Cheat Devices Coming To PS4

Back in the PS1 days i had a couple of cheat devices, they were hardware that slotted into the back of the console and looked cool, they were a bit pricey, but i was young and dumb and still getting pocket money, so i hadn’t learned about how unscrupulous some of these companies are, i am not saying that is what the companies behind these devices are, but such devices can have open source free alternatives, so on to the devices in question:


Cyber Save Editor

  • The save editor is a personal computer application that can change save data of game for PS 4 to a wonderful state such as “possession gold MAX” “status MAX”. By entering something like a “patch code” like a password, you can register additional contents that can be changed.
  • This product can be used for save data created with PS4 main unit logged in with PSN (Playstation Network) ID.
  • Please use the purchaser’s own PSN ID to use for logging in PS4 main unit.

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[Tutorial] How To Enable More Logs On Your Retail PS4 Console



Credits to:
z80 (https://twitter.com/ZiL0G80 ) for finding the patches to enable more UART | /dev/klog logs on his console

You will need:
*Retail Payload
* elfldr/extreme-modding.de playground’s elf loader
* UART Soldering Skills / FTP Server (to grab logs from /dev/klog)

* Ps4 on 1.76

* Fire up your own elfldr or extreme-modding.de one (it needs to go all the way to step 5 without out of memory!)
* Listen to the payload:

socat - TCP:my.ps4.ip:5052

* Send the payload:

socat -u FILE:path/to/mempatch_retail.elf TCP:my.ps4.ip:5053

* Launch a game or a system app
* [Extra UART] If you have UART connected, listen to the logs while the game or app is being loaded
* [Extra klog] If you’re not a soldering guy, just grab the content from


On your ftp root server.
WARNING! Logs will delete themselves once every a couple of minutes or so!
* You should have some extra logs.


For Help Please Click This Link To Be Taken To The Thread On PlayStationHaX Forums


Suitable External HDD’s For Use With Games On PS4

Last week i wrote this article which gives the details of the upcoming PS4 Firmware that is at the moment in Beta stages, one of the most popular features is the ability to use External HDD‘s for storage of games, you can use up to a whopping 8TB for games, which is awesome.



Image via


One tester found out that you can only have one HDD per device, but that is no big deal, are you really going to fill up a complete 8TB?, another tester found that you could share that one HDD amongst other PS4‘s connected to your PSN account.


Now which HDD‘s would be best to use?

Well one would assumes that you need at a minimum a USB 3 HDD and if it was SDD that would be a bonus, also the HDD should be self powered and i would suggest staying away from portable HDD‘s, even on the Pro, below i have compiled a list of suitable devices, of course they are not all tested on the PS4, but there is no reason they should not work, the links of course are affiliated links:



USB 3.0 HDD‘s

All these devices are self powerd, which means you plug them into an electric socket and they don’t rely on the PS4 powering them.

Seagate Expansion 2 TB USB 3.0 Desktop 3.5 inch External Hard Drive – £72.99 – This also comes in 3, 4 and 5TB

WD 2TB Elements Desktop External Hard Drive – USB 3.0 – £74.99  – This also comes in 3, 4 and 5TB

WD 2TB My Book Desktop External Hard Drive – USB 3.0 – £118.02  – This also comes in 3, 4, 6 and 8TB

Buffalo HD-LX2.0TU3-EU 2TB DriveStation Velocity USB 3.0 – £77.59  – This also comes in 3, 4 and 6TB

Verbatim 47672 2TB Store n Save USB 3.0 – £88.64  – This also comes in 3 and 4TB



Finding a self powered USB SSD is hard or very expensive, USB powered are equally as expensive, for example:

LaCie Rugged SSD 1TB Thunderbolt & USB 3.0 Portable 2.5 inch External SSD – £578.82

To be honest there is no real reason to buy an external SSD, you could just install an internal one and it would be cheaper.



This is probably the cheapest and more fun way, of course you will be left with some ugly cables and a naked HDD lying about, but they could be hid or decorated in a way that they do not look so bad.

UGREEN USB to Sata Adapter – £15.99 – Connect your 3.5″ HDD or 2.5″ HDD/SSD, plug into mains, then plug into USB port.

WANLONGXIN WLX-393U3 USB 3.0 TO 3.5 Inch SATA I/ II/ III Aluminum Hard Drive Enclosure Case with Cooling Fan – £22.99 – This is a complete enclosure and it comes with the added bonus of a fan, so will keep your HDD cool.

Startech eSATA or USB 3.0 External Docking Station – £43.98 – This is is different than the above enclosure, with this you can easily swap HDD‘s and use it on other devices such as Xbox One, Wii U and PC, also takes 2.5″ HDD‘s and has a fan.

2TB 3.5″ Sata Internal Desktop HDD‘s – ranging from £39.99 to £291.00











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[Released] [Vita] New EasyInstaller for Adrenaline


Vita Developer @freakler94 has released a new *Fixed* version of EasyInstaller for Adrenaline with a few New Features

freakler94 said 

and there are a couple of new features as well. Also including @CelesteBlue123’s content installer if needed. Please let me know everyone..



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(Released) NORway v0.8


Developer @judges Has updated his NORway Program to version v0.8  for Teensy++ 2.0 it does some flashing patterns in the external led :P

master.zip (0.8) Added light show for “sandungas” 😛 8 hours ago

Change Log

Sandungas Said

there is a new version of norway with new functions added to control an external led connected to B7 pad on the teensy board

For More Info about the LEDS

New PlayStation Games Next Week


New PS4 Games releasing next week on the 14th courtesy of Ryan Clements // Senior Specialist, SIEA Social Media via “The Drop” Including For Honor


New PSN Games next week (staring but not limited to the 14th)

  • ACA NeoGeo Neo Turf Masters – PS4 — Digital (Out 2/16)
    Battle Islands: Commanders – PS4 — Digital
  • Bridge Constructor – PS Vita — Digital (Cross Buy)
  • Flywrench – PS4 — Digital
  • For Honor – PS4 — Digital, Retail
  • iO – PS4, PS Vita — Digital (Cross Buy)
  • Monster Loves You! – PS4 — Digital
  • MX Nitro – PS4 — Digital
  • Ride 2 – PS4 — Digital, Retail
  • Semispheres – PS4 — Digital
  • Sky Ride PS4 — Digital (Out 2/15)
  • Sniper Elite 4 – PS4 — Digital, Retail
  • Starry Nights Helix – PS4 — Digital (Out 2/16)
  • Toy Odyssey: The Lost and Found – PS4 — Digital
  • Vertical Drop Heroes HD – PS4, PS Vita — Digital (Cross Buy)


  • Tina Guo – Game
  • On Rag N Bone Man –
  • Human Rationale – Vessels


  • Moonlight
  • Doctor Strange (plus bonus features)
  • Allied


  • The Walking Dead- February 12 at 9/8c (AMC)
  • Humans- February 13 at 10/9c (AMC)
  • Planet Earth II- February 18 at 9/8c (BBC America)



An introduction to gamers: What is Blu-Play?

What is Blu-Play?

In short, Blu-Play is a term used by the homebrew community of game-developers to categorise “Small-scale homebrew games for your Playstation 3, Playstation 4 or Xbox One game console”. And we’re not talking 3 different versions. No, the same single disc will run on all 3 consoles.

In contrast to big expensive mainstream full-blown 3D games released by big famous game-companies, Blu-Play games are typically much smaller cosy 2D games developed by a single individual, or a small group of enthusiastic hobbyists.

Blu-Play games will mostly be completely free to download and play, but in time we expect developers to start asking for a low price for their games.

The technology used to create Blu-Play games has been around since 2003. It’s called Blu-ray Disc Java, often referred to as JavaME BD-J. All Blu-ray players runs BD-J as part of the Blu-ray specification, which in turn means that PS3, PS4 and XB1 all runs Java games simply because they all feature a Blu-ray player. The whole idea with BD-J was to offer games (among other things) on Blu-ray players.

In other words: Your console was designed for this.

How do I run Blu-Play games?

The first step is to download the ISO file. An ISO file is an image of a disc. Once you have the ISO, you can play the game on various platforms in various ways:

  • Xbox One: Burn the ISO file onto a DVD or BD-R or BD-RE. (Requires a DVD burner or a Blu-ray burner)
  • Playstation: Burn the ISO file onto a BD-R or BD-RE. (Requires a Blu-ray burner).
    (If you have a PS3 DECR you can run the ISO from harddisk though)
  • PC: Load the ISO file into a software media player that supports BD-J. For Windows such a player could be PowerDVD from Cyberlink.
    (VLC is also getting BD-J support these days. One of the nightly builds might work…).
  • Blu-ray players: Although Blu-Play is focusing on the gaming-consoles, the games should theoretically also run on any standard Blu-ray player. (Just don’t expect any stunning framerates). Most of these players requires that you burn the ISO onto a BD-R or BD-RE, but some of them (mostly Samsung players) also accepts a DVD.
  • Other options: Dune HD Smart D1 / Popcorn Hour C200 / Popcorn Hour C300 lets you play the ISO from harddisk.


Source: http://www.blu-play.com

For Help Please Click This Link To Be Taken To The Thread On PlayStationHaX Forums


Blu-Play: An introduction to developers

Imagine being able to create a game that you can run on both the Playstation 3, Playstation 4 and Xbox One, using the exact same source and the exact same disc – without requiring your players to do any trickery such as jailbreaking or modifying their consoles. And also without having to go through a voting or approval process in order to publish your game. Sounds a little bit too far fetched, doesn’t it? Yes it does – but it’s actually true!


Wott?!?! How?! How is this possible???”, you might ask.


It’s very simple: Use JavaME!


All of those 3 gaming consoles features a Blu-ray player, and Blu-ray players has been able to run Java ever since the very first one was released back in April 2003. Being able to run Java is a requirement of the Blu-ray specification. It’s called “Blu-ray Disc Java” and is abbreviated “BD-J”.
While this technology is mostly used to code cool menu interfaces for Blu-ray movies, it was also designed to be used for gamesand is therefor quite capable as a game-platform.
Unfortunately BD-J never really caught on as a game-platform though. Only two titles were ever created as pure BD-J games (as far as I know): “Dragon’s Lair” and “Space Ace”.
The list of supplemental BD-J games for Blu-ray movies is also rather short. “Bolt” had “Bolt’s Be-Awesome Mission”. “Ratatouille” had “Gusteau’s Gourmet Game”. “Pirates of the Caribbean” had “Liar’s Game”. While those games are all great examples of what you can do with BD-J, it’s just a very short list, isn’t it?


There was a lot of developer interest in BD-J back in 2008-2010, but it seemed to die suddenly for unknown reasons. Forums got archived and a lot of the links you can find are dead now.

So I think it’s safe to say that BD-J never became a hit, neither with game-developers nor with the gamers. And having personally tried playing “Bolt’s Be-Awesome Mission”, I am convinced that the main reason for this failure has everything to do with the games being targeted movie-watchers rather than gamers. Because movie-watchers use a normal Blu-ray player, which means lousy remote controls instead of an actual gamepad, and that makes the games very difficult to play. It would probably have helped a bit if the controls in the games had been re-definable, so that a gamepad could have been used instead, but no such luck.


Since the PS3, PS4 and XB1 all feature a Blu-ray player, developers could easily choose to target these platforms instead of standard Blu-ray players, and thus eliminate the downside of the remote control. As a bonus, we also get a much faster CPU on these consoles. Adding those things up, we end up with a rather wide target group of gamers, fast platforms, good controls, plenty of features, in short; everything you need to create a good homebrew game.


Considering how long these gaming-consoles has been on the market though, you must be wondering why then haven’t we ever heard of any homebrew BD-J games. And that is indeed a good question. I think it’s mainly because of two issues:


1) The 1st problem is that there’s still a widely accepted misconception about BD-J that you can’t really do anything with it. During my research, I’ve stumbled across statements like: “You can’t use audio” and “You can only use 2 action buttons on the PS3 gamepad“, and “There’s no button-hold functionality“. But there’s just no truth to any of those statements. Also, when I mention BD-J on various forums and chatrooms, I’m often met with “Why would anyone wanna do BD-J dev? You can’t do anything with it!“. And I very much disagree with that.


2) The 2nd problem is that BD-J games never had any branding of its own. Something to set apart BD-J games from the rest of the content on the Blu-ray disc. Or just something to emphasize that the disc contained a game for this platform. Instead, BD-J games were kind of hidden in plain sight. Nothing on the “Dragon’s Lair” disc or cover indicated anything about the technology that was used. It just said “Dragon’s Lair (Blu-ray) For PS3” – which kinda indirectly says “Nothing to see here folks, move along”.
This “secrecy” also appears to have had another stupid consequence: A surprisingly big group of people today are convinced that BD-J is all about hacking and exploits – and any attempt at explaining real world facts to this group just fails. So the misconception about BD-J is somewhat of a multidimensional entanglement, all inevitably resulting in a complete lack of interest with both game-devs and gamers.


To address the 1st problem, I will release a simple proof-of-concept game soon called “Ukko’s Journey”, to demonstrate that it’s absolutely possible to create a decent homebrew game with BD-J with lots of various functionality, and run it on all three gaming consoles using the same ISO/disc. Xbox One owners can simply burn the ISO onto a DVD. PS3/PS4 owners need to use a BD-R though.
The game will demonstrate 50+ fps on all 3 consoles, ingame music + sound-effects, remembering settings between disc-ejects, 11 buttons on the gamepad usable, internet uploads/downloads of highscores to UkkosJourney.com, and finally; installing the JavaME MIDP version of the game onto your JavaME enabled phone from the disc via Wi-Fi.
That ought to be a decent first demonstration.


To address the 2nd problem, I think it’s pretty clear, that if BD-J homebrew is to become interesting for both game-devs and gamers, then it needs a new label and logo. So I have gone ahead and invented a clever one (if I should say so myself): “Blu-Play“.
I trust I don’t have to explain it to anyone? This label should be described as “Small-scale homebrew games you can play on PS3+PS4+XB1 out-of-the-box” by news-writers.

“Ukko’s Journey” will be released as the first Blu-Play game to demonstrate Blu-Play to both gamers and game-devs, hopefully breathing new life into BD-J development and resulting in a lot more homebrew games for these gaming consoles.


I have written this post because I’d love to see more interest in Java homebrew game-development targeting these consoles. (As a Java coder, I also think it’s kinda cool to “show off” Java in this way). BD-J is obviously limited compared to native stuff, but having provided music to indie game-developers for about a decade now, I have yet to see a homebrew game that couldn’t have been made as a BD-J release.


So what do you say? Any JavaME developers out there finding this intriguing?

For Help Please Click This Link To Be Taken To The Thread On PlayStationHaX Forums