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GregoryRasputin

Open GL ES Released For PS4 By @flat_z

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About an hour ago i was having quite an active discussion with @STLcardsWS that the PS4 scene was dead then the best developer in the scene @flatz drops this beautiful write up on OpenGL ES running on the PS4:

 

pIvCUSo.png

 

 

 

 

@masterzorag and @Zer0xFF started the work but became stuck, so flatz decided to help them, here is a quote from the overview:

Quote

 

PS4 have an OpenGL ES implementation which is called Piglet and it's used in shell's UI rendering and webkit. Zer0xFF and masterzorag were working on making it usable for homebrew applications but then got stucked with native shader compilation. So I've decided to give it a try.

 

However I have experienced other problems as well, which were solved successfully. Basically they appeared because I decided to implement OpenGL ES application as my own PKG based application. But OpenGL ES in browser didn't work for me too and I don't know if it's because I've used a more recent firmware than guys did or because I did some dumb mistake. So, nevermind, let's begin.

 

 

 

You can download the write up from here:

https://mega.nz/#!WZtA1I6I!QvKV0bSTnyh2smfH-HqXKZELIJwYva8E5rwTMbjXUPY

 

Or you can view it here:

https://playstationhax.xyz/opengles/

 

OpenGL ES Sample:

https://github.com/flatz/ps4_gl_test

 

 

 

 

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About an hour ago i was having quite an active discussion with @STLcardsWS that the PS4 scene was dead


 

My opinions and views:

http://www.psx-place.com/threads/why-the-ps4-needs-a-current-firmware-exploit.21520/

 

 

Edited by STLcardsWS

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