

bigboss
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bigboss last won the day on April 3 2016
bigboss had the most liked content!
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About bigboss
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User Group:
Developer
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Member ID:
1347
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Post Count:
10
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Posts Per Day:
0.01
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Total Rep:
24
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MOTD's Won:
1
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Joined:
03/17/2016
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With Us For:
1775 Days
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Twitter
@psxdev
Profile Information
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Gender
Male
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Location
Sevilla, Spain
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Consoles I Own
PS1
PS2
PSP
PS3
PS Vita
PS4
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people with real problems with ps4link should open an issue in github repository. I can't be here often sorry. memory error on loading is signal for wrong configuration in : custom kern call address $0x93a4FFFF8 (hitodama and me we are using that now) and binary loader position we are using that: Text ?= 0x93a300000 Data ?= 0x93a400000 so checkout last sources from ps4link and libps4 Without info and logs about your error i can help you. As i say open an issue in repository with all your deta
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are you using libps4 from my repository or from ps4dev's repository? i am using custom values for syscall address and ps4-bin.mk for my environment different than ps4dev or cturt values. check if the problem can be there and use your own.
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updated ps4link, now i wait you will not have problems compiling all
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hello there, i updated ps4link with new stuff for developers. https://github.com/psxdev/ps4link Enjoy
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thank you guys i updated ps4link with good stuff for developers
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struct proc and cred is wrong , now that you can dump kernel , you can figure out why that 40 is wrong. I told you a function called procfs_doprocstatus at FFFFFFFF823C3C00 check his code (https://github.com/freebsd/freebsd/blob/0f2211c30ded7871b441bfaa1647843f1b4fd0c2/sys/fs/procfs/procfs_status.c) and compare with your dump all offset you need are there clear like water
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if you look for ps2vfs original readme file you will see that i was released on my birthday struct members for cred and proc are all wrong it doesn`t matter PS2-SDK or libps4. Check funtion i told you on ida.
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Sure, First at all, check https://github.com/CTurt/PS4-SDK/issues/13 i told to kR105 and Cturt that queue type can't be int. i like more before kernel allocation stuff find the right fd. I suppose that Cturt write his initial code with bug in funcion close so he believed that calling close does not decrease fd internal counter, i show him that this is false and he fixed code and doc. Check https://github.com/ps4dev/libps4-examples/issues/1 So basically first look for right fd number( 3840) second allocation part avoiding socket open/close stuff