S3700 blu-ray player, and borrowed a DualShock 4 v1 from a mate. Yup, it works fine. I can use the DualShock 4 v1 to control Blu-Play games. BUT: Only one button at a time. So not a whole lot more useful than a remote control. That doesn't mean it's useless. Just means it has to be a certain type of game, like Ukko's Journey; one that requires you to press buttons many times, rather than holding multiple buttons at the same time.
  9. It's been 2 years already since Blu-Play was born. I can't believe how fast time flies. (Standard opening to all of my posts). The whole idea with the Blu-Play label was to make more homebrew game developers interested in Blu-ray Disc Java (BD-J), so we'd see more BD-J homebrew. I ported "Ukko's Journey" to BD-J to disprove a lot of false claims seen here and there online, and to show everyone that BD-J is perfectly capable as a homebrew gamedev platform. And it had an effect. During the past 2 years, I saw a LOT of interest from developers, curiously asking lots of questions about the possibilities, first doubting that it was really true that you could target all 3 consoles simply by using Java. But once I got them convinced, they eagerly expressed a lot of interest. To help out developers interested in BD-J homebrew games, I have now created some developer pages on Blu-Play.com On these pages you can find information on how to get started, various tips'n'tricks and other useful info. It's still a work in progress but I thought I'd let you know it's there now. (It's assumed you know basic Java - you won't find a Java tutorial there). Developers are also much welcome at channel #blu-play on Freenode for a chat. The more the merrier, as they say. See ya there!
  10. Nice! That's some grade A homebrew right there! Are there any website anywhere that lists PS4 homebrew like this? Similar to what the Vita users have here: http://devdavisnunez.x10.mx/wikihb/?home
  11. It has come to my attention that a large group of people are walking around with a wrong idea about what the word "homebrew" means. There seems to be a wide misconception that the word is exclusively related to hacking activities, and that it only applies to platforms that doesn't normally "allow" you to create your own software. This perception is completely wrong. Let me start out small and simple: When a company makes a game, it is called "a commercial game". When a consumer makes a game (thus in his sparetime as a hobby), then it is called "a homebrew game". The platform doesn't matter. The technique doesn't matter. The language doesn't matter. The only thing that determines that it is "homebrew", is the fact that it is made by an individual (or a small group of hobbyists) rather than a company, and that it was done at home in his sparetime. And that's it. Plain'n'simple. That's how you define a homebrew game. Nothing illegal about it whatsoever. I'm an old geezer. I grew up with the Amstrad CPC 8-bit computer in the 80s. This computer too had a lot of commercial titles that you could buy. And it also had a lot of homebrew games. People were encouraged to make these homebrew games back then - so a lot of people did! It was easy back in those days, because most of the 8-bit computers came with a built-in programming language called BASIC. As soon as you turned on the computer, it was ready to receive your BASIC instructions. We didn't have the Internet back then, so a lot of these homebrew games were instead spread via magazines. Pages full of BASIC lines that you would then sit and type in yourself. Ah yes, those were the days. The next generation of computers, such as the Amiga, didn't come with a built-in programming language. On these computers you had to load a programming language yourself if you wanted to code anything. But the result was still called a homebrew game. And then we have all the game consoles that doesn't give you any immediate way of loading a programming language onto the machine itself. So you naturally can't develop anything on those consoles. But that simply means you develop it on another platform. It's called cross platform development, and it's done on a lot of platforms. That's all. It is still a homebrew game - and there's still nothing illegal about it. But I understand where the confusion comes from here in the PSX communities. One of the reasons people are confused is probably because you need to jailbreak your PlayStation in order to run (native) homebrew on it. Jailbreaking your console isn't illegal though. But you probably think it is because the majority of people who jailbreaks their console, does it not to run homebrew games, but rather to run pirated software - and THAT is indeed illegal yes. Another cause of the confusion is probably emulators. If you code (or port) an emulator, then it also qualifies as homebrew. It is still you sitting at home coding some software - and it still isn't illegal. The illegal part in relation to developing an emulator, only comes if you include pirated copies of games and/or ROM files with it. THAT is what makes it illegal. But you're absolutely allowed to code and distribute the emulator itself, as long as your users have to supply the ROM files and games for themselves. (Supplying the ROM files and games themselves is also normally perfectly legal - as long as they own the original game(s) as well). It's easy to see how all of this may have confused you and lead you to believe that homebrew is all about (illegal) hacking. But now you at least know better. To summarize: Homebrew is no more illegal than a car: You can use a car to break the law if you absolutely want to - but no one will ever blame any aspect of the car for that.
  12. Working on anything? Yesterday I recorded "Bolt's Be-Awesome Mission" and put it on YouTube. Another fine example of what you can do with this limited technology.
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