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mr_lou last won the day on February 8

mr_lou had the most liked content!

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  1. Interesting: https://gigaom.com/2010/04/26/burn-blu-ray-disks-on-regular-dvds-with-x264/ "x264 uses advanced compression to fit Blu-ray movies on much cheaper DVD-Rs “with a reasonable level of quality”. Most players will treat these discs like a regular Blu-ray disc." Most players? Hm, not according to my tests. It's more like 30-40 % In any case, we're only interested in the PS3 and PS4 to be among those "most players"....
  2. One week after release, the YouTube video has had over 1400 views. For comparison, the video showing the cellphone version of the same game has had 800 views - during a timespan of 7 years! So I think it's safe to say that there's a lot of interest in Java homebrew games for the gaming consoles. But interest alone isn't enough. The main obstacle with the whole idea, are the stock PS3 and PS4 owners, who needs a Blu-ray burner in order to play the games. Despite both burners and discs being rather cheap nowadays, they still struggle with the dogma that they are expensive. That's how the world is unfortunately. It runs on perceptions, not actual facts. One thing left to examine in this regard: Try different brands of recordable DVD's to check if there is one that the PS3/PS4 accepts. Personally I've only tested with Verbatim.
  3. "Ukko's Journey" released; the very first "Blu-Play" homebrew game for PS3, PS4 and XB1! Intro "Ukko's Journey" was originally developed as a cellphone game back in 2008-2009 by LuBlu Entertainment. Now here in 2017 the same team has ported the game to Blu-Play, proof-of-concept demonstration to show an example of a what you can do with Blu-Play. Blu-Play games are "small-scale homebrew games coded with Blu-ray Disc Java (BD-J), and which therefore runs on any game-console that comes with a built-in Blu-ray player", which at present time includes PS3, PS4 and XB1. In other words, you don't need a special version of a Blu-Play title in order to run it on your console. One disc runs on all. More about Blu-Play here. Demonstrated Blu-Play elements - Performance: The game plays with 50+ fps - Audio: Plays ingame music + sound-effects - Persistent storage: Remembers your settings between disc ejects - Controls: 11 buttons on the gamepad useable - Internet: Uploads/downloads highscores to/from UkkosJourney.com - Network: Sends the cellphone version of the game to your Wi-Fi connected JavaME enabled phone via your local network Download Ukko's Journey is 100% free. Download UkkosJourney-BluPlay.ISO here [83 mb] How can I get to play this? For a stock PS3 / PS4 you need to burn the ISO onto a BD-R or BD-RE disc, which means you need a Blu-ray burner. Luckily Blu-ray burners has become very affordable now, and a BD-R disc only costs about half a euro. If you buy a BD-RE, it can be re-used several thousand times due to the small size of Blu-Play games. For a jailbroken PS3 you can run the ISO from harddisk by mounting the ISO with webMAN or multiMAN from the BDISO folder. For Xbox One you can burn the ISO onto a DVD, which means you need a DVD burner. (If you have a Blu-ray burner, BD-R and BD-RE naturally works too). You can also play the ISO from harddisk on your PC if you have a software media-player that supports BD-J. More about this in FAQ. Setup If you wish to use the online highscore-system in the game, make sure your console's Blu-ray settings allows for the disc to go online. On the PS3 this setting is in Video Settings -> "BD - Internet connection" On the XB1 it's in Blu-ray settings -> "Enable BD Live to improve Blu-ray playback" Before starting a game, you may also want to redefine controls in the game settings, and enter your nickname for the highscores. Preview video FAQ Q: Which platforms will this run on? A: You should always expect Blu-Play games to only run on the gaming consoles that comes with a built-in Blu-ray player. These are the consoles Blu-Play is all about. However, Blu-Play games should theoretically also run on any other Blu-ray player. (Just don't expect any stunning framerates everyhere). Some examples: - Windows: Get your hands on a software media player that supports BD-J, like e.g. PowerDVD from Cyberlink. Play ISO from harddisk. Tested and works fine with a good frame (depending on your CPU of course). - Mac: Same deal. Find a software media player that supports BD-J. There's "MacGo Blu-ray Player", but I haven't tested that one. - Linux: VLC is getting BD-J support implemented these days. You may be able to run Ukko's Journey on one of the nightly builds, Just don't expect all features of the game to run - if it runs at all. (Keep in mind there's no official release of "VLC with BD-J support" yet). - Samsung Blu-ray players: It seems that Samsung players more frequently accepts Blu-ray content on a DVD than other brands, so you may be able to run Blu-Play games from a DVD on these players. - Other Blu-ray players: Burn the ISO onto a BD-R or BD-RE. - Other options: Dune HD Smart D1 / Popcorn Hour C200 / Popcorn Hour C300 lets you play the ISO from harddisk. Q: The graphics in the game looks very pixelated. Does this represent a Blu-Play limitation? A: Not at all. "Ukko's Journey" was merely ported from a platform with a resolution of only 240x320 pixels. We made HD versions of the fonts and the backgrounds and the foregrounds, but we had to limit the amount of time spent on this project, due to a combination of having a ton of other things on our ToDo list, while not knowing if anyone will take any interest in this Blu-Play idea at all. So we decided to not spend additional time improving the level-graphics yet. Q: When I try to upload/download highscores, it just says "No data found"! A: You have probably accidentally entered a highscore ID in Settings. Go back and type "0" for ID. (Never mind the Password field). The highscore settings allows a group of people to compete with each other on their own personal (hidden) highscore list, but you need a highscore-list ID and a password (from me) to be able to use that feature. Q: Under "Send to phone" it says "JavaME enabled phones only". What's that? A: JavaME enabled phones was what everyone was using before the arrival of Android phones and iPhones. Almost all phones ran JavaME back then, because it was either embedded into the firmware, or in the OS. If a stock phone couldn't run JavaME, you could always find an app that would let you run it. again regardless of what OS you were using. Nowadays this is still true for Android. You can simply install phoneME. However, since the MIDlets on this disc were all created for small resolutions, they aren't very useful on the big Android displays. Q: Do I have to burn the ISO onto a BD-R, or can I use a DVD? A: You can burn a Blu-ray ISO file onto a DVD, but sadly it won't play everywhere. Xbox One owners are in luck here. PlayStation owners are not. Testing standard Blu-ray players reveals that about 30%-40% of the players accepts Blu-ray content on a DVD, mostly Samsung players. Q: What exactly is Blu-Play? A: The Blu-Play label is an attempt of fixing a few widely accepted misconceptions about Blu-ray Disc Java (BD-J), by giving "BD-J homebrew games" a new and "fresh" label. One that sounds a lot better, emphasises that focus is on the gaming-consoles, is much more easily found when searching online, and isn't associated with all the false rumours about the limitations of BD-J. By demonstrating a lot of the functionality here that many people has claimed to be impossible, I'm hoping to breathe new life into BD-J development for the game-consoles. Read more about Blu-Play here. Q: I wanna buy a disc with this! A: There's a BUY link at blu-play.com. Note: I will not be making any money on this. The price on the disc is the fee EditHouse is charging.
  4. All betatesters has had a chance to download the betatest version now. Here's what you can test for me: Can you run the game from harddisk on your jailbroken PS3 using webMAN or multiMAN? (Copy the ISO to the BDISO folder. Double-click it to mount it. Launch from the video-column). Can you run the game on your software media player on your PC? (Which player is it?) If you own a Blu-ray burner and other kinds of Blu-ray players, it could be fun to test the game in those as well, but that's low priority. Feel free to experiment with different ways of getting the game running. Please post your test-results in this thread. Thanks a lot for your help!
  5. Ukko's Journey is in betatest now. There has been a successful test running it from harddisk on a CFW PS3 from webMAN by masterzorag!!! This is awesome news! Anyone else with a jailbroken PS3 running webMAN or multiMAN feeling like testing? Send me a PM.
  6. What is Blu-Play? In short, Blu-Play is a term used by the homebrew community of game-developers to categorise "Small-scale homebrew games for your Playstation 3, Playstation 4 or Xbox One game console". And we're not talking 3 different versions. No, the same single disc will run on all 3 consoles. In contrast to big expensive mainstream full-blown 3D games released by big famous game-companies, Blu-Play games are typically much smaller cosy 2D games developed by a single individual, or a small group of enthusiastic hobbyists. Blu-Play games will mostly be completely free to download and play, but in time we expect developers to start asking for a low price for their games. The technology used to create Blu-Play games has been around since 2003. It's called Blu-ray Disc Java, often referred to as JavaME BD-J. All Blu-ray players runs BD-J as part of the Blu-ray specification, which in turn means that PS3, PS4 and XB1 all runs Java games simply because they all feature a Blu-ray player. The whole idea with BD-J was to offer games (among other things) on Blu-ray players. In other words: Your console was designed for this. How do I run Blu-Play games? The first step is to download the ISO file. An ISO file is an image of a disc. Once you have the ISO, you can play the game on various platforms in various ways: Xbox One: Burn the ISO file onto a DVD or BD-R or BD-RE. (Requires a DVD burner or a Blu-ray burner) Playstation: Burn the ISO file onto a BD-R or BD-RE. (Requires a Blu-ray burner). (If you have a PS3 DECR you can run the ISO from harddisk though) PC: Load the ISO file into a software media player that supports BD-J. For Windows such a player could be PowerDVD from Cyberlink. (VLC is also getting BD-J support these days. One of the nightly builds might work...). Blu-ray players: Although Blu-Play is focusing on the gaming-consoles, the games should theoretically also run on any standard Blu-ray player. (Just don't expect any stunning framerates). Most of these players requires that you burn the ISO onto a BD-R or BD-RE, but some of them (mostly Samsung players) also accepts a DVD. Other options: Dune HD Smart D1 / Popcorn Hour C200 / Popcorn Hour C300 lets you play the ISO from harddisk. Source: http://www.blu-play.com
  7. Imagine being able to create a game that you can run on both the Playstation 3, Playstation 4 and Xbox One, using the exact same source and the exact same disc - without requiring your players to do any trickery such as jailbreaking or modifying their consoles. And also without having to go through a voting or approval process in order to publish your game. Sounds a little bit too far fetched, doesn't it? Yes it does - but it's actually true! "Wott?!?! How?! How is this possible???", you might ask. It's very simple: Use JavaME! All of those 3 gaming consoles features a Blu-ray player, and Blu-ray players has been able to run Java ever since the very first one was released back in April 2003. Being able to run Java is a requirement of the Blu-ray specification. It's called "Blu-ray Disc Java" and is abbreviated "BD-J". While this technology is mostly used to code cool menu interfaces for Blu-ray movies, it was also designed to be used for games - and is therefor quite capable as a game-platform. Unfortunately BD-J never really caught on as a game-platform though. Only two titles were ever created as pure BD-J games (as far as I know): "Dragon's Lair" and "Space Ace". The list of supplemental BD-J games for Blu-ray movies is also rather short. "Bolt" had "Bolt's Be-Awesome Mission". "Ratatouille" had "Gusteau's Gourmet Game". "Pirates of the Caribbean" had "Liar's Game". While those games are all great examples of what you can do with BD-J, it's just a very short list, isn't it? There was a lot of developer interest in BD-J back in 2008-2010, but it seemed to die suddenly for unknown reasons. Forums got archived and a lot of the links you can find are dead now. So I think it's safe to say that BD-J never became a hit, neither with game-developers nor with the gamers. And having personally tried playing "Bolt's Be-Awesome Mission", I am convinced that the main reason for this failure has everything to do with the games being targeted movie-watchers rather than gamers. Because movie-watchers use a normal Blu-ray player, which means lousy remote controls instead of an actual gamepad, and that makes the games very difficult to play. It would probably have helped a bit if the controls in the games had been re-definable, so that a gamepad could have been used instead, but no such luck. Since the PS3, PS4 and XB1 all feature a Blu-ray player, developers could easily choose to target these platforms instead of standard Blu-ray players, and thus eliminate the downside of the remote control. As a bonus, we also get a much faster CPU on these consoles. Adding those things up, we end up with a rather wide target group of gamers, fast platforms, good controls, plenty of features, in short; everything you need to create a good homebrew game. Considering how long these gaming-consoles has been on the market though, you must be wondering why then haven't we ever heard of any homebrew BD-J games. And that is indeed a good question. I think it's mainly because of two issues: 1) The 1st problem is that there's still a widely accepted misconception about BD-J that you can't really do anything with it. During my research, I've stumbled across statements like: "You can't use audio" and "You can only use 2 action buttons on the PS3 gamepad", and "There's no button-hold functionality". But there's just no truth to any of those statements. Also, when I mention BD-J on various forums and chatrooms, I'm often met with "Why would anyone wanna do BD-J dev? You can't do anything with it!". And I very much disagree with that. 2) The 2nd problem is that BD-J games never had any branding of its own. Something to set apart BD-J games from the rest of the content on the Blu-ray disc. Or just something to emphasize that the disc contained a game for this platform. Instead, BD-J games were kind of hidden in plain sight. Nothing on the "Dragon's Lair" disc or cover indicated anything about the technology that was used. It just said "Dragon's Lair (Blu-ray) For PS3" - which kinda indirectly says "Nothing to see here folks, move along". This "secrecy" also appears to have had another stupid consequence: A surprisingly big group of people today are convinced that BD-J is all about hacking and exploits - and any attempt at explaining real world facts to this group just fails. So the misconception about BD-J is somewhat of a multidimensional entanglement, all inevitably resulting in a complete lack of interest with both game-devs and gamers. To address the 1st problem, I will release a simple proof-of-concept game soon called "Ukko's Journey", to demonstrate that it's absolutely possible to create a decent homebrew game with BD-J with lots of various functionality, and run it on all three gaming consoles using the same ISO/disc. Xbox One owners can simply burn the ISO onto a DVD. PS3/PS4 owners need to use a BD-R though. The game will demonstrate 50+ fps on all 3 consoles, ingame music + sound-effects, remembering settings between disc-ejects, 11 buttons on the gamepad usable, internet uploads/downloads of highscores to UkkosJourney.com, and finally; installing the JavaME MIDP version of the game onto your JavaME enabled phone from the disc via Wi-Fi. That ought to be a decent first demonstration. To address the 2nd problem, I think it's pretty clear, that if BD-J homebrew is to become interesting for both game-devs and gamers, then it needs a new label and logo. So I have gone ahead and invented a clever one (if I should say so myself): "Blu-Play". I trust I don't have to explain it to anyone? This label should be described as "Small-scale homebrew games you can play on PS3+PS4+XB1 out-of-the-box" by news-writers. "Ukko's Journey" will be released as the first Blu-Play game to demonstrate Blu-Play to both gamers and game-devs, hopefully breathing new life into BD-J development and resulting in a lot more homebrew games for these gaming consoles. I have written this post because I'd love to see more interest in Java homebrew game-development targeting these consoles. (As a Java coder, I also think it's kinda cool to "show off" Java in this way). BD-J is obviously limited compared to native stuff, but having provided music to indie game-developers for about a decade now, I have yet to see a homebrew game that couldn't have been made as a BD-J release. So what do you say? Any JavaME developers out there finding this intriguing?
  8. I'm going to need a few betatesters soon. Gregory has already had a go on his XB1. As a betatester you will need to be able to run the ISO on your console. If you have an XB1, then you just need a DVD burner, since XB1 accepts Blu-ray content from a DVD. If you have a PS3 or PS4 you will need a Blu-ray burner - unless you have a DECR model, in which case you can run the ISO from harddisk using multiMAN. The game itself has already been playtested back in 2008-2009, so you won't be doing playtesting. You will be doing "BD-J testing", which means "Checking everything runs fine on your gaming console". Your name/nick will be listed in end-credits under "BD-J TESTERS". Any volunteers with the necessary equipment?
  9. Well, testing if DECR will run Blu-ray off of DVD isn't a whole lot interesting, since you can already run off of harddisk. So why burn a disc when you can just copy to harddisk? It's more interesting to explore ways to get it running off of harddisk on a CFW PS3. Gregory has just tested a Blu-ray ISO burned to DVD on PS4 and XB1. The results: PS4 won't play it, but XB1 will. So at least it's easier for the XB1 users to play homebrew, since they can just burn to a DVD. As for PS3 and PS4, they need to burn a BD-R or BD-RE so far.
  10. Just a short status-update on this project. I gotta admit it's been a bigger challenge than expected, and quite surprisingly, the device that has proven to be the most difficult one to get things running on, is the PS3! This is very unexpected. I thought the PS3 would be the easiest device to develop for, while all other devices would be trickier. But it turns out it's the other way around! Things the PS3 doesn't like (and which doesn't make any sense), are stuff like appending a char array to a StringBuffer, or having several String operations in a single line. Code that runs fine on all other devices (including the PS4). I have no answer as to why it's like this on the PS3, but the rule to remember is: Write less complex code. Luckily I have a BD-RE for testing purposes. (I strongly recommend you get one. You can make several thousand burns on one of those when testing BD-J because you won't be using that much space). Unless of course you have a DECR, in which case you can just run your ISO directly off of harddisk. I don't have a DECR. I don't even have a PS3. The one I'm using for testing belongs to my mate, who's been kind enough to lend it to me for this project. More updates later.
  11. For discs, you don't use an AVCHD folder, but rather a BDMV folder. I suggest you start by downloading this: https://github.com/oliverlietz/bd-j Lots of useful tools there. This here is also helpful: Old BD-J mail correspondence. http://markmail.org/search/?q=[BD-J-DEV] For a blu-ray disc you need a blu-ray disc folder structure. AVCHD is something else. Take a look inside the Funky Fresh ISO and you will see what's needed. You can use that as a template, but you will need to make a few changes. The HDCookBook project at Github above contains the tools you need. Here's a short guide: Copy your JAR into the BDMV/JAR folder. Use the BDJO tool from HDCookBook to convert the BDMV/BDJO/00000.bdjo file into an XML file Edit the XML file to change Java class into your own. If you're using the minimal SDK, your class is probably org.homebrew.MyXlet. In order to use the Funky Fresh disc-template, you need to use the same applicationId and organizationId Use the BDJO tool from HDCookBook again to convert the XML back into 00000.bdjo All of this still only works if you're signing your Xlet with the same keystore Luis used, and I'm not sure he included that file in the zip, but if you're lucky, he used the keystore file included in the minimal SDK. If you still can't get it running, mail a zip to me, then I'll take a look and mail a zip back. EDIT: Also, when burning, remember to use UDF 2.5 filesystem. More info about that in the readme file of the Funky Fresh project.
  12. If it's possible to run BD-J homebrew from harddisk, then it's absolutely a bonus for the developer. But I don't think it should be the focus of the end-user. A blu-ray disc costs less than half a euro. If you wanna play a homebrew game, you can spend that on a disc. If you don't own a burner, then have a mate burn a copy for you.
  13. Regarding my idea of running BD-J homebrew off of USB by first booting from a bootdisc: As part of BD-Live. BD-J Xlets can download files and put them onto the "Binding Unit Data Area (BUDA)", and subsequently merge these files with the file-system of the disc, thus be able to update the content of the disc. (Well not really, as you obviously can't write to a disc. But the content would get added to the Virtual File System, and thus accessible as if they were on the disc). This is what I wanted to use. But rather than downloading files, you would manually put your BD-J homebrew onto the USB, and the bootdisc would then merge them. Theoretically possible - but sadly useless on the PS3/PS4 - because unlike other blu-ray players they don't use a USB storage device for BUDA, but rather stores everything internally - not easily accessible for the user. I wanted to add this functionality on the ISO with Ukko's Journey, but I don't see the point now. Because in order to access the BUDA dir, you need a jailbroken console. And as far as I understand, there's a big chance that a jailbroken console allows you to play a blu-ray disc folder structure from harddisk anyway. If this is true, you might as well just copy the whole structure onto HD, and run your homebrew like that. Currently waiting for users on another forum to get back to me with some test results. Everyone seems to agree that you can run disc-stuff off of harddisk. But I wanna see someone test if that also applies to blu-ray discs before believing it. :-) I think there's a chance it only applies to actual game-discs.
  14. Demonstrating Java homebrew on the PS3. Ukko's Journey was originally a cellphone game developed by LuBlu Entertainment in 2008-2009. (See www.ukkosjourney.com). In 2017 LuBlu Entertainment is porting the game to BD-J purely as a proof-of-concept project, demonstrating that homebrew for the PS3 + PS4 + Xbox One is possible with Java. Once this project is complete, the game should run on all 3 consoles - from the same disc! Here is a preview video showing the game running on a PS3.