The Vita Homebrew Browser

Okay guys so i usually don’t post about psvita or pstv as i don’t have one and i’m usually the tutorial guy but this piece of software caught my eyes.


The Vita Homebrew Browser allows you to browse through a list of most (if not all) homebrew currently public for the psVita/TV.

Another great aspect of this software is that it not only lets you browse, but once you find a homebrew that interests you, you can download and install it directly from the vita :tw_astonished: “it’s like having your cake and being able to eat it too!!”


All jokes aside, this homebrew makes things very easy for those who don’t have access to a computer to download files or who simply don’t know what homebrew is out there and would like to have a snoop through the database for something interesting. 



This homebrew was one of the late entry’s to the Gekihen contest and therefore can be found/downloaded on the site: http://gekihen.customprotocol.com/en/project/Vita-Homebrew-Browser


Any problems or bugs can be reported to the DEV “Devnoname120”, as i may not be able to answer or help with some issues you may or may not find with the homebrew.


Remember guys, enjoy and peace out!




image: Gekihen Page



Visit the forum for more help:
The Vita Homebrew Browser


[Tutorial] How to setup PSFS Drive as root (/) instead of /data/

First of all, a note. this is for testkit and devkit consoles ONLY!
We are working on a way to bring debug functionality to retail consoles, but it might take a while.

These are the patches:

*(uint16_t *)0xFFFFFFFF82607E56 = 0x9090;     //retail - testkit (doesn't work on retail yet, but offsets are the same)
*(uint16_t *)0xFFFFFFFF82607E71 = 0x9090;     //retail - testkit (doesn't work on retail yet, but offsets are the same)

*(uint16_t *)0xFFFFFFFF825FCFE6 = 0x9090;     //devkit
*(uint16_t *)0xFFFFFFFF825FD001 = 0x9090;     //devkit

Due to the nature of devkits, only hitodama’s payloads work on them, so i’ll provide one payload for CTurt (for testkit) and one for hito (for devkit)
testkit payload
devkit payload


Since people should already know by detail how to send these payloads i won’t go through much detail.
Testkit payload follows the CTurt procedure.
Devkit payload follows the Hitodama procedure.

The end result will be this:

Good luck!
If you do not feel confident on trying the payloads, just implement those patches yourself in your own custom payload :)

PS: Even though it’s in the tags, credits to zil0g80 and @wildcard for the sauces and patches :D

Visit the forum for more help:
[Tutorial] How to setup PSFS Drive as root (/) instead of /data/


Guys I Miss You – Where Are You :(

So time flies when you are busy and its is easily to get distracted with having to deal with server crap and posting news, but you guys the members are always in my mind, the loyal ones and the ones i have known for a long time especially, i have noticed a few of you do not visit anymore, some of you haven’t even visited in over a year, if you are fed up with me and cant be bothered visiting anymore that’s cool, as long as you are all well, safe and healthy that is all i care about, so here is a list of people i miss in no particular order:

















































@Persian McLovin





@General Plot


That is a list of some people i miss around here, i do miss others from the old days at PS3HaX too, be great if you could pop on to say you are doing ok.












Visit the forum for more help:
Guys I Miss You – Where Are You 🙁


GekiHEN contest finishes + All Homebrews submitted.

The GekiHEN contest is almost over, for real this time. I’m sure you know the competition should’ve originally ended in january 2017, but after talking to the developers who had already submitted a homebrew, they extended the competition to March 19.




Here’s an overview of all submission till now:











Visit the forum for more help:
GekiHEN contest finishes + All Homebrews submitted.


Designer Acemad wins the VitaShell Theme competition.

A lot of designers (and fans) have submitted a personal VitaShell Theme for the official VitaShell Theme competition hosted by TheFloW.  

With the release of VitaShell 1.60, the developer announced that @Nzaki0716 has chosen Electron by @Acemad_ as the winner theme. Not only did Acemad make Electron, he also made a bunch of other themes, which you can download in his online vault: http://acemad.ga/



Electron wasn’t the only submission and there where multiple great themes, but it’s a deserved winner! Electron also becomes a part of VitaShell, as it will be implemented in every future version.


How to set Electron as your main VitaShell Theme:

  • Download and install VitaShell 1.60 (+)
  • Start VitaShell and press Start (Option) button
  • Under Main Settings, select Theme by pressing X
  • Keep pressing X until Electron shows up.
  • Restart VitaShell




Visit the forum for more help:
Designer Acemad wins the VitaShell Theme competition.


PlayStation Now will add PS4 Game Streaming



PlayStation Now members can currently enjoy up to 480 PlayStation 3 games, but Sony is planning on adding some PlayStation 4 games to the library. 

This means Windows PC gamers will be able to play PS4 games, without having to buy the actual console. I wonder if Sony would risk to stream PS4 Exclusives.


Sony is currently testing the new feature as a closed beta, when it will be released and which games will be featured is yet unknown.



Visit the forum for more help:
PlayStation Now will add PS4 Game Streaming


[Released] Ark Fast For 3.60 v2 – PS Vita

Ark Fast For 3.60 v2

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The ONELua Team have updated their n00b friendly application that installs ark on your PS Vita, here is some information:






This simple app, created by ONELua Team, gives you the opportunity to install ARK-2 on a previously installed PSP game in a really fast
and easy way using henkaku.

This homebrew packs a special extra, since the probabilities of many users having the Hal-21 (NPEZ00260) mini already installed
on their PSVitas to have Adrenaline, ARK fast will get that game cloned for you, yes, a cloned bubble so you can use it to install ARK-2

Just in case you have no PSP games installed, the game Hal-21 (NPEZ00260) is included with the option to install it,
thanks to Celesteblue and BaltazarRegalado for the required files.



  • Now the MINI game to install is the HAL21 (Thanks to BaltazarRegalado).
  • The clones created are of the form CNPEZXXX (Where X are possible clones).
  • Now the available space is shown in ux0: (minimum is 80MB).
  • Updated OneMenu vFinal in ARK-2
  • Fix minor bugs and update multiple messages on screen.




Visit the forum for more help:
[Released] Ark Fast For 3.60 v2 – PS Vita


[Released] Theme Manager Ex – PS Vita

Theme Manager Ex

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Installing your very ow custom themes has never been easier, thanks to Theme Manager Ex by kylon, here are some features:





* Manage your themes
* Apply and unset Official themes
* Apply and unset Custom themes
* Supports Extended Themes


Visit the forum for more help:
[Released] Theme Manager Ex – PS Vita


Project Scorpio



So project Scorpio has gotten his own product page:




It will be the most powerfull console ever released with:

  • 6 teraflops of graphical processing power
  • True 4K gaming
  • 320GB per second memory bandwith
  • 8 CPU cores


All Xbox One games and accessories are compatible.


‘Holiday 2017’

This is written on the page and implies that the console will be released by the end of 2017.

Visit the forum for more help:
Project Scorpio


[Tutorial] How to mount crypt partitions

First, as always, the credits(included in README):

nmount ps4 payload
developed by wildcard

Thanks to Zer0xFF(@Zer0xFF) for ps4sdk.mk linker flags,
and BigBoss(@psxdev) for directory printing from ps4link!

In order to compile for nmount you need to add 2 flags to /ps4sdk/make/ps4sdk.mk

Replace this line:
LinkerFlags = -O3 -Wall -m64 $(LibraryPath) $(Debug)

With this line:
LinkerFlags = -O3 -Wall -m64 $(LibraryPath) $(Debug) -lPs4SystemCall_stub -lPs4SystemCallAdaptive_stub


Now, for the tutorial!

-> PS4 in 1.76

-> Hitodama’s PS4SDK
-> nmount payload

-> elf loader or extreme-modding’s elf loader
-> the table (included in payload):

Partition mounting table

    Partition    |   Directory    |  fstype   |  mount flag

    md0              /               msdosfs?    MNT_UPDATE
    da0x0.crypt      /preinst        msdosfs     MNT_UPDATE     
    da0x1.crypt      /preinst2       msdosfs     MNT_UPDATE     
    da0x2.crypt      ????????             
    da0x3.crypt      /eap_vsh        msdosfs     MNT_FORCE     
    da0x4.crypt      /system         msdosfs     MNT_UPDATE     
    da0x4b.crypt     ???????             
    da0x5.crypt      /system_ex      msdosfs     MNT_UPDATE     
    da0x5b.crypt     some exfat?     exfat?         
    da0x6.crypt      ??????             
    da0x6x0.crypt    ??????             
    da0x6x1.crypt    SCE EVENT             
    da0x6x2.crypt    SCE EVENT             
    da0x8.crypt      ??????             
    da0x9.crypt      /system_data    msdosfs     MNT_FORCE     
    da0x12.crypt     /update         msdosfs     MNT_UPDATE     
    da0x13.crypt     /user           ufs         MNT_FORCE     
    da0x14.crypt     /eap_user       msdosfs     MNT_FORCE     
    da0x15.crypt     ????       
    /user/data       /data           nullfs      MNT_FORCE

-> Information about the mount fs type(also included in source)


0. Specify your options in the payload source. fstype is the type of fs you wish your partition to have. some are not valid and will return an error. check table for more information. fspath is the path where you want to mount your partition. finally, from is the location of your crypt partition.
1. Compile the payload. Make sure the flags on your ps4sdk are properly set! (check readme or this post for more information).
2. Load elf loader.
3. Let it stabilize on stage 5.
4. Start the listener and run the payload:

socat - TCP:my.ps4.ip:5052
socat -u FILE:path/to/nmount TCP:my.ps4.ip:5053

Where my.ps4.ip is your local ps4 ip and path/to/nmount is the absolute or relative path to mounting payload
5. You should have your crypt partition mounted.

PS: This does exactly the same thing as tomtomdu’s partition remounter! Be very careful when using this payload! you may softbrick or even brick your device!

Visit the forum for more help:
[Tutorial] How to mount crypt partitions