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bigboss

Developer
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bigboss last won the day on April 3 2016

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About bigboss


  • User Group: Developer

  • Member ID: 1347

  • Post Count: 10

  • Posts Per Day: 0.01

  • Total Rep: 24

  • MOTD's Won: 1

  • Joined: 03/17/2016

  • With Us For: 1657 Days

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  • Gender
    Male
  • Location
    Sevilla, Spain
  • Consoles I Own
    PS1
    PS2
    PSP
    PS3
    PS Vita
    PS4

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  1. people with real problems with ps4link should open an issue in github repository. I can't be here often sorry. memory error on loading is signal for wrong configuration in : custom kern call address $0x93a4FFFF8 (hitodama and me we are using that now) and binary loader position we are using that: Text ?= 0x93a300000 Data ?= 0x93a400000 so checkout last sources from ps4link and libps4 Without info and logs about your error i can help you. As i say open an issue in repository with all your deta
  2. are you using libps4 from my repository or from ps4dev's repository? i am using custom values for syscall address and ps4-bin.mk for my environment different than ps4dev or cturt values. check if the problem can be there and use your own.
  3. updated ps4link, now i wait you will not have problems compiling all
  4. hello there, i updated ps4link with new stuff for developers. https://github.com/psxdev/ps4link Enjoy
  5. thank you guys i updated ps4link with good stuff for developers
  6. struct proc and cred is wrong , now that you can dump kernel , you can figure out why that 40 is wrong. I told you a function called procfs_doprocstatus at FFFFFFFF823C3C00 check his code (https://github.com/freebsd/freebsd/blob/0f2211c30ded7871b441bfaa1647843f1b4fd0c2/sys/fs/procfs/procfs_status.c) and compare with your dump all offset you need are there clear like water
  7. if you look for ps2vfs original readme file you will see that i was released on my birthday struct members for cred and proc are all wrong it doesn`t matter PS2-SDK or libps4. Check funtion i told you on ida.
  8. Sure, First at all, check https://github.com/CTurt/PS4-SDK/issues/13 i told to kR105 and Cturt that queue type can't be int. i like more before kernel allocation stuff find the right fd. I suppose that Cturt write his initial code with bug in funcion close so he believed that calling close does not decrease fd internal counter, i show him that this is false and he fixed code and doc. Check https://github.com/ps4dev/libps4-examples/issues/1 So basically first look for right fd number( 3840) second allocation part avoiding socket open/close stuff
  9. Hi, new in the this forum
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