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Showing content with the highest reputation since 04/27/2018 in Posts

  1. 4 points
    Hi there. Recently i wanted to mount my PS3 hdd on my linux PC and I had some headache trying to port glevand's dm-bswap16 to newer kernels. Eventually I gave up with the kernel module and I started looking for something else, in the end I bumped into Network Block Devices. I forked nbdcpp from dsroche on github and I replicated the behavior of the glevand's kernel module by swapping bytes every 16 bit words. Please keep in mind that this code has not been tested deeply, if you care about your data make a backup of your hard drive before using the tool. Usefull informations (keys and fat/slim differences): http://www.psdevwiki.com/ps3/HDD_Encryption http://www.psdevwiki.com/ps3/Mounting_HDD_on_PC Edit: http://www.psdevwiki.com/ps3/Talk:HDD_Encryption (I just wrote some easy openssl commands to get the needed keys from your eid_root_key) You can find my fork here: https://github.com/sguerrini97/nbdcpp git clone https://github.com/sguerrini97/nbdcpp cd nbdcpp make bswap16 To mount ps3 hdd (slim console, /dev/sdc is the ps3 hdd, run as root): ./makedev bswap16 /dev/sdc cryptsetup create -c aes-xts-plain64 -d ./hdd_key.bin -s 256 ps3hdd_crypt /dev/nbd0 kpartx -a /dev/mapper/ps3hdd_crypt mount -t ufs -o ufstype=ufs2,ro /dev/mapper/ps3hdd_crypt2 /mnt To safely remove ps3 hdd (run as root): umount /mnt kpartx -d /dev/mapper/ps3hdd_crypt cryptsetup remove ps3hdd_crypt ./stop-nbd0 Video: Edit: in case you need to mount vflash (slim console, run as root) cryptsetup create -c aes-xts-plain64 -d ./vflash_key.bin -s 256 -p 8 vflash_crypt /dev/mapper/ps3hdd_crypt1 kpartx -a /dev/mapper/vflash_crypt mount /dev/mapper/vflash_crypt2 /mnt/dev_flash mount /dev/mapper/vflash_crypt3 /mnt/dev_flash2 mount /dev/mapper/vflash_crypt4 /mnt/dev_flash3 # do your stuff ... umount /mnt/dev_hdd0 umount /mnt/dev_flash umount /mnt/dev_flash2 umount /mnt/dev_flash3 kpartx -d /dev/mapper/vflash_crypt cryptsetup remove vflash_crypt
  2. 4 points
    Hey Guys For those of you who do not follow me on twitter. i have updated my PS2 Classics Gui to v1.0.0.10 this includes the new UI everyone was exited about and some major support for mutli iso's if you have installed the base version as instructed here https://github.com/xXxTheDarkprogramerxXx/PS3Tools/releases/tag/PS2.1.0 your application should ask you for an update when you start it from your desktop Have fun
  3. 4 points
    @3141card has given me permission to share this, as well. it is a RE script of 4.55 kernel by himself (the base being used here is the kernel's base without KASLR, 0xFFFFFFFF82200000, so rebase your own kernel in IDA before doing this.) Contains comments, defined globals, function symbols and other things. in a total of about 20000 functions, 12747 (64%) are defined. I didn't have luck using it with IDA 6.8 and below so i assume this only works with IDA 7. Enjoy added 2 minutes later link (forgot about it lol) https://www.sendspace.com/file/qknbez
  4. 4 points
    Since @3141card has agreed to let these databases be released to the general public. Link: https://www.sendspace.com/file/5b9jw4 Contains LV1 and LV2 memory dump databases with several comments, constructors, destructors, documented syscalls, etc. Extremely useful for emulation research and/or exploit research
  5. 4 points
    @marvin No, the reason was, it was WIP ;). Its easy to remove personal data like IDPS from databases. BTW, the reason for sharing this is, Iam not longer interested in PS3 RE. Yesterday I saw this thread on psxplace: http://www.psx-place.com/threads/ps3-linux-nvidia-rsx-hw-accelerated-x-working-again.17663/ My old and for me not longer interesting REs are maybe helpfull, save him some RE time for RSX and other stuff. IDPS is banned years ago, and was never interesting for me, Iam a PC gamer. I own my slim since 2010 and play only 6 weeks. Two weeks Dead Space 3 online regarding a friend wanted play coop, and four weeks Demon Souls, I like Fromsoft games :). More PS3 games I never owned. Here are the last PS2 REs, not many done in soft and gx emu, I was always focused on the netemu. https://www.sendspace.com/file/akb8pi
  6. 3 points
    One of the PS4 scenes most popular developers SpecterDev has announced that there will be a KExploit for PS4's on firmware 5.05 as well as tools for creating homebrew, here are his tweets:
  7. 3 points
    So I am at my core a Windows PC person, but recently I have forced myself to only use a mac to become more familiar with OSX. I am constantly running into situations where I have to figure out how to make things work that only have explanations for windows installs, this is one of them. So for all the time I spent getting the 8266 to connect to my mac and actually complete the process I figured I would compress what I have learned into a tutorial. Before I start I want to point out that I am running OSX HIGH SIERRA. The drivers for the ESP8266 may differ depending on what version of OSX u are running and the specific ESP8266 chip you have. You can look on the back of the printed circuit and most will tell you what drivers are needed. Another point I think is worth mentioning is that these devices are not made very well and do not always survive shipping. I ordered 3 esp8266 before finally receiving my first working board which was my 4th. Now in hindsight, I believe I could have saved myself a lot of frustration in thinking there was something I was doing wrong by plugging in the esp when I first received it and seeing if it shows up in my wifi networks or not. The 4th device I received I did this with and saw that there was a network named "esp_701081". This is before I did any flashing and was what was stock loaded on the board. After flashing this device with the proper bin file it worked the first time. But I couldn't begin to tell you how much time I spent troubleshooting broken esp boards. So remember when u first receive your board, before you flash it, check to see if it is broadcasting an access point in your computers wifi networks discovery. If the flashing is not working for you and there was no access point when u first received it, you likely have a dead board. Now you could try adding some solder to the points where the wifi module is soldered to the development board, although this did not work for me I read about this working for some people. Also, try and look over the board to see if you can find any broken solder joints or anything that looks damaged or out of place. But since these boards are so cheap I did not go into depth trying to diagnose and fix it, I just ordered new ones. INSTALLING THE ESP8266 ON OSX DRIVERS FOR THE ESP8266 - 210x USB to UART driver- CP210x (I needed this one) OR CH341SER ESP8266 DRIVERS - CH340G FLASHING SOFTWARE (YOU WANT THE .DMG FILE) ESP8266 Xploit Host package by c0d3m4st4(I used this one) OR ESP8266 Xploit Host package by RetroGamer74 So now that you have all the files your gonna need your going to want to install the driver for the esp8266 by selecting and unzipping the driver file u previously downloaded. Once unzipped select the .pkg file and install the drivers. after you are done restart your mac. You should now be able to go to your system information and see the esp8266 under the usb tab. If you are not familiar with how to do this you'll need to go to the apple symbol in the top left corner and select about this mac. It should look something like this. Then select system report. Once you are in the system report, select the USB tab on the left side of the screen. You should see something similar to this if the driver installation was successful. there should be a USB 2.0 device. If you do not see this you can try and find the correct driver for your OSX version or you can comment on this post and ill try my best to help you troubleshoot the issue. Now you are ready to flash the esp8266 using the NodeMCU-PyFlasher program you previously downloaded. So go ahead and open up the program. At this point you should have NodeMCU-PyFlasher open, the rest of this process is pretty simple. your going to want to unzip the firmware file u downloaded (either c0d3m4st4 or RetroGamer74) so that you can load the .BIN file into the flashing software. Select the ESP8266 from the drop down menu labeled serial port. My ESP8266 was listed as /dev/cu.wchusbserial1410 (yours may be different). For NodeMCU Firmware Select the bin file u recently unzipped. i used c0d3m4st4 which is what you will see in the screenshot below. For the Baud rate setting i used the default which is 115200. Alternatively you con look on the back of the printed circuit (on most versions) for the recommended rate. Flash mode should be set to Dual I/O (DIO). For the erase flash option select "yes, wipes all data". 6.Now your going to want to click Flash NodeMCU. If everything was done correctly you should see something similar to this. We now want to plug the ESP8266 into the PS4 and turn on the system. PS4 CONFIGURATION Go to Settings > Network > Set up internet connection > Use WIFI. Select easy then wait for available networks to load. once networks are loaded choose “ESP8266XploitHost” Use Password “ps4xploit” (without the quotes). Test connection, and you are done. After that, open the user guide to access the exploit. You can also use it from the PS4 web browser. Just type in the address bar. Go to Settings > Network > Set up internet connection > Use WIFI. Select custom then wait for available networks to load. Once loaded choose "PS4_WIFI" Leave all the setting as the default except primary and secondary DNS. Set the primary DNS to and do the same for the secondary. Test connection and you are done. After that, open the user guide to access the exploit. Much thanks to everyone who has contributed to the progression of this device in correlation to the scene. Your hard work is much appreciated.
  8. 2 points
    Hi guys. As you might already know, there is a 5.05 jailbreak in the works thanks to Specterdev. What you might not know is that there is an individual who goes by the name of Mathieulh. This developer seems to be sitting on a Kexploit for firmware up to and including 5.53. He has not said too much, but he seems to be a trusted Dev from long ago, so i do not see any reason to doubt his claims. I will quote a few of his tweets below. Don't like reading? Check out the video summary down below! You can take this however you want, but i would not be updating expecting a release for this as there has been nothing officially announced, this is just a bit of hope for anyone who is past 5.05 at this current point in time. As always, it is recommended to stay on the lowest possible firmware while waiting for a jailbreak, or if you have a jailbroken system, it is recommended to stay on your jailbreak until the new one is released, and tested for a few weeks. Stay Classy guys, catch you all next time! Image:
  9. 2 points
    Seriously i have better things to do with my time that call out these attention seeking fake whores, but if i do not openly call these idiots out, no one else will. It is my duty as a news reporter to bring you news and it is also my duty to bring you information and warnings about fakes and shifty people and Andrew2007 is one of these dishonest shifty people, he is one out of a huge list of idiots on YouTube who do Clickbait and whilst i would love to call these clowns out, i will focus on Andrew2007 for now. It all started when he started tweeting about a 5.50 Webkit Exploit/Kexploit: Then he makes a weird tweet poll asking if people think the video is legit: Which is an extremely strange thing to ask when one also claims that the KExploit will be released once it hits 100% O_O Then he spams/whores the video again: Notice that the clown even retweeted himself >.< Now lets get on with the actual video title and description: Title. "Working Webkit For 5.53 & 5.53-01 (96% Kernel Exploit) (PS4 Jailbreak Mods)" Now you are probably wondering why i have a problem with the title as it might look fine to you. 1.) This video is ONLY a Webkit Exploit and nothing else, the 96% Kernel Exploit is totally fake and completely Clickbait. 2.) There is no known 5.50 KExploit. Description. "Once it reaches 100% it'll be a full kernel exploit, right now its at 96%! Leave a like (Y)!" This makes zero sense, you either have a Kernel Exploit or you don't, there is no such thing as a 96% KExploit, this is to get likes and keep people going back to see when it is 100%. Now we shall get onto who actually owns the video and it is not Andrew2007, it belongs to a YouTuber called OhhMattyy, who has titled the video "PS4 5.53-01 WEB EXPLOIT (96% KERNEL EXPLOIT)", so Andrew2007 stole the video from a Clickbaiter and added his own Clickbait title. Being me i had to tweet about this clown and his Clickbait: Which made the coward block me, then post a tweet about what i said: 1.) I do have a YouTube channel, that has a few subscribers, i do not monetise it and do not wish to do so. 2.) It is clear you do not know a single thing, i however have been in this scene long before your mother and her brother got together and made you, i have made numerous tutorial and guides, i have helped thousands of people, i have worked with and beta tested for developers, you make fake YouTube videos for clicks and money.
  10. 2 points
    Yesterday I was using the payload from @LightningMods_ on my 4.55 PS4 Testkit FAT, trying to do some modifications. So, I go to /system/priv/settings and found some XML files. I open them, trying to do some modification and replaces them. After that, I went to the Debug Settings --> Boot Parameters and saw a new thing that I never seen before. This is called vsh_4k_mode. After a reboot it disappear. So I open up the files and as you can see I saw the vsh_4k_mode on the XML but I still don't know how I enabled it Also in the SDKs document the mode never appear Same for all theses settings !
  11. 2 points
    Playing PS2 games on the PS4 has never been easier than it is now, i am sure most of you have seen zapptheman's guide, here is another guide on how to play PS2 games on your PS4 by MrMario: You can follow MrMario on Twitter here: https://twitter.com/MrMario2011
  12. 2 points
    Short and sweet, he misses a few featured but that's pretty much the simplest form. unfortunately, he did not mention multi ISO. (more than one ps2 game in the PKG) Maybe he hasn't seen my video XD
  13. 2 points
    LightningMods has released v2 of his Homebrew, here are its features: ========================ADDED In ALPHA V2============================= - File manager (touch pad only) - Page 2 - Video Player with home button - Video Player Options - File manager OverLay - FTP Server Start (unavailable) - Sonic W.I.P - Video Player USB Compatibility (Disabled for V2) - Local Web Server (Just a PoC so it wont show a page but will show IP and Port) Will pick a RANDOM OPEN PORT =======================ALPHA V2 Known Issues========================================= - Roll-a-Bal controls need to be fixed - File manager is Touch Pad only - File manager is SANDBOXED ( will be unjailed in future release) - Local Web Server shows error because it cant find Index Download Source
  14. 2 points
    Some naughty person has decided to leak Unity, which is a game engine for developing games. Unity has been used to create many great games such as, Fallout Shelter I am Bread Ori and the Blind Forest Digimon World: Next Order Firewatch I Am Setsuna Pokémon Go Super Mario Run Dream Daddy: A Dad Dating Simulator Gwent: The Witcher Card Game Super Bomberman R Yooka-Laylee And many more: https://en.wikipedia.org/wiki/List_of_Unity_games You can find the software here And the Keys here Really there is no excuse for you developers not to create homebrew for the PS4.
  15. 2 points

    Unity For PS4 And PS Vita Leaked

    Nice... Might try make something silly for the vita at some point... If I can find it... Dont have a ps4 so cant test anything for that though.
  16. 2 points
    Hey mate. Here is a link to the PS4DevWikki. - http://www.psdevwiki.com/ps4/★_Debug_Settings Unfortunately, i do not even know what all settings do. My recommendation is that if you are going to go through these settings, you do so with extreme caution. In other words, do not touch, activate, or disable anything if you do now know what it means or what it will do. (if you want to know what something will do, you can take a look online before trying it yourself) Most of these settings are only useful for developers, with the exemption of the package installer. To be honest, without trying to be rude, but i would rather you did not poke around the debug settings and change things if you do not know what they will do. We currently have no way to unbrick a bricked console if you change something important, some things cannot be reverted... But the decision is yours wish you all the best with that.
  17. 2 points
    I forget the 4.81 netemu RE, here is much more info, especially about the menu framework in many details. https://www.sendspace.com/file/shnmcp
  18. 2 points
    Welcome back guys. Today we will be using the emulators released by @m0rph3us1987 to run NES and Master System Games on your PS4. As this is native homebrew, it is quite simple and easy to achieve. I have a short video below showing you guys, and as usual, i have the written tut below the video happy nostalgia guys! Video Written Tut: Step 1: Download these files NES and Sega Master System Step 2: Locate a rom of your favorite NES or Sega Master System games. Step 3: Place the downloaded files onto a usb Step 4: Create a folder on the root of your USB called 'roms' Step 5: Copy your rom into the rom folder. Step 6: Plug the usb into your ps4, run your exploit and install the 2 pkg files you downloaded. Step 7: Run the emulator you want to use and press to load the roms, then select your desired rom and click again to launch the game. Step 8: Profit? your game should now be running without any issues, if not, you have done something wrong, go back and try again. Happy nostalgia guys! Catch you all next time. Peace! Image:
  19. 1 point
    ESP8266 Xploit Host v2.0b By @c0d3m4st4 View File Download ESP8266XploitHost 2.2 Donations If you enjoy my work consider donating for future updates or testing new boards. You can do it here: https://ko-fi.com/E1E0BN94 Thanks in advance What's new -??/??/2018- ESP8266XploitHost 2.3 Night mode (negative theme). Switch between themes with R2 or L2. Selected thems will be preserved, so next time you open the host, the last one used will be applied. IP of the client device opening the tools menu in your phone or PC won't be shown in the clients list in the binary payload sender tool. You will only see your PS4 IP now (if you share the host with different consoles at the same time, all will be show tho). -25/05/2018- ESP8266XploitHost 2.2 Few visible changes in this version: Aded fixed version o xvortex dumper New menu option in the Tools menu for your phone where you can set the AP password if you don't want to use the default one. -04/05/2018- ESP8266XploitHost 2.1 Added xvortex HEN v1 for those having problems with latest version (after lots of testing, seems FAT consoles do not work well with v2). Added preliminary SD card support (4.55 only). Not yet finished and i'll be busy until the end of the month, so only there for those who decided to add the SD card module, can test it. To test it, just copy the “options.txt” file included to the root of the SD card. It will just show a test menu, don't expect anything fancy, only there so you can test your module is correctly connected. For instructions to add an SD module, refer to section “Adding an SD module” in this manual. If you didn't add the SD module, don't worry, all basic functionality will be kept in flash, so SD module won't be mandatory. -20/04/2018- ESP8266XploitHost 2.0b2 Fixed 4.05 scroll issue with R1/L1 and reorganized menu. Replaced Enable VR with HEN+VR in 4.05 Fixed stupid mistake with 4.05 xvortex payloads. Updated HEN+VR to v2 in 4.55 -15/04/2018- ESP8266XploitHost 2.0b1 Added Holy Grail payload after many requests. Lots of not enough memory errors, but some say they don't get the issues they have with xvortex HEN. Moved all HEN payloads launchers to the first position of the list. On PS4, you can use R1 and L1 to scroll thru the menu, no need to use the analog stick to navigate to the arrows (this works only in the “user guide”, as the PS4 browser already uses every button, so it will go crazy. Updated list of “tricks” thay may help to avoid the issues with xvortex in the “Known issues” section in the manual. Added PS3 exploits from www.ps3xploit.com . Please refer to the site to check if your console is supported. Tested all the HAN process on a 4.82 OFW slim console, and works great. I didn't play with the flash dumping or writing options (be careful with the flash writing options as NOT every console is supported). Refer to the site for the needed files to place on the USB drive for installation. Delete cache an cookies in the PS3 browser for better results. Connect to the ESP8266XploitHost access point, then open the browser. If you didn't touch default settings, you will be redirected to the host automatically, if you changed the start page, you may need to enter host IP address ( to access the menu. Added Nintendo Switch exploit to install HB launcher. Please refer to https://switchbrew.github.io/nx-hbl/ for isntallation guide. Works on 3.0 only, so it is mostly untested... i'm on 2.0 and everything works as expected. I got until the “unable to pwn sdb” error, which is normal as it only works on 3.0, so it should work well, please report any error. To launch the installer just connect to the ESP8266XploitHost access point, and you will get redirected to the installer. Also added automatic redirection to the correct exploit pages. No more firmware selector on PS4, if you conenct with a PS3, the PS3 menu will be shown, if you connect with a Swith, you will get erdirected to the HB launcher installer, and finally if you conenct with a PC or smartphone, you will get redirected to the tools menu (tools menu is for PS4 only, credits and info, you can still upload any file tho). -11/04/2018- ESP8266XploitHost 1.0 (no more beta status): optimized template (loads in ~2 secs), updated stooged's payloads, scrolling exploits menu (lots of space now to add more stuff), added a new option to set a custom exploit to be launched from the “Custom” menu placeholder, updated manuals. -08/04/2018- First public release (ESP8266XploitHost 1.0b4) Notes I upgraded to 4.55, so support for 4.05 is over (same on PiXploitHost). I'll keep it in the menu for now, but there won't be any updates to it (i doubt there will be any payload updates for 4.05 too). You can contact me on twitter @c0d3m4st4 for bug reports. I won't bother replying to questions like, what is the password for the AP and stuff like that. Read the manuals! Support English support You can contact me at twitter (@c0d3m4st4) or playstationhax.xyz. Won't reply to questions already answered in the manual. https://playstationhax.xyz/forums/topic/4550-released-esp8266-xploit-host-v10-by-c0d3m4st4-ps4/ Soporte en Español Puedes contactar conmigo en elotrolado.net. No respondo a cosas que estén en el manual. https://www.elotrolado.net/hilo_esp8266xploithost-servidor-de-exploits-en-un-esp8266-nodemcu-y-similares_2280455 Flashing the image Use NodeMCU PyFlasher-3.0 to flash the included bin image. You can download PyFlasher here: https://github.com/marcelstoer/nodemcu-pyflasher/releases For nodeMCU use these settings: - Serial port: whatever it's assigned to the board - Firmware: "c0d3m4st4_ESP8266XploitHost_v1_final.bin" file - Baud rate: 115200 - Flash mode: DIO (for clone NodeMCU. Use Google if you have a different board) - Erase flash: yes, wipe it as we are flashing a full 4M image! Features SoftAP with DHCP ("ESP8266XploitHost", password "ps4xploit"). Web server ( DNS server FTP server on port 21 (user "ps4xploit", password "ps4xploit") Autoupdate (upload new binary, restart ESP8266 and it will update and delete the update file automatically. SPIFFS partition is untouched) Direct boot (choose any HEN payload to boot directly after opening the guide or browsing to without needing to choose anything in the menu) Options menu for PC/smartphone where you can upload files, set direct boot option, format SPIFFS partition, send binary payloads, set your own exploit to be launched from main menu, see device info, and some more stuff that will probably come in the future). You can find it at (access from your phone after connecting to the ESP8266XploitHost access point). Allows easy WiFi configuration in the console. Gzip support (doesn't make such a big difference in loading times, but it saves space in flash tho). Support for 4.05 and 4.55 (4.05 won't be updated tho.. i moved on to 4.55) FTP FTP server listening on port 21 (user "ps4xploit", password "ps4xploit") Filezilla settings for the site manager. - In general tab: port 21, protocol FTP, and encryption, only use plain FTP (insecure) - In transfer settings tab: passive mode, and limit number of simulataneous conenctions to 1 You can also use AndFTP for Android devices, it works great. Don't forget to connect to the ESP8266XploitHost AP before you can use the FTP, as it will be in a different network! Tools menu I included a small tools menu to be used from a PC/smartphone web browser. You need to connect to the ESP8266XploitHost AP, then browse to “” and you will see this: Upload file Use it to upload single files, like FW updates (for the ESP8266) or binary payloads to be used with the payload sender. You can use FTP too tho, however i find it useful for myself, so i decided to include it. Send binary payload Use this tool to send payloads not available in .js format or not added to the ESP8266XploitHost. It will list all available bin files in the ESP8266 flash. Choose the file you want to send and the PS4 IP (this is tricky, if you conenct your PS4 and your smartphone at the same time). IPs are assigned in order, starting from, so if you connect the PS4 first, it will have that IP. You don't need to connect your smartphone to the ESP8266 at all unless you did it to upload the bnary payload, and kept it connected. If only the PS4 is connected, only that IP will be listed in the connected stations list. Direct boot HEN Set a HEN payload to boot directly without having to choose anything in the ESP8266XploitHost menu. Only HTML files with “hen” in their name will be listed. Reset direct boot settings Delete Direct boot HEN settings. It will ask for confirmation. Set custom exploit menu Sets a custom exploit to be launched from the “Custom” placeholder in main hostmenu (the skull icon). You need to upload all needed files first (HTML + JS), and make sure references to external JS files in the HTML are correct. Format SPIFFS Formats the data partition. It will ask for confirmation. You will lose everything and will need to reupload the files using the FTP. You will need to use it also if the flash gets corrupted somehow (it happened! You wil know it cause it won't load web pages and it you use FTP you will notice missing or duplicates files... still a mistery how that happened. Maybe a bug in my code while adding new features in earlier development stages?). Device config For now, you can set a new AP password from here Device info Shows several parameters about your ESP8266 device. If you have issues and not a NodeMCU board, contact me with a picture or link to your exact board and a screenshot of this information. How to use it You can plug it to any of the PS4 USB ports. LED (on nodeMCU only probably) will remain lit until a station (the PS4, cellphone, PC or whatever you want to use as a client for this) is conencted to the access point. After that, it will blink only on file transfers. I don't have any other board, so i can't check where the built-inLED is on those. Consider donating if you want support for other boards. In the PS4 network settings, use WiFi, easy settings. Wait for the available network list, and choose “ESP8266XploitHost”, enter “ps4xploit” (without the quotes) when prompted for a password. Test connection, and you are done. Yes, it will pass the network test, and save the new settings. After that, open the user guide, and have fun. You can also use it from the PS4 web browser. Just open Known issues Some games do not work properly. No issues have been reported. Non working games were due to a problem with the PS4 browser possibily caching older versions of the gzipped files being sent. Browsing to with the PS4 browser and deleting cookies and site data, solves that. This should solve the issue for those who tried my previous releases. This will happen with every other host around, only some people don't give a shit about testing before releasing. If you still have a non working game after deleting site data from the browser, you can also try to send the binary payload (i included xvortex HEN bin file for 4.55) from the payload sender tool after loading Specter in the host menu in the PS4. xvortex dumper doesn't show notifications While it is the last version and the exact same payload in bin and js format, it won't show notifications when launched from the web menu. It will work as expected using the binary payload sender (i also included latest version if the bin file, so it will show up in the payloads list in the binary palyload sender tool). Customization / Templates If you distribute my image with your own template give the proper credit. Templates are nothing without the ESP8266 code that handles your files. Not many hints here, as i suppose if you are into HTML templates, you know what you are doing and not simply copying and pasting code from others. With FTP access is very easy to upload your own UI to the host. Some rules to make it fast: File system doesn't support folders, keep your external references to files in the root folder. Max file name lenght is 31 chars. Minimize references to external resources (CSS, JS, images). Embed them all in index.html when possible. Reduce image size. SVG are the best for this, but converting a JPG to SVG is stupid. Think about that! Nonsense! Use inline images for the fastest loading times! Main page must be index.html or it won't work. When listing FTP content, everything starting with “455_” and “405_” are exploits files. Do not delete them unless you plan to upload your own, and keep the references correct in the index.html file. After you are done with the template, gzip all your files. They will work in their original format, but if you want to minimize transfer times, use gzip. The ESP8266 will set correct headers for each file. You can't customize the tools menu. It's generated by the ESP8266. Ideally, you should only distribute your template files, and not the full image. With FTP access anyone can now upload and replace those files without having to reflash a full image. If you make some cool and optimized template, let me know and will link to your files from this post. Adding a SD card module Follow this schematic to add the module. Don't forget VDD in SD card to 3V in nodeMCU and VSS to GND. Credits Thanks to all the beta testers, exploits devs and the huge EP8266 community. Exploits and payloads included in the ESP8266XploitHost, comes untouched from the following devs repos: xvortex (https://github.com/xvortex) Stooged (https://github.com/stooged) Specter (https://github.com/Cryptogenic) m0rph3us1987 (Holy Grail) PS3Xploit Team (W, esc0rtd3w, bguerville, Habib) PegaSwitch Team ReSwitched Team Also big thanks to qwertyoruiopz and flatz for making this possible. If you want to use my ESP8266 image to distribute your own hosts, give proper credit. Modifying some HTML template is not creating a fully hosted exploits server. Your templates are not magically served to the clients. There is a lot of code and time you can't see, you only see a HTML template created in 10 minutes. Submitter @c0d3m4st4 Submitted 04/08/2018 Category PC Software(PS4) Developer c0d3m4st4 Source https://twitter.com/c0d3m4st4/status/982756159319871488 Twitter https://twitter.com/c0d3m4st4 Donate https://ko-fi.com/E1E0BN94
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  21. 1 point
    Hey mate. This method is slightly outdated. But the tutorial is the same regardless. @TheDarkprogramer has just released a new update to this tool which can be seen on the front page at the moment. I have not released my new tutorial yet as we are still ironing out some bugs and what not, but when i release my new tut, this thread will become redundant. Please stand by a while longer while the bugs are corrected in
  22. 1 point
    Ah ok. sm_get_fan_policy is basically useless until you can set_fan_policy. I wasn't even dreamed about dynamic control. Thanks for explaining btw. Maybe someone will find it useful as is, at least as add-on to draw_temperature payload.
  23. 1 point
    feel free to play around with the code.... see the FTP and Customization sections. ps4_455_index.html.gz and ps4_405_index.html.gz are the index files for PS4 exploits (don't remember PS3 one right now, but should be ps3_index, no index for Switch, as you get redirected to the installer directly, nothing to choose). Unzip those and you will see the rest of the references to external files needed. Everything is gzipped, if you want to test your modifications on the console, make sure you delete older files in the ESP and upload the new ones (can be gzipped or not for testing, if a gzipped copy is found, that's the one the ESP code will send to the console, so don't keep both). PS3 html code is totally different and had to use crappy CSS tricks, PS3 browser is crap (also no gzip support for PS3). There will be some changes for next version with SD card support tho, in case you want to wait for that (you can test meanwhile, there won't be big changes in the html/css code, just some extra stuff). Still thinking what to do, so SD card is not mandatory, i'm not going to push people to buy a breakout board or anything, so it will be just used for extra stuff not fitting in the ESP as it is right now.
  24. 1 point
    SKFU has written a tutorial on how to use PS4 remote play on any Android device, which itself is adapted from Wesley32's tutorial: Source
  25. 1 point
    n00bs gona hold their phone the wrong way...