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About BobbyBlunt

  • Rank
    Fighting game junkie
  • Birthday 06/01/1983

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  • Twitter

Profile Information

  • Gender
  • Location
    In the mountains
  • Consoles I Own
    PS Vita
    Xbox 360
    Xbox One
    Nintendo DS
    Wii U

Recent Profile Visitors

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  1. I would probably still use the post out QSB.
  2. Since i am pretty much done with the vita stuff on youtube I was thinking about doing wii u stuff next. I think a lot of people have forgotten that both wii u and vwii are exploitable now
  3. The homebrew channel is one of the most recognized names in the console modding community. It has been used by millions of people and has given us homebrew on both the Wii and the Wiiu via vWii. The wii is now 10 years old and the homebrew channel project has now made its way to the world of open source Taken from hackmii: "Last weekend was the 10-year anniversary of the Nintendo Wii. We thought we’d dust off the blog with a little birthday present: the source code for The Homebrew Channel. When we built HBC, we always wanted it to serve as a reference for what homebrew software should look like: good design, professional-looking, user friendly, stable, safe, and supporting features such as network connectivity. We hoped it would inspire other software to aspire to a similar level of quality. But we didn’t want it to become an instant base for quick hacks and mods and endless cheap variations, and we also didn’t think proliferation of installable “channels” on the Wii is a good idea: we still think it makes much more sense to have one entry point into the homebrew ecosystem, and then launch everything else from there (among other things, because it’s easy to brick a Wii by installing things into NAND). And, to be fair, the code is definitely not as pretty as what you get when running it. However, the plan was always to eventually open source it. Bushing, in particular, always championed for this. This release is dedicated to him. Keep in mind that, since this was never developed in public, you’ll probably find embarrassing things in the source code. We’ve kept it maintained over the various releases, and we’ve done some very minor cleanup to this release to bring it up to date with the latest version of the toolchain and remove “security” bits no longer relevant to an open source release, but other than that, what you see is what you get. This is the code that the millions of users of The Homebrew Channel are running on their consoles. Enjoy. As a bonus, this code includes the fix for vWii aspect ratio on Wii U. The Title ID has been changed, so you can install it without clobbering your official Homebrew Channel (though telling them apart in the menu might be tricky!)." While the wii may be old, and the wii u may be on its way out, the wii community still has a lot of life left in it. Out of all of my modded consoles I think I enjoy my modded wii u the most. Crazy that it has been 10 years since the original wii released and I look forward to seeing what the next 10 years brings to the modding community. You can find a link to the article on hackmii as well as a link to the git below https://hackmii.com/2016/11/the-open-homebrew-channel/ https://github.com/fail0verflow/hbc
  4. No this is not a release and has nothing to do with nintendo directly but I came across this really cool CGI fan made video for Majora's Mask. Nintendo likes to hit anyone using their property so there is a good possibility this video will disappear but I thought it was a cool tribute to one of the most underrated games in the Zelda franchise. Normally I do not post fan made video projects but this one was really good. Check it out in case Nintendo decides to have it taken down
  5. There is now an even easier way to do this. You still need a PSP game and the 661.pbp but if you are having problems with manually setting this up you can use the adrenaline installer. http://wololo.net/2016/11/22/adrenaline-easyinstaller-solve-adrenaline-installation-woes/ This will allow you to easily install adrenaline as well as the live area theme for adrenaline
  6. Not without the 3.63 token. PSN spoofing was easy before since it used the same token you just spoofed which version number was being sent. All this time with PSN and sony stops it now that adrenaline is out. Typical Sony. Good news is for those that have a handheld and a PS3 you should still be able to acquire a PSP demo/game/mini by transfering from the PS3 to the vita. This wont work for PSTV users but in all fairness everyone was warned we would lose PSN access and to go ahead and grab a PSP game weeks ago If you already have a PSP game make sure you back it up with QCMA.
  7. Well I hope everyone grabbed their PSP game. PSN is closed to us henkaku users once again.
  8. I was coming to post a Commodore or Amiga but Greg always posts pics of the most fitting cakes Happy Birthday
  9. If you like the offline installer check out SwitchKaku. It will allow you to switch between the 2 versions and it allows you to choose which build your email client will boot
  10. I used an old CMA backup of pool hall pro and it worked fine. Every PSP game I have tried has worked fine. The build was updated so even minis will work now
  11. I have switched between the 2 probably 6 times in the last hour trying to figure out my PSN issue. Each time the appropriate build installs. Going to beta.henkaku.xyz should install the beta build, and http://henkaku.xyz the old build. The offline installer situation can get tricky. If you install beta henkaku you must use the new offline installer. If you use old Henkaku you must use the old offline installer. If you booted old henkaku and used the offline installer then the email client will continue to only boot the old version. It is either one or the other, you can't have both with the offline installer.
  12. Were you using old Henkaku or TaiHenkaku? I keep getting the must update message whenever I try to access the PS store Edit. Looks like Old Henkaku works fine for PSN access, bet Henkaku beta 4 isn't PSN spoofing properly unless I have something set wrong. Thanks for that Edit 2: After messing around in the molecular shell toolbox I noticed I had manually spoofed my FW to 3.63. I guess that is broken. I reset the settings to default and I can get on PSN. Do not spoof your FW manually and it works fine. Thanks for saying something... I really thought PSN was down for us again
  13. You double posted this. I deleted the other one you accidentally made so it wouldn't show up twice on the front page
  14. I know the PSTV owners that failed to grab a PSP game are pissed. PSN access is no longer working, and you can't use a PS3 to transfer to a PSTV. Tested with both Petz Saddle Club Demo and Pool Hall Pro. Works well enough. This is the main thing I have wanted for my PSTV for a while now. I am working on a tutorial for my youtube channel. I also put together an easy to use package that I will upload sometime this evening. Some people are having problems with the config file they need to edit, so my written tutorial addresses those issues as well
  15. There still appears to be keys left. I just grabbed mine. I will give it a shot. Thanks