SMOKE 76 Posted October 23, 2014 Share Posted October 23, 2014 I need to generate a core dump while inside the PSP emu for a certain reason. But the problem is, ProDG keeps complaining there's no eboot.bin because it's installed via minis So, is there a way to either make a dummy eboot.bin or mount it as iso without cobra? Link to post Share on other sites
zecoxao 1,371 Posted October 23, 2014 Share Posted October 23, 2014 ask mysis for help. he's on EFNet usually. Link to post Share on other sites
Founding Member sandungas 504 Posted October 24, 2014 Founding Member Share Posted October 24, 2014 Have you tryed to patch the flags inside lv2 kernel to display all process in proDG ? Link to post Share on other sites
SMOKE 76 Posted October 24, 2014 Author Share Posted October 24, 2014 (edited) Have you tryed to patch the flags inside lv2 kernel to display all process in proDG ? I don't know much about lv2 patches, but how could that help? The problem is that there's no eboot.bin in a minis pkg. I tried to load the iso in cobra mode, but ProDG doesn't like cobra and doesn't work right. EDIT: Talking to mysis now and he also said the same thing. So I'm gonna try it, thanks Edited October 24, 2014 by SMOKE Link to post Share on other sites
Rancid-o 35 Posted October 26, 2014 Share Posted October 26, 2014 Have you tryed to patch the flags inside lv2 kernel to display all process in proDG ? Never heard of it, i obviously missed something.. Can anyone tell me the patch ?? I am trying to understand why the ProDG Target Manager does not work with cobra... Maybe this flag can help me.. A Simple Platform 2d for PS3 (work in progress..) Link to post Share on other sites
Developer Joonie 748 Posted October 26, 2014 Developer Share Posted October 26, 2014 Never heard of it, i obviously missed something.. Can anyone tell me the patch ?? I am trying to understand why the ProDG Target Manager does not work with cobra... Maybe this flag can help me.. Did you try debug stage1? haxxxen told me his 4.21 used to work fine with debug stage1, but it also works with release stage1 as well, but it only works right after I swapped from CEX to DEX, [REBUG REX] now it can attach fine.. 1 Link to post Share on other sites
SMOKE 76 Posted October 27, 2014 Author Share Posted October 27, 2014 Now that I'm off work, we determined that I need to patch lv2 to show protected processes in ProDG. No processes at all show up for me. But rather than peek/poke that idk about, I'd be more comfortable put together a MFW Builder script to patch the pup for this. Is this possible? Link to post Share on other sites
SMOKE 76 Posted October 27, 2014 Author Share Posted October 27, 2014 Thanks everyone for your help. I successfully poked lv2 and dumped the memory of the PSP Emu 1 Link to post Share on other sites
Rancid-o 35 Posted October 27, 2014 Share Posted October 27, 2014 Did you try debug stage1? haxxxen told me his 4.21 used to work fine with debug stage1, but it also works with release stage1 as well, but it only works right after I swapped from CEX to DEX, [REBUG REX] now it can attach fine.. Oh thanks.. i have to try.. Sorry for the OT.. A Simple Platform 2d for PS3 (work in progress..) Link to post Share on other sites
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