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  1. The PS5 will be released sometime later this year, we can guess perhaps November time if we look at the PS3 and PS4 release dates, but we also have to take in the current pandemic that is gripping the world, so the release may be delayed slightly. We won’t actually know anything until Sony reveal the console to us. They have revealed their newly designed control pad and that is what we will be focusing on in this competition. The control pad for the PS5 is called DualSense and looks quite different to various models of PlayStation control pads going al
    3 points
  2. Tools Required: IDA Pro or Ghidra with proper ps4 loaders / tools (i'll be using IDA Pro 7.x with balika's loader for this) Hexeditor of choice (I Use HxD) Flatz's required functions, They are as follows: 7CxI50-xlCk +OnbUs1CV0M xmhnAoxN3Wk pMxXhNozUX sometimes they have underscore behind them so: _7CxI50-xlCk _+OnbUs1CV0M _xmhnAoxN3Wk _pMxXhNozUX eboot of the game you want to fix (for example fifa 20) in ELF format, NOT FSELF! The process: Load your eboot with IDA and balika's loader, the process will be similar to this when it finishes loading go to t
    3 points
  3. PS4 RiPKiT/Modding/Cheat/BackPort Tool By RiPPERD This is now fully working! PLEASE SEE POST #2 FOR REGULAR UPDATED INFO/REQUESTS **PLEASE ALL USERS SEE POST 2** New Info Update After V1.5 Usages of this tool: The main reason for this tool is to make RipKits (smaller game files with things riped out) this is usually language files, videos etc. However another use is users that dont know how to modify games, add cheats/mod menus, files etc now can... so with the devs/modders posting their patch files made by this tool you will be able to just click a buttom and enjoy modded games... T
    3 points
  4. That sounds awesome. Currently, I am not doing it full time. Got a lot going IRL. It'd be definitely a great experience collaborating with you. Thanks a lot for the offer. It's an honour. I will let you know soon hopefully.
    3 points
  5. Well known developer and PlayStationHaX admin @zecoxao has posted instructions that will allow you to play games that require a higher firmware on your hacked console running firmware 5.05. This is great for those of you not wanting to update to the unstable 6.72 HEN. Not sure why zecoxao decided to not post this guide on the forum, perhaps he was worried about copyright problems, so I won't post it here and instead just link to where he posted it: https://pastebin.com/9pZ6ZU67 Source:
    3 points
  6. UPDATE As TheFlow has posted a link to this thread, I would like to post a few things about this article and why it was made. 1.) When I had originally written this article, it was not targeting any developer in particular, this was posted as a deterrent to developers from the scene from selling exploits to Sony, yes it was childish and perhaps I could have used better words, but I did not want exploits being wasted. 2.) Like I said this article was targeting scene developers, TheFlow has stated several times that he is not part of the PS4 scene, so how could he th
    3 points
  7. For about two and a half years the latest firmware that could be exploited on the PS4 was 5.05, that all changed yesterday when reverse engineer TheFlow released his PS4 KExploit which has the potential of running homebrew and backups on firmware 7.02 I say potential because the KExploit needs a WebKit exploit to run and the latest WebKit is 6.72, so at the moment you will be able to run homebrew and backups on firmware 6.72 and you should not update past that firmware at the moment. If you are on firmware and need to update to 6.72 visit this site and grab
    3 points
  8. Si estás aqui seguramente has estado siguiendo las últimas noticias de la scene de PS4 y te has dado cuenta que un nuevo tema ha aparecido: Mira y OOSDK serán lanzados hoy; pero quizás te preguntes qué son esas cosas y quién está detrás de ellas, además de para qué te servirian como usuario de una consola PS4 hackeada. Bien, en este artículo intentaré explicártelo de la manera más sencilla, gracias a la colaboración de kiwidog (sin su ayuda este artículo no hubiera sido posible <3). Primero que nada, el equipo: OpenOrbis! OpenOrbis es un equipo dedicado a
    3 points
  9. Everybody REJOICE. Thanks to all of those of you who thought about me in my absence, I won't be active like I was before, but I will squeeze stuff in on the days I am free and hopefully I will be able to bring back PlayStationHaX Podcast.
    3 points
  10. Congrats on winning, let me know in which format you want the game
    2 points
  11. Since zecoxao revealed the way to downport PS4 games to 5.05 and flatz released Python scripts to automate parts of the process, many tools have arrived on the scene which help you downport 6.72 and 5.05+ games. Here's my contribution - Noob404's EZ PS4 Downporter. Using this tool, you can downport any PS4 game with just a few clicks. And, no coding or HEX editing required! 95% of the process has been automated. The trickiest part was dealing with the .prx modules as each game has a different location for the prx files and some games have prx modules that aren't found i
    2 points
  12. pc spec doesnt matter the process just takes longer added 0 minutes later its just been fixed to work with full games todo list: work on game updates work as a patch pkg rather than entire game (only modded files)
    2 points
  13. 2 points
  14. That would be awesome coming your work with @noob404 SC with a new GUI one button backport. Just a note I want you to focus on it, that you gotta figure out how to extract downgrade files only from original.pkg in root folder and then create pkg downgrade. because like that I took me 5 hours to backport fifa 2020, and also takes lot of sapce. First original pkg, then extracted pkg then repacked pkg after extracted pkg gets deleted, but if you find out how to do what I told you it will lower time very much and save space Make the app target eboot.bin,param.sfo,and rpx files only so that
    2 points
  15. i would be up for a collab... @noob404 i prefer the 1 click method that i have though... ive seen your source codes if we mixed them up it really would do it all... you just need to use some pauses like i do and you wont need 4 buttons
    2 points
  16. Thanks man I got it working! This program is great. I'm going to make a video guide on it right now. Thanks so much for your help and amazing tool!
    2 points
  17. haha yeah id love that but my coding knowledge is not great... however i do now have a way so you dont need to rename files etc
    2 points
  18. Well done man, much respect ❤️ when you have time, update it to 1.8 where you select pkg then click backport and the app does everything on its own.
    2 points
  19. updated to v1.7 now includes the needed tool - https://www.mirrored.to/files/OVDOUD6G/PS4_RipKit-Mod-Cheat-BackPort_Tool_V1.7_By_RiPPERD.rar_links
    2 points
  20. With the ps5 i'm looking forward to new and more advanced hacks for the ps4 that then will be old gen, and i really hope we get online access on hacked ps4's & plugins/homebrew/utilites similar to the psvita example: online access, kernel plugins, UI mods, registry hacks etc...
    2 points
  21. ok well then maybe you need to make sure trophy folder is also in the modded.pkg file ill be honest ive not had chance to do any ps4 stuff for a few months but i chucked this out to bump up the tool.... i hope 1 day it will be an AIO tool for all to use and learn from... but were see coz time is not on my side lol (not enough hours in a day)
    2 points
  22. Hello, sorry it was late when i posted the update. right so ive not tested it this way but i would do this and please report back to me 1. place the pkg file in app root dir (where my app is) and call ir original.pkg 2. click make ripkit and follow insrtuctions etc 3. once you get to the extracted stage take the elf file and the sfo file and place them in backport folder call them both old.elf and old.sfo 4. go back to my main app window and click backport wait for that to finish 5. take your modded files and place them where they came fr
    2 points
  23. After yesterdays debate on the morality of bug bounties for the PS4 I think I need to clear a few things up in regards to my opinion on such things, not that anyone really cares about my opinion but that won't stop me giving it. I created this thread yesterday, in which it seemed I was insulting scene developers which is not quite the case, I firmly believe that if you are part of a scene, then you shouldn't be working for a company and helping block up exploits for a scene you are supposed to be part of, basically this means that you should not be part of the PS4 or P
    2 points
  24. Interesting topic to get started. This kind of belief goes way back when. I've watched the scene from the PS1 days and its fair to say its come a long way. But lets take it back a knotch to the early days. Back in the day, PS1/PS2, when you found an exploit in a system that was it. That exploit stayed there until there was a hardware revision. There was no software updates back then, exploits stayed. There was no bug bounties, no interconnecting responsibilities. Exploits on PS1/PS2 worked only on those consoles. They didnt affect hardware or software on other platforms. Then you s
    2 points
  25. Yes Piracy is a side affect, but piracy in and of itself is not the evil it is believed in it's definition today. It wasn't until the accounting system changed and people started counting money that they may never receive. 1 download does not equal 1 lost sale. People who pirate will always pirate, regardless. However, instead of equating 1 pirated copy to 1 lost sale, those companies that have actually exploited that in terms of advertising, have actually gained sales. This is proven by a number of studies. However, that is a discussion that is used only in an attempt to actu
    2 points
  26. My Initial response was hasty, I realised that after I had posted it, but it had become to late and people had already seen it which is why I wrote a follow up, my opinion will not change on the part which I state "You should not be part of a console hacking scene and selling exploits to the company who owns the console you are cracking", It kills the spirit of a scene, it used to be we would get a hack and Sony would patch it when they found the bug, but now they can just pay a console hacker to find the bug for them and we are at the mercy whether the actual exploit can be released. S
    2 points
  27. @Indeed1@GregoryRasputin If I could interject, partially on Greg's behalf to explain somewhat. We both of are the generation where any alignment with any corporation is wrong. There were communities that believed that one day, unless we kept fighting that one day, the corporations would take over, unless there was a system in place that kept them in check. Something that they knew would not allow them to step outside the lines. It was a perilous ecosystem but it kept everyone more or less honest. n00bs would come into this environment and have a hard time integratin
    2 points
  28. No worries. Thanks for your reply too I understand. I guess that your intial reaction was more about that this bug bounty program could make it a lot harder to get PS4 hacks, and that isn't something that you wanted? And then later when you thought more about it, you're not angry at either Sony (because its understandable that they want to protect their system against piracy) or those who want to participate in such bug bounty program (because its their choice what to do with their own work (assuming that what they submit to the bug bounty program is mostly their own work/research
    2 points
  29. A couple of years ago I bitched on Twitter that homebrew developers were being lazy in not creating any homebrew, the response I got was "there is no open source SDK". There now is an open source SDK as well as the ability to use Unity, so there is zero excuses now not to make any hombres apart from laziness. So to give people the incentive to create homebrew I am going to continue the discussion of a homebrew competition that was started earlier by @zecoxao on Twitter. I can probably contribute $150 towards the prize fund, what we need are other cont
    2 points
  30. money is temporary, your reputation is eternal
    2 points
  31. I hear you. Though it certainly isn't anything knew I was impressed by how many vulnerabilities that so called octox0r sold, all the while pocketing support money from those willing to donate in the name of possible future jailbreaks. A real portrait of the PS4Scene right there, disgusting. We need another Cturt from the 1.76 days, another Specter from the 4.05 and definitely another Qwertyoruiopz (that's a talented dude, right there, too bad he seems to have abandoned the scene and even donated his PS4 IIRC) from the 4.55. What really surprised me was to see TheFlow ther
    2 points
  32. Freedom of information's future is quite bleak, isn't it? Just like @rednekcowboy, I saw the writing on the wall too, but unlike him I dared not to believe it. We've seen a shift in generations the later part of this decade, the community that used to flood the internet with exploits, p2p, warez, whistleblowers seem to be have been decaying these past few years, and is not only the console scenes, look at how long's been since Read Dead Redemption II is out, and not a sight of a crack yet. The latest highlight in that regard was with whatshisname from Bulgaria? Had a homebrew server for c
    2 points
  33. Thanks everyone for responding. Generally scene contests happen when the console is in it's prime and occurs not long after the exploit has been released, take both of the successful PS Vita contests, the one that happened before HENkaku was released and the HENkaku one, they both happened shortly after release. One could argue that all the consoles were exploitable thus why there were such successful competitions, but we have been stuck on 5.05 on the PS4 for a LONG time and nothing has happened in regards of a homebrew contest, my reason for suggesting a competition now and
    2 points
  34. Hi and sorry for my late reply. I didn't see this until today when Greg mentioned me on Twitter. As always, my stance is the following: - I'm totally open to participate in such a contest with you folks, a bunch of trusted people getting together for this is always great! - I would only act as a sponsor*. I think I can provide $150 for now. Might be able to provide more but not sure at the moment. - Unlike @STLcardsWS and @WirusI think now is an ok time to have a contest. If not now, then when? People's interest will go down very fast as soon as the PS5 is out. The first co
    2 points
  35. It doesn't work for a long time, my avatar is gone a long time ago :p
    2 points
  36. I'm looking forward to PSVR2 on the PS5.
    2 points
  37. Those adaptive triggers must be sexy.
    2 points
  38. It seems I've (semi-)successfully ported DOOM I (1993) to BD-J, using Cibyl MIPS-to-Java transpiler. It basically works, however there are still bugs that don't allow to finish the second level. The porting process was relatively straightforward, except for several corner cases like unaligned access and different endianness, as the OS-dependent parts of the game are abstracted from the engine itself. However, as for now only video output and controller input have been implemented. The source code is on GitHub. P.S. Google says that DOOM source code has been
    2 points
  39. https://www.sendspace.com/file/39utp5 tiny image https://www.sendspace.com/file/84u9cn huge image here are the images me, wildcard, M4j0r and SSL are currently using for testing CPA/DPA on SW2. i'll put the toolchain required to compile these at a later time, as well as the syscon programs and the PUP used to test this
    2 points
  40. here's the toolchain https://mega.nz/#!fpt3yK6B!GOdJBtAj3nd4MdancqAB_-0g02zcz-o4jMfTpe5GTFo
    2 points
  41. Glad to see you still around @LoboGuara 😀 The most important thing about a PS4 for homebrew is that it needs to be on firmware 5.05 or below, the PS4 Dev Wiki has a list of consoles that were released on 5.05 or below. Regarding the forum being offline, I was going through some personal problems and decided to leave the scene and everything and it was the end of PlayStationHaX, but things got a little better, so I decided to bring it back, even if I am not that active. Also your English is fine, it always has been.
    2 points
  42. I've discovered that DVBBufferedImage s are not subject to the normal memory limit of approx. 6MB. I've written a demo Xlet that writes 96MB of data into DVBBufferedImage s and then reads it back, and it seems to yield the same values. The Xlet code has been posted on GitHub here.
    2 points
  43. Well, burning prebuilt ISOs does work for me, what doesn't is burning my own Xlets. Of course, I am burning to BD-RE, not to a DVD. UPD: I've managed to compile the HD Cookbook disc image (without signatures). It does get recognized by the PS4 but results in a black screen.
    2 points
  44. I would like to wish all you hackers, modders, developers, Wiki editors, forum owners/editors and end users a very Merry Christmas and a Happy New Year, for those who do not engage in these festivities, I wish you a great end to the year and an even better next year. Lets hope with the PS5's release next year, we see a big release for the PS4. Lastly you can listen this whilst you butter and moist your turkey: Listen to "Twas The Night Before Christmas" on Spreaker.
    2 points
  45. Another option is Blu-ray Disc Java. https://www.blu-play.com Doesn't require a jailbroken device to run. If you want to go with web, you shouldn't expect framerates higher than 2-4 fps.
    2 points
  46. Welcome back dude, take it easy remember,
    2 points
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