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Dear PS haxxers,

 

I joined this community because surpassing oneself in tech field is also one of my biggest passion(as a dev).
I'd like to ask some help (I did not find any tuto online), to build my first .pkg...

Which tools do I need to be able to compile a .pkg ass for homebrew? What languages can be used for it?

Thank you!

 

I'm quite new here and there are LOTS of different tools. (PS4 SDK, etc), so I'd appreciate if anyone could shed my light on the right direction

 

Thank you!

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  • 2 weeks later...

Besides unity you could give it a go at 5.05 native homebrews like cores for retroarch made by frangarcj and bigboss.
Sauces here:
https://github.com/psxdev/ps4sdk/tree/firmware505
https://github.com/frangarcj/RetroArch/blob/master/Makefile.orbis
https://github.com/frangarcj/libretro-2048
Edit: I'm already warning you that these sources are VERY compile intensive. So get yourself ready for a bunch of errors showing up if you do the wrong steps!

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Hey, thanks for the alternatives!

 

Well, it might be a bit weird and ambitious, but my final aim is to be able to create and run code, directly on the PS4, without the help of a computer.

I thought about creating web games, thanks to a webserver, directly running on the PS4 for example, and running them in the PS browser.
I saw that PS4 is running on FreeBSD, how easy to run binaries on a CFW, like wget / curl / python?

 

 

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  • Developer

Another option is Blu-ray Disc Java. https://www.blu-play.com

Doesn't require a jailbroken device to run.

 

If you want to go with web, you shouldn't expect framerates higher than 2-4 fps.

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  • 1 year later...
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You should definitely give OOSDK a try, it's a fully open source SDK for the PS4, that means you shouldn't have to use any Sony binaries to build your homebrews (you can still do it, but that's up to you, or you can do what Osiris did and tell the user to provide the copyrighted binary by themself) and imo it's more user friendly than PS4SDK :)

 

Specter has also prepared a set of videos to instruct interested developers on how to use the toolchain, be sure to watch them too!

 

(I know this thread is old, I just wanted to add this info if anyone still visits the thread :b)

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