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LightningMods

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About LightningMods

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    PS4/PS3 Developer and Rebug Lover
  • Birthday November 6

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    @LightningMods_

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    PS3
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    Xbox 360

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  1. the most common reason is When trying to play a game it gives them that error and they cannot launch any games
  2. Vita Developer @Yifan Lu has released Psvimgtools v0.1 via Github for Windows/OSX/Linux and is used for decrypting CMA Vita Backups (Info below) Heres a quote from Yifan's website Here's a quote form the Section Hacking Backups psvimgtools-0.1-linux64.zip 1.5 MBpsvimgtools-0.1-osx.zip 2.24 MBpsvimgtools-0.1-win64.zip Source (1) (2)
  3. @wildcard Has Shared with us a fix for CE-32875-5 in the form of an Elf witch is a shellcore patch that can has to be loaded with elf loader and has to be re-loaded every boot (also im going to make a safe assumption and say its for 1.76) Dowload - ce-32875-3(shellcore-patch-everyboot).elf Source
  4. Developer @cfwprophet has released Teensy 2.0++ UART2USB FW via github witch is a FW for Teensy 2.0 ++ for UART to Serial USB Connection to a PC Terminal Heres some code from uart2usb.c #include <avr/io.h> #include <avr/pgmspace.h> #include <stdint.h> #include <util/delay.h> #include "uart.h" #include "usb_serial.h" #define BAUD_RATE 115200 #define LED_CONFIG (DDRD |= (1<<6)) /* Configure Led on Pin D6 */ #define LED_ON (PORTD |= (1<<6)) /* Turn Led On */ #define LED_OFF (PORTD &= ~(1<<6)) /* Turn Led Off */ #define CPU_PRESCALE(n) (CLKPR = 0x80, CLKPR = (n)) /* Set CPU clock speed */ #define uart_printf(s) uart_print_P(PSTR(s)) /* write a string to the uart */ #define usb_printf(s) usb_print_p(PSTR(s)) /* write a string to the usb */ void usb_print_p(const char *s); void uart_print_p(const char *str); /* Send a string to the USB serial port. The string must be in flash memory, using PSTR */ void usb_print_p(const char *s) { char c; while (1) { c = pgm_read_byte(s++); if (!c) break; usb_serial_putchar(c); } } /* Send a string to the UART serial port. */ void uart_print_P(const char *str) { char c; while (1) { c = pgm_read_byte(str++); if (!c) break; uart_putchar(c); } } /* The entry for our App code */ int main(void) { uint8_t n; /* set for 16 MHz clock, and turn on the LED */ CPU_PRESCALE(0); LED_CONFIG; LED_ON; /* initialize the USB, and then wait for the host to set configuration. If the Teensy is powered without a PC connected to the USB port, this will wait forever. */ usb_init(); while (!usb_configured()) /* wait */ ; _delay_ms(1000); /* Main loop with reconection */ Master.zip Teensy UART to Serial USB 2 hours ago Source
  5. PS4 Developer SC58 released a Trophy Unlocking Script for PS4's on 1.76 #define SCE_NP_TROPHY_GAME_TITLE_MAX_SIZE (128) #define SCE_NP_TROPHY_GAME_DESCR_MAX_SIZE (1024) typedef int32_t SceNpTrophyHandle; typedef int32_t SceNpTrophyContext; typedef int32_t SceNpTrophyId; typedef struct SceNpTrophyGameDetails { size_t size; uint32_t numGroups; uint32_t numTrophies; uint32_t numPlatinum; uint32_t numGold; uint32_t numSilver; uint32_t numBronze; char title[SCE_NP_TROPHY_GAME_TITLE_MAX_SIZE]; char description[SCE_NP_TROPHY_GAME_DESCR_MAX_SIZE]; } SceNpTrophyGameDetails; typedef struct SceNpTrophyGameData { size_t size; uint32_t unlockedTrophies; uint32_t unlockedPlatinum; uint32_t unlockedGold; uint32_t unlockedSilver; uint32_t unlockedBronze; uint32_t progressPercentage; } SceNpTrophyGameData; int sceNpTrophyGetGameInfo(SceNpTrophyContext context, SceNpTrophyHandle handle, SceNpTrophyGameDetails *details, SceNpTrophyGameData *data); int sceNpTrophyUnlockTrophy(SceNpTrophyContext context, SceNpTrophyHandle handle, SceNpTrophyId trophyId, SceNpTrophyId *platinumId); // Maybe Different value? SceNpTrophyContext context = 1; SceNpTrophyHandle handle = 1; int GetTrophyCount() { SceNpTrophyGameDetails details; sceNpTrophyGetGameInfo(context, handle, &details, NULL); return details.numTrophies; } void UnlockAllTrophies() { for (int32_t trophyId = 0; trophyId < GetTrophyCount(); trophyId++) sceNpTrophyUnlockTrophy(context, handle, trophyId, NULL); } @Zer0xFF Has pointed out the following Edit: This thread has been edited and set as Speculation witch includes great caution when trying to use it Source
  6. Fedora Linux + Steam on PS4 1.76 Courtesy of EdiTzZ MoDz If you want to learn how to also but steam on your PS4 on FW 1.76 Follow this Guide Here Via Wololo Source
  7. There is PSN Flash Sale going on right now til Monday 2/20/17 with discounts on upto 80% OFF PS4 // A BASTARD’S TALE - $1.99 PS4 // ACTION HENK - $3.74 PS4 // ADAM’S VENTURE: ORIGINS – DELUXE EDITION - $19.60 PS4 // ADR1FT (VR – PATCH) - $4.99 PS4 // AWESOMENAUTS ASSEMBLE! - $3.99 PS4 // AWESOMENAUTS ASSEMBLE! ULTIMATE OVERDRIVE COLLECTOR’S PACK - $17.99 PS4 // AWESOMENAUTS ASSEMBLE! ULTIMATE OVERDRIVE PACK - $7.99 PS4 // BANNER SAGA 1 - $4.99 PS4 // BIG BUCK HUNTER ARCADE - $7.99 PS4 // BLOODBORNE COMPLETE EDITION BUNDLE - $24.99 PS4 // BROKEN AGE (CROSS-BUY) - $4.99 PS4 // CABELA’S AFRICAN ADVENTURES - $9.59 PS4 // CHIVALRY: MEDIEVAL WARFARE - $7.79 PS4 // CHIVALRY: MEDIEVAL WARFARE ULTIMATE EDITION - $9.89 PS4 // DARK SOULS 2: SCHOLAR OF THE FIRST SIN - $11.99 PS4 // DMC DEVIL MAY CRY: DEFINITIVE EDITION - $11.99 PS4 // DOGOS - $4.79 PS4 // DON’T STARVE: CONSOLE EDITION (CROSS-BUY) - $3.74 PS4 // GODZILLA - $17.99 PS4 // GRAND THEFT AUTO V - $29.99 PS4 // GRAND THEFT AUTO V & GREAT WHITE SHARK CASH CARD BUNDLE - $37.99 PS4 // GRAND THEFT AUTO V & MEGALODON SHARK CASH CARD BUNDLE $61.19 PS4 // GRAND THEFT AUTO V & WHALE SHARK CARD BUNDLE - $44.54 PS4 // HOTLINE MIAMI (3 WAY CROSS-BUY) - $3.99 PS4 // INFAMOUS SECOND SON (STANDARD EDITION) -$7.99 PS4 // KING’S QUEST COMPLETE COLLECTION - $11.99 PS4 // LARA CROFT AND THE TEMPLE OF OSIRIS & SEASON PASS PACK (DELUXE ED) - $7.24 PS4 // LICHTSPEER - $3.99 PS4 // MARVEL: ULTIMATE ALLIANCE - $17.59 PS4 // MARVEL: ULTIMATE ALLIANCE 2 - $17.59 PS4 // MERCENARY KINGS - $5.99 PS4 // METAL GEAR SOLID V: GROUND ZEROES - $4.99 And Much More! Source
  8. Thanks
  9. Sony filed a patent that looks like a Nintendo Switch New PS Vita? Heres the patent Details (19) [Issuing country] Japan Patent Office (JP) (12) [ Publication type] Open Patent Publication ( A) (11) [Public number] Japanese Patent Application Laid Open No. 2017-37371 (P2017-37371A) (43) 】 Operation device (21) [Application number] Japanese Patent Application No. 2015-156480 (P2015-156480) (22) [filing date] Heisei 21st (Heisei 21 ) ( February 16 , August 6 (2015.8.6) (71) 【Applicant 】 【Identification number】 310021766 【Name or Name】 Sony Interactive Entertainment Inc. Source
  10. How to enable the Internet browser on a FW 1.76 while not signed into PSN (Internet Required) Useing PS4 WebKit Playground (1.76) Video Courtesy of MODDED WARFARE Files You need WebBrowserPatch.bin ps4debugnetcat.zip Source
  11. you guys know what i mean, blog.us i already said i was wrong what else you need?
  12. Today, Vita developer Yifan Lu with help from H made PSVIMGTools for backing up and restoring Vita Data wiki.henkaku.xyz/vita/PSVIMG Said this Generating PSVIMG When CMA is used to backup system, game, or savedata from the Vita to a PC or PS3, the following algorithm is used: Using a tar-like structure, stream all of the file data into a file. If making a PSVMD file, use the deflate algorithm to compress. Generate a random nonce for the first 0x10 bytes using the RndNumber syscall. Generate a unique session AES256 key using a secret phrase and the PSN account id of the PSVita. generate a SHA256 hash of the plaintext every 0x8000 bytes and insert the hash into the filestream. Encrypt the stream data using EncDecKeygen syscall from SceSblDmac5Mgr with the nonce as the header and the AES256 session key. Transmit to PC or PS3. Secrets If you look at the 16 character hex directory name included in part of the backup path, that is your PSN account id. The AES256 session key is calculated by doing a SHA256 hash of the 8 byte hex binary representation of the PSN account id followed by the secret phrase: Sri Jayewardenepura Kotte Example Buffer: 01 23 45 67 89 AB CD EF 53 72 69 20 4A 61 79 65 77 61 72 64 65 6E 65 70 75 72 61 20 4B 6F 74 74 65 SHA256 of this buffer generates the AES256 session key of 02EAAB5A00EC9D4207E8B1F53F8A2F3F91F1A73AAFDD2A81CCFEE3E83E5B101A psvimgtools-master.zip 14 hours ago Source (1) (2)
  13. oh, let me re-phrase that i thought it was for all reigns but then i realized .com is only US so i edited it
  14. I was doing US only but these will be added
  15. The remastered Crash Bandicoot collection is coming PlayStation June 30th, Its going to Cost $39.99 Activision said this Here are some of The Following New Features new lighting animations cinematics enhanced for 4K a fully-remastered soundtrack. new unified save and checkpoint systems Source