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mr_lou

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mr_lou last won the day on December 20 2019

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  1. I was just recording a video myself when you posted this. Gonna upload soon.
  2. It's awesome that you're so active with this project. The only thing your updates needs are photos. Or maybe even videos. I may create some later.
  3. New link https://discord.gg/7bkeJEP
  4. A Blu-Play Discord server has been created. Feel free to drop by. https://discord.gg/qeQbMd https://discord.gg/7bkeJEP
  5. hmkay.... I think it'll be more important to people to be able to move forward + left/right at the same time though.
  6. Really? It's supposed to fill the whole screen? Here it's just rendered in the top left corner. Both on PS3 and a standard blu-ray player I tested on. But if you use a smaller resolution you'll get a higher framerate too. And higher framerates are always good. You don't have to remove forward movement from the UP button just because you also put it on a shoulder button. Alternatively, you could add a way to redefine controls, like I've done in Ukko's Journey.
  7. Holy moly!!! This is really impressive!!! I did not expect it to run this smoothly at all! This is looking very promising indeed! Tested on PS3. You should be able to setSize(720, 480) instead of 1920x1080 in order to fill more of the screen. Consider using L1 or R1 for forward, so you can press L1 + LEFT/RIGHT to move forward and left/right at the same time. Sadly, the gamepad doesn't allow us to press UP+LEFT/RIGHT at the same time in blu-ray mode. But any other buttons can be pressed and held fine. This is one of the annoying limitations of Blu-Play. And it's even worse on Xbox One. For "The UFO Game!" I added shoulder buttons for UP+LEFT, UP+RIGHT, DOWN+LEFT, DOWN+RIGHT - all firing at the same time. Do you need/want help with audio? I can look into creating an m2ts file with the music, and a sound.bdmv file with the sound effects.
  8. Interesting project. I will link to it on blu-play.com
  9. Ok, so the PS4 gives about 32 megapixels to the Xlet - twice as much as the specs dictate. It would be interesting to see what normal players will do. It could be that 32 megapixels is an unwritten standard nowadays. Keep in mind the original BD-J specs are nearly 20 years old now.
  10. Nice find! It is not a hack though. BD-J specification states that players have minimum 11.9 megapixels of memory (for non-networked players). And 16.1 megapixels for networked players (BD-Live players). This does not mean some players can't have more though. Likewise, BD-J specification states that a JAR should be max 4 mb in size. But again, this doesn't mean some players doesn't accept bigger jars. Those are merely minimal requirements for manufacturers to follow. Your findings is a great example though, showing that the PS4 console (and probably PS3 too) have much greater potential than your average blu-ray player. It would seem that the BD-J Xlet use the same memory as everything else on the console. If so, the sky is the limit, which is awesome of course. It would be interesting to see how many images you can create. What happens if you try with 100? 200?
  11. Yea, there's lots of useful help at that archived markmail forum. Looking forward to see what you're brewing.
  12. The L1, L2, R1 and R2 buttons work as NEXT TRACK, PREVIOUS TRACK, FAST FORWARD and REWIND. But an Xlet can capture those buttons too. You just need two steps: First: The BDJO file 00000.bdjo in the BDJO folder contains a lot of attributes relating to the JAR file. The HD Cookbook project contains a jar app you can use to convert the BDJO file into an XML file for editing, and convert back again. https://github.com/oliverlietz/bd-j/tree/master/DiscCreationTools/net.java.bd.tools.bdjo java -jar bdjo.jar 00000.bdjo 00000.xml Edit the XML in your favorite text editor. Look for a tag named keyInterestTable. For "The UFO Game!" it looks like this: <keyInterestTable>0xffe00000</keyInterestTable> This value indicates which buttons the Xlet should be able to use. PLAY = 0x80000000; STOP = 0x40000000; FAST_FWD = 0x20000000; REWIND = 0x10000000; TRACK_NEXT = 0x08000000; TRACK_PREV = 0x04000000; PAUSE = 0x02000000; STILL_OFF = 0x01000000; SECONDARY_AUDIO_ENABLE_DISABLE = 0x00800000; SECONDARY_VIDEO_ENABLE_DISABLE = 0x00400000; PG_TEXTST_ENABLE_DISABLE = 0x00200000; Add them all up, and you get 0xffe00000. Save and convert the XML back to a BDJO file: java -jar bdjo.jar 00000.xml 00000.bdjo Here's a bdjo file from the Minimal SDK where I changed the value for you. https://www.blu-play.com/00000.bdjo Then: In your Xlet code, you need to create a UserEventRepository, and add keys you want to use. org.dvb.event.UserEventRepository rep = new org.dvb.event.UserEventRepository("SomeNameForYourRepository-DoesntReallyMatterWhat"); rep.addAllArrowKeys(); // All dpad buttons rep.addKey(org.havi.ui.event.HRcEvent.VK_ENTER); // Cross rep.addKey(org.bluray.ui.event.HRcEvent.VK_POPUP_MENU); // Square rep.addKey(org.bluray.ui.event.HRcEvent.VK_PAUSE); // Circle (but only works with Dualshock 4) rep.addKey(org.bluray.ui.event.HRcEvent.VK_TRACK_NEXT); // R1 rep.addKey(org.bluray.ui.event.HRcEvent.VK_TRACK_PREV); // L1 rep.addKey(org.bluray.ui.event.HRcEvent.VK_FAST_FWD); // R2 rep.addKey(org.bluray.ui.event.HRcEvent.VK_REWIND); // L2 org.dvb.event.EventManager.getInstance().addUserEventListener(this, rep); Now you should be able to receive these buttons in your Xlet.
  13. Actually, it would be better to create a new thread. Will make it easier for other devs to find answers later. Lots of different questions (and answers) will be good and helpful to this forums users. Please create a new thread. Meanwhile I'll put together an answer for you.
  14. Good to hear! Yea, the blu-play.com site still needs a lot of info. It's a work in progress, among my many other sparetime projects. The (lack of) work on the site reflects the amount of interest I'm seeing. Since you're apparently looking into it, I may add some more info in the near future. Btw, I will recommend you to buy one of those re-writable discs. You can use those forever. It's great for BD-J dev.
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