So Games Saves Can Be Deleted Via SharePlay

Gamereactor posted an article a few days ago, in which they talk about trying out SharePlay and the ability to delete their friends in game saves, here is a quote from the source:

SharePlay

But as the feature is essentially the equivalent of giving someone else the controller – there is also potential disasters lurking for those who trust untrustworthy friends with their games. We managed to delete save files off eachother’s PlayStation 4 units (in-game), and while you won’t be able to access a friend’s console menus there’s enough damage that can be done in a few seconds.

Source

Via

Visit PlayStationHaX Forum To Discuss This Story Here :: So Games Saves Can Be Deleted Via SharePlay

Sony Looking For Someone To Work With Microsoft DRM

Back in 2011 Sony licensed Microsofts DRM PlayReady and today they advertised a Job Vacancy, looking for a Principal Engineer specializing in PlayReady.

Here is some information on PlayReady via Wikipedia:

PlayReady is a content protection technology from Microsoft that includes encryption, output protection and Digital Rights Management (DRM). It was announced in February 2007.[1]

The main differences relative to previous DRM schemes from Microsoft are:

  • Some popular features that were already present in other DRM schemes in the market have been added; these include the concept of domain (group of devices belonging to the same user which can share the same licenses), Embedded Licenses (licenses that are embedded in the content files, avoiding a separate step for license acquisition) and envelopes (the ability to DRM arbitrary, potentially non-media content). It is also the protection scheme for IIS Smooth Streaming, Microsoft’s adaptive streaming technology.
  • It is platform independent: unlike other Microsoft DRM schemes like Janus, PlayReady can be ported to any kind of portable device, even if it uses non-Microsoft technology (OS, codecs, media player, etc.). But Microsoft has never developed or released a version of its PlayReady DRM for any open Linux distribution.

PlayReady competes with other proprietary DRM schemes and even more with DRM-free software, most notably Apple’s FairPlay introduced in iTunes and QuickTime. There are several other DRM schemes that are competing to become the dominant DRM technology (e.g. OMA DRM).

And here is a quote from the vacancy:

The primary role involves securing a well-known DRM solution to be used on PLAYSTATION®3, PlayStation®4 and PSVita™ for multimedia applications. You will be part of a small team composed of other software engineers based in London. You will work with this team to enhance the implementation and support integration. This is a contract role with the possibility to extend its duration.

Responsibilities

• Porting and securing of software components on multiple platforms such as PLAYSTATION®3, PlayStation®4 and PSVita™.

• Keeping implementation on target to meet a tight schedule

• Supporting the integration of software components with client applications being designed and implemented on parallel schedules

Skills/Experiences

The following skills are required for the role:

• Advanced knowledge in C/C++ with at least 3 years’ experience

• Advanced knowledge in security models and encryption systems

• Good knowledge in any software configuration management systems

• Ability to work to strict deadlines without direct supervision

Source

Visit PlayStationHaX Forum To Discuss This Story Here :: Sony Looking For Someone To Work With Microsoft DRM

New Official Rebug Firmware To Be Released Soon

A few days ago, the PS3 Scene was brought a brand new official Rebug firmware from the Rebug Team, but its seems that firmware was not quite due for release, perhaps due to an accidental publishing of the firmware article when evilsperm was writing it up, the firmware was accidentally shown to the public and the shitty website(PS3HaX) known for stealing other peoples work, leaking devs unfinished work and news writers who are to brain fucked to understand how to source news properly, grabbed the cache of this article and went ahead and posted about it, which Team Rebug have posted about on their website, here is a screen shot of what was said:

Seriously BobbyBangin, stop jabbing needles into your penis and pumping yourself full of steroids, its making you dumber each day, we all know you are a natural dumbfuck, but you seem to be acting like a fuckwit on purpose now.

Anyhow i seem to have side tracked from the story at hand, but i wanted to get a pre story out before the actual news

Here is a quote from the official Rebug Website:

*Update Incoming*

It has come to our attention that there are minor bugs.
We try to test on as many consoles and languages as we can, but things can creep up from time to time or are just over looked.
Bugs that will be squashed:
Bug – spanish lang
Bug – gameOS flag working if fw reinstalled or updated only
Cobra Bug – less plugins loaded (not a bug actually but being fixed all the same)
Cobra – will be disabled on a fresh install (use toolbox to enable it)

(Rebug 4.65.2 When ready)

Source

#BoycottPS3HaX

EDIT
Thought i should edit this, as PS3HaX favourite cock sucking kankerhoer haz367 is screen capturing this page and posting it on the PS3HaX forum, one of the main reasons i am making this edit, is because he accuses either Team Rebug or PlayStationHaX on selling console ID’s, now i can speak for myself and any member of my forum and deny such an accusation, because i would ban any cunt doing such a thing, it is something i despise, we do not even have an IDPS section, which is funny because PS3HaX does.
So hazKutwijf, please try and accuse us of something that we would be likely to do as opposed to somethging we are against.

Visit PlayStationHaX Forum To Discuss This Story Here :: New Official Rebug Firmware To Be Released Soon

[Released] Gamesonic Control Fan Utility v3.02

Gamesonic Control Fan Utility has been updated to version 3.02, here is a quote from franzes80

The developer Orion after Gamesonic Manager returns with a new update of Gamesonic Fan Control Utility, a very useful homebrew for the fan control on your PS3 for those not accustomed to using the control fan on backup manager.The novelty of this new version are adding to the support on Cfw 4.65 dex and fix some bugs

Fixed Bug that did not start the control Fan on CFW 4.65 REX (CEX),
Fixed Bug that prevented the initiation of control fan on CFW 4.60 CEX,
Added 4.65 Payload DEX thanks Joonie
Adding a string that displays the kernel and the CFW version you are using

Special Thanks:
Estwald,Joonie,Habib,Aldo Vargas
Download:
Gamesonic Control Fan utility v3.02[SRC+PKG]

Source:
Gamesonic

Visit PlayStationHaX Forum To Discuss This Story Here :: Gamesonic Control Fan Utility v3.02

PS Plus Version Of Driveclub Postponed Indefinitely

First we were told that it would be a release title with the PS4, then the PS4 came along and we found out that the game had been postponed until November the following year, that date came and only the full disc version came along, the PS Plus version was yet again postponed, the full game was plagued with problems.

The days went on and still no release of the PS Plus version, until yesterday when a message by Shuhei Yoshida was posted on Driveclub’s Facebook wall, stating that the PS Plus version of the game would be postponed until further notice, here is the message in full:

Hi everyone,

I wanted to provide you with the latest update on DRIVECLUB. Unfortunately, the road to launch has been a little rocky, and we are truly sorry that so many of you have not been able to enjoy everything that we had hoped DRIVECLUB would deliver.

We have been listening to your feedback and realize that patience understandably is running out. Evo is working around the clock to close the gap, and we have deployed additional engineering resources to help resolve the remaining issues as soon as possible. Unfortunately, the time frames required to roll out the fully connected experience will be longer than anticipated and we do not have an exact time frame for when they will be resolved. We will continue to update you on progress and you can find the latest info on the DRIVECLUB Facebook page.

We are also very conscious that we have disappointed so many of you who were looking forward to playing the promised PS Plus Edition. Our first priority is to provide you with the best possible experience while playing DRIVECLUB. With the high volume of new players and additional server load the PS Plus Edition is anticipated to bring, we are currently not confident that we can guarantee the best online experience. Until we can ensure that everyone can enjoy the full social connected online experience, we will be postponing the release of the PS Plus Edition until further notice.

On behalf of WWS we are enormously grateful for your patience and we thank you for the continued support and encouragement. Again, we sincerely apologize for the delay. We are committed to giving you the best racing experience on PS4 – it’s taking a little longer than we hoped.

Thanks,

Shu

Source

Via

Visit PlayStationHaX Forum To Discuss This Story Here :: PS Plus Version Of Driveclub Postponed Indefinitely

PS4 Firmware 2.0 Analysis By SKFU

SKFU spent a couple of hours looking for bugs or exploits in the PS4‘s new firmware, he found a couple of interesting pieces of information, such as the ability to get a very basic Debug Settings icon displaying, here is a small quote from his website:

Last but not least I made a ridiculous discovery. This one has to do with a memory leak which led me to super interesting data. So far I got around 15MB of compressed but clear-text script data. If you wonder if this is a lot, YES IT IS! In a readable layout this is more than 250.000 lines of code.

Source

Visit PlayStationHaX Forum To Discuss This Story Here :: PS4 Firmware 2.0 Analysis By SKFU

[Released] HTMLIt Webkit Exploit Kit

PSP/PS Vita developer Davee has released a Webkit exploit tool called HTMLIt, here is a quote from the ReadMe:

**HTMLIt** – _webkit exploit kit for < 2.00 and roptool_

Currently, HTMLIt supports firmwares 1.50, 1.69 and 1.80/1.81. Its relatively simple to extend functionality to other firmwares. HTMLIt’s main functionality is adding a ROPTool payload to to an exploitable webpage. The command line for doing this is:

htmlit -f [1.691/1.50/1.80] -o [output html] *source_file*

Happy coding!

Requires C++11 and Qt 5.2+

Source/Download

Davee’s Website

Visit PlayStationHaX Forum To Discuss This Story Here :: [Released] HTMLIt Webkit Exploit Kit