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mr_lou last won the day on February 4

mr_lou had the most liked content!

About mr_lou

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  • Joined: 01/19/2017

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  1. It's great to see all these homebrew releases lately. Especially when so nicely executed. The only thing that could make them better, would be to include online highscores, to have the scene compete.
  2. While chatting about BD-J development on IRC, someone gave me this link: https://translate.google.com/translate?sl=auto&tl=en&u=bu-nyan.m.to%2FBD-J%2Fbdj.htm Contains a lot of older BD-J homebrew, along with the NES emulator we saw on YouTube videos many years ago.
  3. So I got my hands on a Sony BDP-S3700 blu-ray player, and borrowed a DualShock 4 v1 from a mate. Yup, it works fine. I can use the DualShock 4 v1 to control Blu-Play games. BUT: Only one button at a time. So not a whole lot more useful than a remote control. That doesn't mean it's useless. Just means it has to be a certain type of game, like Ukko's Journey; one that requires you to press buttons many times, rather than holding multiple buttons at the same time.
  4. It's been 2 years already since Blu-Play was born. I can't believe how fast time flies. (Standard opening to all of my posts). The whole idea with the Blu-Play label was to make more homebrew game developers interested in Blu-ray Disc Java (BD-J), so we'd see more BD-J homebrew. I ported "Ukko's Journey" to BD-J to disprove a lot of false claims seen here and there online, and to show everyone that BD-J is perfectly capable as a homebrew gamedev platform. And it had an effect. During the past 2 years, I saw a LOT of interest from developers, curiously asking lots of questions about the possibilities, first doubting that it was really true that you could target all 3 consoles simply by using Java. But once I got them convinced, they eagerly expressed a lot of interest. To help out developers interested in BD-J homebrew games, I have now created some developer pages on Blu-Play.com On these pages you can find information on how to get started, various tips'n'tricks and other useful info. It's still a work in progress but I thought I'd let you know it's there now. (It's assumed you know basic Java - you won't find a Java tutorial there). Developers are also much welcome at channel #blu-play on Freenode for a chat. The more the merrier, as they say. See ya there!
  5. Nice! That's some grade A homebrew right there! Are there any website anywhere that lists PS4 homebrew like this? Similar to what the Vita users have here: http://devdavisnunez.x10.mx/wikihb/?home
  6. It has come to my attention that a large group of people are walking around with a wrong idea about what the word "homebrew" means. There seems to be a wide misconception that the word is exclusively related to hacking activities, and that it only applies to platforms that doesn't normally "allow" you to create your own software. This perception is completely wrong. Let me start out small and simple: When a company makes a game, it is called "a commercial game". When a consumer makes a game (thus in his sparetime as a hobby), then it is called "a homebrew game". The platform doesn't matter. The technique doesn't matter. The language doesn't matter. The only thing that determines that it is "homebrew", is the fact that it is made by an individual (or a small group of hobbyists) rather than a company, and that it was done at home in his sparetime. And that's it. Plain'n'simple. That's how you define a homebrew game. Nothing illegal about it whatsoever. I'm an old geezer. I grew up with the Amstrad CPC 8-bit computer in the 80s. This computer too had a lot of commercial titles that you could buy. And it also had a lot of homebrew games. People were encouraged to make these homebrew games back then - so a lot of people did! It was easy back in those days, because most of the 8-bit computers came with a built-in programming language called BASIC. As soon as you turned on the computer, it was ready to receive your BASIC instructions. We didn't have the Internet back then, so a lot of these homebrew games were instead spread via magazines. Pages full of BASIC lines that you would then sit and type in yourself. Ah yes, those were the days. The next generation of computers, such as the Amiga, didn't come with a built-in programming language. On these computers you had to load a programming language yourself if you wanted to code anything. But the result was still called a homebrew game. And then we have all the game consoles that doesn't give you any immediate way of loading a programming language onto the machine itself. So you naturally can't develop anything on those consoles. But that simply means you develop it on another platform. It's called cross platform development, and it's done on a lot of platforms. That's all. It is still a homebrew game - and there's still nothing illegal about it. But I understand where the confusion comes from here in the PSX communities. One of the reasons people are confused is probably because you need to jailbreak your PlayStation in order to run (native) homebrew on it. Jailbreaking your console isn't illegal though. But you probably think it is because the majority of people who jailbreaks their console, does it not to run homebrew games, but rather to run pirated software - and THAT is indeed illegal yes. Another cause of the confusion is probably emulators. If you code (or port) an emulator, then it also qualifies as homebrew. It is still you sitting at home coding some software - and it still isn't illegal. The illegal part in relation to developing an emulator, only comes if you include pirated copies of games and/or ROM files with it. THAT is what makes it illegal. But you're absolutely allowed to code and distribute the emulator itself, as long as your users have to supply the ROM files and games for themselves. (Supplying the ROM files and games themselves is also normally perfectly legal - as long as they own the original game(s) as well). It's easy to see how all of this may have confused you and lead you to believe that homebrew is all about (illegal) hacking. But now you at least know better. To summarize: Homebrew is no more illegal than a car: You can use a car to break the law if you absolutely want to - but no one will ever blame any aspect of the car for that.
  7. Working on anything? Yesterday I recorded "Bolt's Be-Awesome Mission" and put it on YouTube. Another fine example of what you can do with this limited technology.
  8. That's funny. I had the opposite experience just a few days ago. I found out that my ancient Sony Bravia TV handles DLNA surprisingly well. I had no idea! All these years we've had this TV without knowing it could do these things. I was also surprised to find out it could play the FullHD M2TS video files from a Blu-ray Disc straight from USB! This was especially a surprise because I remember struggling earlier to make it play a lot of other formats without luck. Also - this ancient TV lets me control Kodi on a Rasberry Pi with the TV's remote control. (That's CEC protocol). So unless new TV's have stripped away such functionality, which I seriously doubt manufacturers would do (but then again, who knows anymore), I bet it's absolutely possible to do what I have in mind. The only potential problem could be lag, because it takes time to send the signal from the TV onto the Blu-ray player. But time will tell. As usual I'm gonna follow up on it and do some tests. For now I'm bidding on a Blu-ray player on eBay which should let me connect a DualShock4. And of course the gaming consoles are best for gaming. This is nothing but geeking around for the giggles.
  9. Not a bad idea. I'd like to get more people interested first though. I while back I finally ran into another dude who seems just as passionate about BD-J as me. He's created a Github site and is building a wiki on there too. https://github.com/lemtom/bluray-java/wiki Maybe that can be opened for other contributors too. We'll see.
  10. I'm trying to make an overview of all possible platforms that can be used for Blu-Play games. Looks like this: http://www.blu-play.com/platforms Have anything to add?
  11. I can't figure out if newer Blu-ray players also allows connecting a gamepad. The list above applies to DualShock 4 (CUH-ZCT1Uxx). There's also a long list of Sony Bravia TV's that you can connect a DualShock 4 (CUH-ZCT1Uxx) to. All newer TV's from all manufactorers lets you connect a gamepad of some sort. And there are many to choose from. But I don't know if the same applies to all newer Blu-ray players. Probably not. Would probably depend on whether or not it has Smart-TV functionality. Another option that I have to test somehow is this: Connect a gamepad to a newer Smart-TV. Any TV, any gamepad. Then use the built-in CEC protocol (that is built into all newer devices) to control the Blu-ray player via HDMI with the gamepad. Possible? If yes, then Blu-Play games are suddenly playable on A LOT of devices.
  12. After some extensive searching and a phonecall to Sony, I can answer some of my own questions: The number of devices that could do this was fairly impressive. 12 Sony Blu-ray players and a lot more of their Bravia TV's apparently offered this feature! Stream PS3 games, and play with your DualShock4 controller. What a brilliant idea. Sadly, Sony decided to kill this feature back in August 15th 2017 for some silly reason, leaving PS4 and PC as the only devices capable of streaming from PlayStation Now. The Blu-ray players, the Bravia TV's, and even the Vita was abandoned in regards of this service. So now there's a bunch of Bravia TV's and Blu-ray players that lets you connect a DualShock4 for no reason - except of course you can play Blu-Play games on the Blu-ray players. Continue here if that has any interest to you.
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