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BobbyBlunt

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Everything posted by BobbyBlunt

  1. I would probably still use the post out QSB.
  2. Since i am pretty much done with the vita stuff on youtube I was thinking about doing wii u stuff next. I think a lot of people have forgotten that both wii u and vwii are exploitable now
  3. Yes you read the title correctly. If you are one of the people unlucky enough to have OFW, but lucky enough to be on 4.70 or lower then there is good news for you. There is a method to inject backups into a system backup and restore it with those game backups being playable A few words from the source I used. The original source is in Russian: "So ,here is some news for PlayStation 3 OFW owners, as Russian hackers have released a new method of injecting backups on PS3 4.70 Official Firmware, similar to the hack and information from Kakaroto that lead to injections of various PS3 and PSP backups and tools such as trueAncestor backup Injector (which is used in this method). This new method seems to require a update for the game or it will not work according to limited reports. Also the hack does not require a IDPS which becomes even more useful for OFW user's as there is currently not many ways to obtain an IDPS via software. IDPStealer was one method used by PS3 user's during the first backup injection hack, but Sony patched the tool created by flatz and now this new method has a conversion that is said to not need any hardware or idps." Requirements: Requirements for Converting your Games on PS3 4.70 OFW (Downloads @ bottom of article): The Game (Disc Version) and the Patches.. Converter: GAME_CONVERT.zip Injector: TrueAncestor - The BACKUP Injector Hex Editor: HxD - The Hex Editor is Freeware make_npdata: (Complied version inside GAME_CONVERT) PkgView: (Latest version 1.3 is needed) PART: #1 - Convert PS3 Game / Modify License Open archive GAME_CONVERT.zip any archive and extract packed inside GAME_CONVERT folder at any convenient place, preferably close to the root of the drive (NOT the folder path should be long and contain Cyrillic characters and other signs such as @ & () "/ [\ ]:;! | =,) If you have downloaded the game in an ISO you need to unpack it or mount a virtual drive. Of all the files we need only PS3_GAME folder, copy it to GAME_CONVERT. This also unpack the archive GAME_CONVERT.zip, containing script-BAT and utility make_npdata. As a result, you should get this: We go in and check out there PS3_GAME presence LICDIR folder. If not, then read the following second part. Run CONVERT.BAT, continue to enter the name of our future in the game folder NPEBXXXXX format (where XXXXXany five-digit number), click the interval, waiting ... After the completion of the script, next to the other files will be almost finished with the game folder. It's time to unpack the patch (s). If the patch is not one, then you need to unpack them all and merge into a single folder, from smallest to largest, while agreeing with the replacement. Copy EBOOT.BIN file from the patch to the folder USRDIR our converted games. Editing, if needed, PARAM.SFO. (Change the version of the game, and the firmware on the exact same as in PARAM.SFO patch) Finished the game folder and the folder with the patch throws in "TrueAncestor BACKUP Injector \ game" and create a backup for instructions, please read third part below. Something like this should look ready patch folder and games. PART #2 : (Create/Modify License) Only needed, if one was NOT included in your 'backup'! Creating PS3_GAME \ LICDIR \ LIC.DAT In PS3_GAME create LICDIR folder. Open in LIC.DAT hex-editor on any game, scroll down to 0x800 position until we find the game code (scroll carefully, that would not miss). Once found, we replace it with the code of our game, taken from PARAM.SFO. Vanishes 4 bytes old checksum in the 0x20 position (which indicates the 4th arrow), then select from the beginning exactly 0h900 bytes (number of allocated code is displayed in the bottom of the hex-editor - "Length: 900"), calculate a new CRC-32 as shown by the arrows and write a new check sum in the position 0x20: Save and copy ready LIC.DAT in PS3_GAME \ LICDIR. P.S. --> You can generate LIC.DAT code of PARAM.SFO games via the PS3 LIC.DAT Generator. PART #3: Repack ISO to PKG and Inject Backup to PS3 PS3 OFW RePack (ISO2PKG) Insert the flash drive in the PS3 or an external HDD, formatted in FAT32. Go to "System Settings> Backup Utility" and create a backup copy. To unpack (* .pkg) use PkgView v1.3 To add a game to use the backup TrueAncestor BACKUP Injector v1.70 Drag a folder with numbers "PS3 \ EXPORT \ BACKUP \ 000000000000" in "TrueAncestor_BACKUP_Injector_v1.70 \ backup" folder Folders with the unpacked game move to folder "TrueAncestor_BACKUP_Injector_v1.70 \ game" [NPXX00000] - The game itself [BLXX00000] - Patch DLC (if present) Run injector.exe and Recompiling BACKUP with the game (carry out points "1", "3", "S") Restoring a backup to the PS3 Now this tutorial is pulled from PSX-place as they are the source I pulled this from. You can find the tools you will need HERE Source: http://www.psx-place.com http://www.pspx.ru/forum/showthread.php?t=106399
  4. No this is not a release and has nothing to do with nintendo directly but I came across this really cool CGI fan made video for Majora's Mask. Nintendo likes to hit anyone using their property so there is a good possibility this video will disappear but I thought it was a cool tribute to one of the most underrated games in the Zelda franchise. Normally I do not post fan made video projects but this one was really good. Check it out in case Nintendo decides to have it taken down
  5. The homebrew channel is one of the most recognized names in the console modding community. It has been used by millions of people and has given us homebrew on both the Wii and the Wiiu via vWii. The wii is now 10 years old and the homebrew channel project has now made its way to the world of open source Taken from hackmii: "Last weekend was the 10-year anniversary of the Nintendo Wii. We thought we’d dust off the blog with a little birthday present: the source code for The Homebrew Channel. When we built HBC, we always wanted it to serve as a reference for what homebrew software should look like: good design, professional-looking, user friendly, stable, safe, and supporting features such as network connectivity. We hoped it would inspire other software to aspire to a similar level of quality. But we didn’t want it to become an instant base for quick hacks and mods and endless cheap variations, and we also didn’t think proliferation of installable “channels” on the Wii is a good idea: we still think it makes much more sense to have one entry point into the homebrew ecosystem, and then launch everything else from there (among other things, because it’s easy to brick a Wii by installing things into NAND). And, to be fair, the code is definitely not as pretty as what you get when running it. However, the plan was always to eventually open source it. Bushing, in particular, always championed for this. This release is dedicated to him. Keep in mind that, since this was never developed in public, you’ll probably find embarrassing things in the source code. We’ve kept it maintained over the various releases, and we’ve done some very minor cleanup to this release to bring it up to date with the latest version of the toolchain and remove “security” bits no longer relevant to an open source release, but other than that, what you see is what you get. This is the code that the millions of users of The Homebrew Channel are running on their consoles. Enjoy. As a bonus, this code includes the fix for vWii aspect ratio on Wii U. The Title ID has been changed, so you can install it without clobbering your official Homebrew Channel (though telling them apart in the menu might be tricky!)." While the wii may be old, and the wii u may be on its way out, the wii community still has a lot of life left in it. Out of all of my modded consoles I think I enjoy my modded wii u the most. Crazy that it has been 10 years since the original wii released and I look forward to seeing what the next 10 years brings to the modding community. You can find a link to the article on hackmii as well as a link to the git below https://hackmii.com/2016/11/the-open-homebrew-channel/ https://github.com/fail0verflow/hbc
  6. There is now an even easier way to do this. You still need a PSP game and the 661.pbp but if you are having problems with manually setting this up you can use the adrenaline installer. http://wololo.net/2016/11/22/adrenaline-easyinstaller-solve-adrenaline-installation-woes/ This will allow you to easily install adrenaline as well as the live area theme for adrenaline
  7. Not without the 3.63 token. PSN spoofing was easy before since it used the same token you just spoofed which version number was being sent. All this time with PSN and sony stops it now that adrenaline is out. Typical Sony. Good news is for those that have a handheld and a PS3 you should still be able to acquire a PSP demo/game/mini by transfering from the PS3 to the vita. This wont work for PSTV users but in all fairness everyone was warned we would lose PSN access and to go ahead and grab a PSP game weeks ago If you already have a PSP game make sure you back it up with QCMA.
  8. Well I hope everyone grabbed their PSP game. PSN is closed to us henkaku users once again.
  9. I was coming to post a Commodore or Amiga but Greg always posts pics of the most fitting cakes Happy Birthday
  10. If you like the offline installer check out SwitchKaku. It will allow you to switch between the 2 versions and it allows you to choose which build your email client will boot
  11. I used an old CMA backup of pool hall pro and it worked fine. Every PSP game I have tried has worked fine. The build was updated so even minis will work now
  12. I have switched between the 2 probably 6 times in the last hour trying to figure out my PSN issue. Each time the appropriate build installs. Going to beta.henkaku.xyz should install the beta build, and http://henkaku.xyz the old build. The offline installer situation can get tricky. If you install beta henkaku you must use the new offline installer. If you use old Henkaku you must use the old offline installer. If you booted old henkaku and used the offline installer then the email client will continue to only boot the old version. It is either one or the other, you can't have both with the offline installer.
  13. Were you using old Henkaku or TaiHenkaku? I keep getting the must update message whenever I try to access the PS store Edit. Looks like Old Henkaku works fine for PSN access, bet Henkaku beta 4 isn't PSN spoofing properly unless I have something set wrong. Thanks for that Edit 2: After messing around in the molecular shell toolbox I noticed I had manually spoofed my FW to 3.63. I guess that is broken. I reset the settings to default and I can get on PSN. Do not spoof your FW manually and it works fine. Thanks for saying something... I really thought PSN was down for us again
  14. You double posted this. I deleted the other one you accidentally made so it wouldn't show up twice on the front page
  15. I know the PSTV owners that failed to grab a PSP game are pissed. PSN access is no longer working, and you can't use a PS3 to transfer to a PSTV. Tested with both Petz Saddle Club Demo and Pool Hall Pro. Works well enough. This is the main thing I have wanted for my PSTV for a while now. I am working on a tutorial for my youtube channel. I also put together an easy to use package that I will upload sometime this evening. Some people are having problems with the config file they need to edit, so my written tutorial addresses those issues as well
  16. There still appears to be keys left. I just grabbed mine. I will give it a shot. Thanks
  17. I am bumping this in an attempt to help people realize that this is still going on. I looked over what has been submitted and I believe that we as a community could do better. You can help the community, show off your talents, win some prizes, and help the vita be the best possible device it can be since Sony doesn't give a shit. There is still more than 2 months left in the competition.
  18. The TaiHENkaku beta has received yet another update. The build has been updated to beta 3 and brings a few fixes. To try out the new build from your 3.60 Vita/PSTV you simply go to www.beta.henkaku.xyz from your Vita. Again, TaiHENkaku is still considered an unstable beta. If you are not comfortable using it then continue to use the old stable build of normal henkaku. You can read more about TaiHENkaku beta 3 HERE
  19. I have been quite vocal about that crowd lately. Ps3 is a dying console. It is quickly approaching end of life. There is no reason to hold onto anything.... If they haven't figured out how to lock down an exploit to some bullshit proprietary hardware/dongle yet then they aren't going to. Time to start dumping what you assholes have. These same assholes will be the ones coming back to community asking for donations of both hardware and money to work on PS4 stuff.... PS4 stuff that will never be released either
  20. How is it not different? 3.55 allowed everything. 4.70 allows a few backups.
  21. I dont see anyone going through the trouble of downgrading to 4.70 only to have to go through a shit load of work just to play a few backups from internal HDD. I could be wrong.... never underestimate pirates
  22. not possible. For those models we are going to need a new exploit.
  23. The newly released Taihenkaku has received a new update. This update brings stability fixes as well as temporary 3.63 spoofing. This is only recommended for people that want to beta test a potentially dangerous form of Henkaku. If you are about stability, continue to use the old release. You can read below about new features as well as known issues New Features Tons of bug fixes! This should fix random crashes/freezes in installation and usage. VitaShell 1.42 is integrated. Plugin loading support: the parsing of ux0:tai/config.txt should be working for developers. Check out the main development portal for details on how to use the configuration and taiHEN releases for the header and stub library to link with. PSN spoofing is restored but WILL break in a couple of days when Sony flips the switch to disable 3.61 access. Please download what you need now. Version spoofing is done locally in SceSettings now. That means any website that broke because of the version spoofing text would work now. Missing/Known Issues No cleanup support, if you load TONS of plugins, you might run out of memory. PSN spoofing WILL break in a couple of days. Access might be restored at a later point, keep tuned. Sometimes, right after successful installation, the browser will either crash or show a black screen. This is okay, just press the PS button to exit manually. VitaShell 1.42 settings do not work. This will be addressed by The_FloW in the near future. Package installation from safe mode do not work in molecularShell. This will be addressed by The_FloW in the near future. molecularShell now only shows ux0:. This is part of the move to molecularShell being a safe homebrew while VitaShell has full powers. Please install VitaShell manually to access other partitions moving forward. There is no offline installer for this beta. No one at playstationhax is responsible if you brick your device. This is considered unstable and you have been warned of any potential risks
  24. yeah I know. It wasnt working at all in the first release. It uses the same token as 3.61 and will likely stop working in the next couple of days But you bring up a good point. PSN spoofing will likely stop working so anyone and everyone needs to grab anything they care about from the PS Store. Get your PSP stuff for when/if adrenaline comes out
  25. They have never done a good job over there. I think people that visit there need a history lesson on the shit they pulled during the PSP days