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More Project Morpheus Details Revealed

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Last night at the Game Developers Conference, Sony announced some new details regarding Project Morpheus, it's PS4 virtual reality headset, whilst they did not give a price, they did state that it would be ready in the first half of 2016, but this is Sony, so do not be surprised if there is a delay on the actual release date or a change in the actual specs.



Here are the current specifications of the device:




Here is some information about it:

Morpheus enables players to experience a sense of presence, where they feel as though they are physically inside the virtual world of a game. This unique VR experience was met with huge interest and industry enthusiasm since the unveil of Morpheus in March 2014. Over the past year SCE has been listening to feedback from both developers and consumers, and has made several enhancements that will further the capability of Morpheus to deliver a sense of presence and push the boundaries of play.


OLED display

In exchange for the 5-inch LCD, the new Morpheus VR headset is equipped with a 5.7-inch 1920 x RGB x 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur or flicker, both of which build immersion and help deliver the sense of presence for the player.


120fps output

By adopting OLED, Morpheus now supports 120fps output, and is able to render 120 images per second. Furthermore, via a system software update, all PS4 systems will handle native 120fps output when connected to Morpheus. By combining the OLED display’s high refresh rate and the power of the PS4 system, Morpheus produces amazingly smooth visuals and achieves the next level of immersion.


More accurate tracking and reduced latency

To make positional tracking more accurate with PlayStation®Camera, the new prototype has added three more LEDs to the headset for a total of nine. Morpheus now supports robust 360 degree tracking. Additionally, the overall system has been optimized to reduce latency between the physical movement of a player’s head and rendering on the headset’s screen.


User-friendly design

While inheriting the original visor style headset design that reduces the pressure on the players’ face, the new Morpheus prototype features a single band and a quick release button, which makes it easier for players to put it on and take it off. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.

Developers will be able to use the new prototype to create Morpheus content for PS4, a robust and well-defined platform that has sold over 20.2 million units*1 within 16 months of its launch. In addition to the enhancements, the new prototype will continue to support 3D audio and social screen, a feature that outputs the same gameplay that’s within the Morpheus headset to a TV so additional players can interact. Furthermore, SCE will provide an SDK that converts 60fps images to output in 120fps, which will allow developers to bring their content that was being developed on the prior prototype to the new Morpheus prototype.

SCE will continue the development of Morpheus in order to launch as a consumer product in the first half of 2016.






Finally here is a comparison to the competition via the PS4DevWiki:


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the price is likely to be a problem for the sale.
if the price is reasonable and that the games are optimized, it can be interesting.

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Please hurry $ony so I can finally watch TV again while my brother is using the PS4 ;)

@GregoryRasputin thank you for status upgrade :)

Edited by OoZic

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Im still more inclined about the Occulus Rift. They have spent so long to reduce motion sickness, while sony have spent a fraction of the time on morpheus, and are almost done with it... And we all know how good sony is at shitting out good products/software...

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