Sign Up For The EU Bloodborne Alpha

If you own an EU PSN account, you can sign up for the Bloodborne Alpha, below is some info on the game, followed by a video:

Introducing Bloodborne, the latest Action RPG from renowned Japanese developer FromSoftware, makers of the hit Dark Souls series, coming exclusively to the PlayStation®4 system. Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.

  • A Terrifying New World: Journey to a horror-filled gothic city where deranged mobs and nightmarish creatures lurk around every corner.
  • Strategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers, you’ll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city’s dark secrets.
  • A New Generation of Action RPG: Stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of the PlayStation®4 system.

To sign up for the beta, go here:
EU Bloodborne Alpha

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[Released] 4.65 DARKNET CEX v1.00 [COBRA EDITION] by Joonie

Developer Joonie has released his version of Darknet CFW with Cobra 7.0 added, here is a quote from his thread:

4.65 DARKNET CEX v1.00

[COBRA EDITION] by Joonie

Release date

09/15/2014

This is a mod version of DARKNET CEX 4.65 v1.02 FINAL FIX.

New added features are below

1. COBRA 7.00 Feature Added

2. Toggle Cobra is supported by IRISMAN/GAMESONIC/WebMAN

3. Habib’s anti-ode fix is applied in lv2kernel that fixes the issue with launching games when bootdisc is inserted. [Special thanks to @smhabib for his awesome work

4. Trophy patches from 1.02 FINAL FIX are removed to prevent potential issues.

DARKNET_COBRA_CEX_4.65_v1.00.PUP 196.0 MB (205,479,952 bytes)

MD5 : 53bbf92d0fe5315526702319e6afdc42

196.0 MB (205,479,952 bytes)

Download

Source Code

* My work has started from the open source code, so therefore I strongly feel sharing my work to everyone is needed to offer better opportunities for more developers

who are interested in making better versions 🙂

FEATURES:

1. Properly built from OFW 4.65

2. INSTALL PACKAGE FILES and APP_HOME

3. ReactPSN compatiblity

4. Patched LV0 to disable ECDSA check of CoreOS

5. Patched LV2 to add PEEK/POKE

6. Patched LV1 to disable LV2 Protection

7. Patched LV1 to add PEEK/ POKE

8. Games signed with keys up to 4.65 Supported

9. Can be updated over ANY CFW.

10. Can be updated over 3.55 OFW

11. RSOD bypass [Installation only]

12. ReactPSN Offline patch added

13. PSP Remaster / Minis supported added

14. QA FLAG Enabled by Default if it was previously applied

15. Enhanced Remote play with PC

16. Cinavia Protection Fully Disabled [Special Thanks to Habib]

17. COBRA 7.00 Feature Added

18. Toggle Cobra is supported by IRISMAN/GAMESONIC/WebMAN

19. Habib’s anti-ode fix is applied in lv2kernel that fixes the issue with launching games when bootdisc is inserted.

*NOTE

– Only minimal sprx patches are applied since those are obsolete because those were already pre-applied when CFW was built.

This will minimize usage of LV2 Kernel memory which its temperature decrease is expected.

No more XMB spinning bug, so no need Showtime installation to fix that issue.

– PSP ISO compatibility may have been decreased, from my test results its compatibility is not as good as previous Cobra build, and However, PSP Remastered/Minis PKG won’t have this problem.

This is only ISO compatibility, currently investigating the issue, this will be improved from next build.

– PS2 ISO compatibility

BC/Semi BC consoles are supported, but it has a little glitch bug where you cannot see anything when pressing PS Button, however you can still quit games still, just use D-PAD to select the quit game then exits to xmb.

And Wireless connectivity is also supported. Since BC/Semi BC console use the same ps2 emu for both ISO/PS2Classic

You can use save files for both mode, but Non-BC console will have to use different save files per mode.

Non-BC consoles

Wired controller is supported at the moment, and special thanks to @smhabib for his tip for patching ps2_netemu.self properly.

Tested homebrews

IRISMAN 3.29

GameSonic 3.23

mmCM 4.60 [Version displays as 0.00 version but it still works]

webMAN 1.30.25

Tested Consoles

CECHA01

CECHB04

CECHC01

CECHL05

CECH-2001B

CECH-2005A

CECH-2105A

CECH-2101A

CECH-2504A

CECH-2505A

Special thanks

Aldo Vargas, Darkjiros, Haxxxen, Smhabib, Team Cobra, Unknown Cobra USB dev and

All testers of playstationhax.xyz , Darkiris.NET, Gamesonic.it , psx-scene.com ,biteyourconsole.net,and Openmodding.net

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Batman: Arkham Knight 15 Minutes Of Leaked Footage

Batman: Arkham Knight will be one of next years big games, there haven’t been many Gameplay videos from the developers, but someone at it is assumed Gamecom managed to record 15 minutes of gameplay, the footage is quite bad.

The gameplay was deleted, or Warner Bros managed to get it removed, but VGLeaks have embedded it on their own website, to view them, click the link below.

Source

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[Released] GameInv v1.0.0

SubZero DeZigns have released GameInv version 1.0.0.
GameInv is a game PS3 game database, which gives information on the Game ID, when it was released, what firmware it comes with/is playable on and even gives a synopsis on what the game is about, here is a list of the functions:

  • Add New Entry
  • Add List Entries
  • Add Advanced Entries
  • Advanced notepad Notes Edit
  • Opacity – Main
  • Web based Info viewer
  • Front Cover
  • Back Cover
  • Jacket Cover
  • Wallpaper
  • Many others and more to come

Source/Download

Via

Visit PlayStationHaX Forum To Discuss This Story Here :: [Released] GameInv v1.0.0

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TNV on 3.18 via the Arcade Darts exploit

Well after the drama of the mass leak/release /drama in the PS VITA ‘scene’ I eventually decided to update my PSP emulator CFW for Firmware 3.18.

Being a cheepskate I went with the mini game “Arcade Darts” because it’s cheap ;) and only 22mb big.

I’ve been led to believe that it’s network access makes it suitable to run TNV unlike the other mini exploits leaked.

Well it works perfectly.

f8e2d2b9fbce8d7eb46e02639f8579f8.jpg

Simply download the game. Then get the prerequisite files downloaded within the SAVEDATA folder, add the psp 6.60 OFW file (Renamed 660.PBP – not the PSP GO version) and transfer it to the Vita using CMA or open CMA.

Files – http://zload.net/v2/archives/file/?id=2417914

Start the game, load the save, select profile 1, start career, select view rankings, go back (Press O), select view ranking, go back twice (Press O then O) then finally select options and the psp XMB will load (about 95% of the time). If the recovery menu loads, select advanced options and install the 6.60 files, exit and enjoy!

Yes, it’s a bit of a hassle, but well worth it for the joys of psp cfw on the beautiful Vita. So grab it while you still can!!!

Gusha.

Sent from my Galaxy S5 via Tapatalk

PS4 – The State of Things Part II: Environment Analysis By SKFU

PlayStation hacker/devloper SKFU has written another article on his blog, this one specifically aiming at the PS4, here is a small quote from his article:

Sadly there’s no blueprint of the PS4’s filesystem as far as I know, so how would we know where we want to go? We need to collect as many information about the filesystem and it’s environment as possible to even be able to determine our possible research targets and vulnerabilities.

For any PlayStation platform there are 3 good and legit ways to go for:

Source/Read More

Visit PlayStationHaX Forum To Discuss This Story Here :: PS4 – The State of Things Part II: Environment Analysis By SKFU

The Day The Vita Scene Had A Temper Tantrum

Calling it the Vita Scene is wrong in my eyes, as a native Vita hack has never been released, these hacks just work on the Vita’s PSP Emulator, so its more of a “PSP On Vita Scene”, but that’s my opinion.

 

We all know that in order to run homebrewon our Vita’s, we need to utilise the Vita’s PSP Emulator, we use certain exploitable PSP games in order to let us do that and of course those games need to be kept secret from Sony, otherwise they will get patched and we wouldn’t be able to run homebrew and still be on the latest firmware.

luIAoQ2.jpg

But what has aspired over the last few days, will result in eCFW being a thing of the past and with no native Vita hacks you will be stuck on firmware 3.18 if you wish to keep homebrew.

 

So what happened ?

 

I cannot say what happened behind closed doors, but from the tweets and the things i have seen, this appears to be a big immature temper tantrum, from people who are old enough to know better, but clearly have been afflicted by huge ego’s and let their ePeens get in the way.

 

qwikrazor87 a member of the “PSP On Vita Scene” apparently got kicked from the team and decided to reveal a kernel exploit, he also threatened to reveal all the exploitable games, according to Wololo most of the exploits were qwikrazor87’s, so were his to release, but at the same time would be a complete asshole move to release them.

 

But he didn’t release them, instead Acid_Snake another team member of the “PSP On Vita Scene” who was in a feud with qwikrazor87, decided to release ALL those exploits, ALL 50 of them to the public and to Sony.

 

Now come Monday, many of the exploitable games will be removed from the PS Store and you will NOT be able to run eCFW on future firmwares, thanks to qwikrazor87 and Acid_Snake childish behaviour, these guys effectively ruined what little scene the Vita had and all to score points over the other one.

 

If you want to read the full story or an alternate version, one which is not as blunt as mine, but still gets the point across, check the link below, it will also tell you the list of games with exploits that have been leaked:

 

Wololo – The day the Vita scene imploded: more than 50 game exploits leaked

 

Visit PlayStationHaX Forum To Discuss This Story Here :: The Day The Vita Scene Had A Temper Tantrum

Grand Theft Auto V Next Gen Release Dates

We knew it was going to happen at some stage, we just didn’t know when, one of the huge benefits of GTAV coming to the PC, is that it will get loads of awesome mods.

Apart from that it is just a graphical over haul of the PS3/360 versions, below is some information about the release schedule, thanks to ICECOLDKILLAH:

Rockstar Games is proud to announce that Grand Theft Auto V will arrive on the PlayStation 4 and Xbox One on November 18, 2014 with the PC version to follow January 27, 2015.

Grand Theft Auto V for PlayStation 4, Xbox One and PC will feature a range of major visual and technical upgrades to make Los Santos and Blaine County more immersive than ever. In addition to increased draw distances and higher resolution, players can expect a range of additions and improvements including:

– New weapons, vehicles and activities
– Additional wildlife
– Denser traffic
– New foliage system
– Enhanced damage and weather effects, and much more

Grand Theft Auto V for PlayStation 4, Xbox One and PC will also feature enhanced radio selections with over 100 additional new songs and new DJ mixes from returning DJs across the game’s 17 radio stations.

All players who pre-order the game will get $1,000,000 in-game bonus cash to spend across Grand Theft Auto V and Grand Theft Auto Online (GTA$500K each for your Story Mode and for your GTA Online in-game bank accounts).

Source: http://www.rockstargames.com/newswire/article/52308/grand-theft-auto-v-release-dates-and-exclusive-content?utm_source=twitter&utm_medium=social&utm_content=gtavps4xbox1pc&utm_campaign=gtavreleasedetails09122014

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