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    HOW TO | Create PS2 PKG Files for PS4 (PS2 Classics)

    By zapptheman,
    Hi guys.   Here is a new tutorial showing you how to use @TheDarkprogramer's fancy new tool to make your life much easier.    He has done well with his documentation thus far so i will be quoting some of if below, please feel free to watch my tutorial, alternatively, if you would rather have a written step by step process, please scroll past the video for the written tut!   Video:     Written Tut:   Step 1: Download the latest version of the tool from here. Step 2: Obtain Photoshopping software (recommended) or use paint if you have the patience. Step 3: Obtain an ISO or Rip one from one of your old PS2 games. (You can use Power ISO for this). Step 4: Find some background images for the PS4 homescreen and for the game icon. Step 5: Resize your Icon to 512 x 512 pixels. Step 6: Resize your background to 1920 x 1080 pixels. Step 7: Open the PS2 Classic GUI Tool and select your ISO file by clicking the box with the 3 dots next to the "PS2 ISO" Textbox. Step 8: Change your content ID to whatever you want (Must be in format TTTTNNNNN -- T = Text -- N = Number), would recommend making it the PS2 ID which is displayed above the Content ID Box to the right. Step 9: Make the Title whatever you want  Step 10: Right click on the background and icon section to change them. Step 11: Click the "Create PS2 Classic" button Step 12: Profit? Step 13: You can now install your PKG file on your PS4 and it should run like a charm, just make sure to check the compatibility list to make sure your game does not have issues.    NOTE: If you ever need to unpack your PKG file, the password is currently set to: ng8II8vax3iXZU7sfI3ugo8XlebJ731o   I will update this if anything changes in future, @TheDarkprogramerwill likely change the passcode to 32 "0's" in the near future so stay tuned!   Credits to:   TheDarkProgramer Flatz cfwprophet zecoxao
    And everyone else involved in bits of this process along the way! Thank you to everyone out there sharing things for this community and making it what it is.   image:

    Elder Scrolls Morrowind Coming To Xbox One

    By GregoryRasputin,
    The very first time i played Morrowind was on the original Xbox, i played that game for months, it is by far my favourite Elder Scrolls game, i have bought it about four times since the Xbox days on PC and it is coming back to the Xbox via the Xbox One's backward compatibility feature, there are 18 other games also coming to the Xbox One, but Morrowind is my favourite:   Source

    Video Guide To Hacking PS4's On Firmware 4.55

    By GregoryRasputin,
    Here is a video guide by @SeanPabloTorres on how to easily hack your PS4:    

    [Update] PS2 Classics GUI v1.0.0.6

    By TheDarkprogramer,
    Hey guys as promised on twitter here is V1.0  I have added  Mutliple iso support and the icom replace works as well as converts the size and 24bit color Please make sure to read the readme      https://github.com/xXxTheDarkprogramerxXx/PS3Tools/releases/tag/PS2.1.0   Enjoy   EDIT:   Hi Guys 

    i have updated my application added some small bug fixes and added better support for multi iso's 

    enjoy the new settings and boot logo 

    Application will auto update when you start the application  

    NES and Sega Emulators Released For 4.55

    By GregoryRasputin,
    Somebody, someone, or something has released SNES and Sega Emulators for PS4 owners using 4.55 KExploit:      

    Sony Want You To Choose The Data They Take From Your PS4

    By GregoryRasputin,
    Because of a tweet by @Zer0xFF i decided to update my PS4 to firmware 5.53 to see if the Webkit Exploit still worked, after the update was installed, i was greeted with this message:     If you want to change the setting at any stage, you can find it here:     In regards to the Webkit Exploit, after many, many, many refreshes i gave up, so i cannot tell if it is patched or not.

    hactool by SciresM

    By TheZander,
    ScireSm of the Nintendo Switch hacking group ReSwitch released a tool that allows the user to decrypt files dumped from a Nintendo Switch console.    a blurb from the github:      You'll need those all important console keys, which I don't know if there is a convenient public way of dumping them yourself from your own Switch.      Source: https://github.com/SciresM/hactool      Also sidenote a GBATempt member SimonMKWii created a simple GUI for the program found here: https://gbatemp.net/threads/release-hactoolgui-a-very-simple-gui-for-hactool.499526/   however the original creators comments on GUI are such:  But ultimately isn't trying to stop the guy from maintaining it by giving this leeway:    Thus helping him make it better, so I think it's fine software to use if you are into it. Also when you open it up it says whether it's up to date or not which is a neat feature. 

    Modchip POC BY ktempkin

    By TheZander,
    Earlier today Switch hacker ktemkin posted this video of a chip homemade to launch the custom boot sequence.  https://twitter.com/ktemkin/status/983623130026422273     Which is cool news for anyone enthusiastic about modding their consoles themselves. The tweet also states it's an affordable chip made out of maker parts. Which I think is like hobby shop type of things. Also note that it isn't mandatory and there will be chip-less ways of achieving a similar effect but who doesn't like soldering stuff?  

    @NanospeedGamer Beta Tests @LightningMods_ Future PS4 Homebrew

    By GregoryRasputin,
    Anyone who has ever been on Discord has seen @LightningMods_ post images of his upcoming Homebrew which has a File browser amongst many other things, today he let Spanish YouTuber NanospeedGamer test the app for here, below is the video:      

    XENON 4.82 / 3.55

    By SirSonnif,
    Hey guys ^^ So I am just starting up and a while ago at my facebook page and twitter I was talking about making a CFW of my own, which included Rogero patches and Gameboot, to which I have done! And are currently at very early stages waiting to be updated / customised etc (3.55 is still to be tested as I haven't had any time to really downgrade etc as I am on Rebug 4.82 dex / always way to much project work for college lol) and 4.82 0.01 is currently tested! :) Working I went from 4.81.2 rebug to Xenon 4.82 and back without an issue, Install pkgs worked fine and I think there was no issues (Possibly with mounting as I forgot to take Multiman out of dex/cobra mode when I installed lol, if anyone can help with cobra /ps3/ps2 support that would be much appreciated) Any idea's or suggestions are appreciated as this is technically me learning but I am quite adaptive! ^^ =========================================================== 4.82 Beta Tested on CHECH-2103a - Rebug 4.81.2 > Xenon 4.82 installs fine from XMB - Comgenies worked fine. Multiman didnt run think possibly due to having it converted to MMcm cobra edition previously forgot to tweak back!any suggestions on if it would work or how to get mounting enabled (including ps2) would be amazing! ^^ Installed back to 4.81.2 from hdd perfectly from XMB Will be working on customisation / further updates soon after I upload it elsewhere and get it around a bit and more feedback on it! (Its a bit bland atm as its early beta I didnt want to rush to ahead just get a simple cfw working) =========================================================== =========================================================== If anyone wants to test them for me you're more than welcome to pm the Fb page to let me know how it works! Or my twitter at @SirSonnif Soon I will update the FW and update the changelogs and info and such but right now its in beta stage as I just got into this side of coding and I'm already pretty choked up with ps1light / prodg etc and now the ps4 sdks hahaha! (YEAH I will be working on Ps4 at somepoint. I hope early enough to find something substantial for the scene before it is completaly pwned! XD) =========================================================== Here are the features on both firmwares for Playstation 3 3.55 0.01 - 3.55 base ofw Patch LV0 LDRS to disable ECDSA checks in ALL LV0-loaders Patch LV0 appldr to disable lv2 memory protection patch LV1 to to allow mapping of any memory area (needed for LV2 Poke) LV2 to add LV1 Peek&poke syscalls LV2 Peek&poke syscalls Misc rogero patches hermes payload SC8 /app_home/redirection & embedded appmount Patch SPU PKG verifier to disable ECSDA check Patch SPP verifier to disable ECDSA check Patch SPU token processor to disable ECDSA checl VSH patched with rogero patches Patched to allow installation / running of unsigned/Debug packages Renabled Gameboot sound and animation on 3.00+ =========================================================== 4.82 V0.1a - Xenon Firmware Tested on CHECH2103A on 4.81.2 Rebug, qa toggled / Patched with @esc0rtd3w's 4.82 Nor webkit exploit v1! Not hardware flashed. downgraded to 3.55 previously and QA toggled back up. PATCH: XMB - Miscellaneous --> Add "Install Package Files" icon to the XMB Game Category --> Add "/app_home" icon to the XMB Game Category (its at the top of xmb game / debug settings requires button combo under settings like older fws) LV0: --> Patch LV0 LDRS to disable ECDSA checks in ALL LV0-loaders LV0: --> Patch LV0 appldr to disable lv2 memory protection LV1: --> Patch LV1 for peek/poke support (unused lv1 calls 182 and 183) LV1: --> Patch LV1 to allow mapping of any memory area (Needed for LV2 Poke) LV1: --> Patch LV1 to remove LV2 protection LV1: --> Patch LV1 to disable CoreOS Hash check. Product mode always on (downgrader) LV2: --> Patch LV2 to add LV1 Peek&Poke system calls (LV1 peek/poke patch necessary) LV2: --> Patch LV2 to add Peek&Poke system calls LV2: --> Patch LV2 with misc ROGERO patches LV2: --> Patch LV2 to implement hermes payload SC8 /app_home/ redirection & embedded app mount ISO: --> Patch SPU PKG Verifier to disable ECDSA check for spkg files (spu_pkg_rvk_verifier.self) ISO: --> Patch SPP Verifier to disable ECDSA check (spp_verifier.self) ISO: --> Patch SPU Token Processor to disable ECDSA check (spu_token_processor.self) Patch advanced Remote Play Patch premo modules to enable Remote Play Patch game_ext_plugin module to enable Remote Play PATCH: Patch translations- fix typos, change strings, replace languages Fix a typo in the Italian localization of the sysconf plugin Patch VSH - Miscellaneous --> Patch VSH with ROGERO patches --> Patch to allow running of unsigned applications Remove CINAVIA Copy Protection on HDD Content Re-enable GAMEBOOT sound and animation on 3.00+ MFW Patch game_ext_plugin.sprx to re-enable gameboot Enable FSELFs on CEX Patch self(s) to enable FSELFs on CEX =========================================================== Link to download the Firmwarez; XenonDrive ;) google drive / changelogs etc included and full output log from creation for any devs that wanna lend a hand or take a look for yourself! ^^ These firmwares are currently at beta 0.1 and therefore any underlying issues (to which I found none and will be mentioned above) should be related to me instantly. This is pretty much a base CFW atm, I was just making sure it was built and patched correctly an in working order. Afterwhich is when porting and adaptation shall come in to place! (Thus why im looking into the sdks, See if their are any major differences I can make or learn as I am new to this side of coding! =========================================================== Make sure console is QA toggled for smoothest and safest install experiance! Descretion is advised this is not fully tested as of yet! ============================== TESTS: 4.82 - #1- initial install and install / boot comgenie. Gameboot enabled. Cobra/something alike support help? 3.55; currently untested ;-; =============================  

Portal by DevFuse · Based on IP.Board Portal by IPS