Monthly archives: November, 2016

How to read and write to process memory using proc_rwmem

Credits(these go first):
Original authors: wskeu(for the reading part), wildcard (for the writing part)

* 1.76 console
* elf-loader
* ps4sdk
* the payload source
* a brain


1. Compile the payload. Specifically to what you want to patch, the size, etc. So, this:

/* set variables for reading and writing mem */
size_t dumphexsize = 0x200;
size_t dumpsize = 0x1; // size that you want to read
size_t writesize = 0x1; // size of the data you are overwriting
uint64_t base = start[0]; // use the number of the mapping you want to write to, starting with 0
size_t intoBase = 0x465FC9; // relative position of base

and this:

char *target = "SceShellCore";

2. Load elf-loader. Let it stabilize on stage 5. (To increase success rate, clear cookies, cache and history)
3. Load the payload. Specifically:

socat - TCP:my.ps4.ip:5052

socat -u FILE:path/to/rwmem TCP:my.ps4.ip:5053

4. This payload will take a while to listen to logs. Be patient. After a while it’ll show log output with the memory before and memory after.

Notes: this is process peek and poke (reading and writing to process memory) using proc_rwmem, which is more efficient than the old method.


Taihenkaku Beta 5 Released

Taihenkaku has just seen an update to Beta 5, bringing stability fixes to both the installer and Taihenkaku itself. As always the beta versions can be gotten by going to on your Vita.


[Tutorial] How to decrypt and dump Games (eboot,prx and sprx)

* ps4sdk precompiled
* elf loader precompiled or extreme-modding’s elf loader
* the payload source
* 1.76 console
* usb pendrive or external hdd (fat32 or exfat, exfat recommended)
* A preactivated online game or a purchased disc …

The Homebrew Channel is now Open Source



The homebrew channel is one of the most recognized names in the console modding community. It has been used by millions of people and has given us homebrew on both the Wii and the Wiiu via vWii. The wii is now 10 years old and the homebrew channel project has now made its way to the world of open source



Taken from hackmii: 

“Last weekend was the 10-year anniversary of the Nintendo Wii. We thought we’d dust off the blog with a little birthday present: the source code for The Homebrew Channel.

When we built HBC, we always wanted it to serve as a reference for what homebrew software should look like: good design, professional-looking, user friendly, stable, safe, and supporting features such as network connectivity. We hoped it would inspire other software to aspire to a similar level of quality. But we didn’t want it to become an instant base for quick hacks and mods and endless cheap variations, and we also didn’t think proliferation of installable “channels” on the Wii is a good idea: we still think it makes much more sense to have one entry point into the homebrew ecosystem, and then launch everything else from there (among other things, because it’s easy to brick a Wii by installing things into NAND). And, to be fair, the code is definitely not as pretty as what you get when running it.

However, the plan was always to eventually open source it. Bushing, in particular, always championed for this. This release is dedicated to him.

Keep in mind that, since this was never developed in public, you’ll probably find embarrassing things in the source code. We’ve kept it maintained over the various releases, and we’ve done some very minor cleanup to this release to bring it up to date with the latest version of the toolchain and remove “security” bits no longer relevant to an open source release, but other than that, what you see is what you get. This is the code that the millions of users of The Homebrew Channel are running on their consoles.


As a bonus, this code includes the fix for vWii aspect ratio on Wii U. The Title ID has been changed, so you can install it without clobbering your official Homebrew Channel (though telling them apart in the menu might be tricky!).”



While the wii may be old, and the wii u may be on its way out, the wii community still has a lot of life left in it. Out of all of my modded consoles I think I enjoy my modded wii u the most. Crazy that it has been 10 years since the original wii released and I look forward to seeing what the next 10 years brings to the modding community. You can find a link to the article on hackmii as well as a link to the git below


Awesome Fan made video for Majora’s Mask

No this is not a release and has nothing to do with nintendo directly but I came across this really cool CGI fan made video for Majora’s Mask. Nintendo likes to hit anyone using their property so there is a good possibility this video will disappear but I thought it was a cool tribute to one of the most underrated games in the Zelda franchise. Normally I do not post fan made video projects but this one was really good. Check it out in case Nintendo decides to have it taken down



PlayStation 4 Pro by Fosi

The world’s first Modded PlayStation 4 Pro is finish.


Exclusive on PS4 etreme Modding

How To Install PSP eCFW On Your 3.60 #HENkaku Enabled Vita

@BobbyBlunt has posted a tutorial/guide to help those of you with HENkaku enabled PS Vita/PSTV’s to get your favourite PSP games and homebrew running on your device, below is his video, followed by a quote from the videos description:






Developer The_Flow has released Adrenaline which is a PSP emulated CFW for Henkaku. You will need 3.60 to
run Henkaku in order to use this release. Use this at your own risk. Neither I nor the developers are responsible
for any possible risks.


You must use TaiHankaku beta:

Things you will need:
1.) A PS Vita or PSTV on 3.60 (No 3.61 or 3.63 will not work, no you can’t downgrade)
2.) A PSP demo or game installed on your Vita. There were warnings weeks ago that you would need this. (I used Petz Saddle Club Demo)
3.) The package located here:!8JRmTSDC!TgJXztwMF4…
4.) FTP Clinet on your PC (I use WINscp)

Both a revised written README as well as the original are included in the package

PSP ISO files go in ux0:/pspemu/ISO
PSP Homebrew goes in ux0:/pspemu/PSP/Game

The EFF does a lot for consumers of electronics devices. They help to ensure
that we have certain freedoms when it comes to our consumer elctronics 
you can donate to them at:

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Check out my Twitch.



Black Friday Deals 2016 #BlackFriday

Its that stupid time of the year where we make morons of ourselves and flock to the shops and get those cut price devices which have been lowered to the price they should be to begin with, but if you are like me and you aren’t a moron, you will get all the cheap shit online, because who the fuck really wants to go outside and breath all that horrid fresh air, below and partly via suggestion by @NeoSabin i will post various deals, some will be affiliated and some won’t, i will try and cover both USA and UK:



UK Deals














US Deals

LibiosuHax by dimok

Dimok at gbatemp released a few different things.


First something he aimed for those interesting in developing.


Now I wrote up some IOCTL commands to allow easy FSA access and to allow SVC syscalls, memcpy in and out, IOS kernel read and other usefull stuff from the PPC side. This is still in development and can be extended with more usefull commands. You can see all the changes on my iosuhax fork here:

Also a FS2Sd which allows you to dump your wiiu contents to your SD with more control over what,



I created a new application called FT2SD (File Tree 2 SD). This application is a file tree dumper to SD. It can dump several (currently) predefined paths directly to your SD card, like for example game disc content, updates, tickets, slc content, vWii content, mlc…Think of this tool as a very pimped ddd alternative. It might even miss some interessting paths but those can be added quite easy.
The application is currently only a console application but I think i will improve it later with a GX2 GUI and make a nice explorer tool out of it where the user can change paths and copy stuff back and forth.


And lastly a FTP2Wiiu that he warns could cause bricks if used improperly.


Now this tool is only for advanced users ONLY. This is an extension to the existing ftpiiu tool. It mounts all the paths listed in the FT2SD tool and offers them on the FTP. This includes SLC and MLC! You can also add files or remove files on the FTP which makes it quite dangerous if you do this on sysNAND. So therefore here is a fair warning:




Head over here to get pictures and the contents.


[Released] Adrenaline – PSP On PS Vita – #HENkaku – PS Vita

Adrenaline – PSP On PS Vita – #HENkaku

View File

Finally its here, you can now turn your PS Vita into a PSP, here is a quote from the source:






– About this release –
  I have decided to release Adrenaline earlier than planned since I’m going to have exams soon and
  therefore won’t have time to do anything for the scene. I will take a break until February
  and will return back to add the remaining features for Adrenaline. Wait, what is remaining?
  This release of Adrenaline does not have all features that I have been talking about.
  The reason therefore is that I want to have a stable v1 release first before adding more things.
  These features are not included yet:
  – 64MB RAM
  – PS1 games support
  – Ability to use ur0 as Memory Stick File System
  – Savestates
  Remember, those are only some small features, everything else is now available as I have promised!
  So yeah, you have read correctly: I’m going to take a break and won’t do anything for the PS Vita
  until FEBRUARY. Of course if there are major bugs in this release, I’m going to fix them.
  I hope that you understand and respect my decision. If not…then I don’t understand YOU ;)



– What is Adrenaline? –
  Adrenaline is a software that modifies the official PSP Emulator using taiHEN CFW framework
  to make it run a PSP 6.61 custom firmware. Thanks to the power of taiHEN, Adrenaline can
  inject custom code into the IPL which allows unsigned code to run at boottime.

– What does Adrenaline currently support? –
  Adrenaline has got most of the features that a real PSP with CFW has got:
  – XMB
  – Homebrews
  – Plugins
  – VshMenu, Recovery menu
  – And more ;)


– What are the differences between Adrenaline and TN-V? –
  – Ability to take screenshots using PS + START
  – Ability to use the PS button as HOME button
  – Ability to use a custom graphics filter
  – No file system limitation by using a custom msfs.