New CCAPI 2.70 Rev7 now Supports DEX 4.81
1. Download the CCAPI package at the bottom of this page
2. Inside, you should find a folder called PS3 with a .pkg, put it on the root of a usb stick.
3. Plug the usb stick on your ps3, then install it.
4. You should also find a folder called PC with a .exe, run it and follow the instructions to install it.
5. You have now CCAPI installed on your ps3 and on your pc.
On PS3, you just run the pkg, again
On PC, use the configuration panel and the option “uninstall a program”.
The RetroArch guys have updated their awesome multi Emulator application to version 1.40, you can grab it for the PS Vita and PSP.
This tutorial would not be possible without the help of my friend Charles. Thank you Charles, for making this possible
You will need:
* A retail ps4 on 1.76 fw
* A testkit or devkit on 1.76 fw, pre-activated (i will not go through details about the activation)
* A game you wish to backup (disc or psn, as long as it’s activated on psn)
* hitodama’s ps4sdk
* DumpFile modified to decrypt the game’s binaries (again, you’re on your own)
* An ftp payload to dump the files from app0
* Knowledge about the previous tutorials i wrote, namely pfs bypass and decrypt games
* (Optional) The game’s icons (you’ll need the original pkg for this and flatz’s awesome python script)
* A resigner for AAAA00000 trophies (keys are on wiki, again, i won’t go into much detail on this, but i’ll update the tutorial later with info)
* Target Manager and Target Manager Server (they’re out there, just find them, once again, i will not help you on this)
I won’t go into much detail on this tutorial. If you have a brain, use it.
Savegames and Trophies now work.
Filenames are case sensitive!
– Install the game
– Navigate to:
on your ftp server and find the title id of your game (CUSAXXXXX)
– Copy the folder to a safe place (you’ll need it)
– Navigate to:
on your ftp server and find the np comms id of your game (hint, it’s mentioned in the title id folder, inside npbind) (NPWRXXXXX)
– Copy the folder to a safe place (you’ll need it)
– Resign the TRP inside NPWR folder to debug (i’ll put a tutorial after this telling how to do it)
– name it trophy00.trp
– Transfer the entire content of app0 on pfsmnt to your desktop (you should have two folders, one called sce_sys, and another called trophy inside sce_sys)
– Copy trophy00.trp to sce_sys/trophy
– Copy the contents of the CUSAXXXXX folder to sce_sys
– Decrypt the prx,sprx,eboot.bin contents of your app0 game using dumpfile modified
– replace the existing ones in your copied app0 directory with the ones you just decrypted (using the same name)
– now, on your activated testkit and devkit, launch the game using the configuration of eboot.bin as loading elf and elf directory as working directory
– You should have your own backup running on testkit/devkit. Enjoy
Here’s the example of minecraft backup structure to serve as guide(take a closer look at sce_sys folder):
Here are two videos as proof (Courtesy of Charles)
Today @Octolus revealed his “Community Tools” for PS4, basically its a website in witch you can “search for communities, and export it’s members to a text file.
I've created a small website where you can search for communities, and export it's members to a text file. Not only that, you can also add communities to monitor - in a few days you'll be able to get a chart on how many has joined the past month etc. Check out the entire website here: SendPSN | PSN Tools | Dashboard Avatar Grabber: SendPSN | PSN Tools | Avatar Grabber Search Communities: SendPSN | PSN Tools | Dashboard Add Community To Monitor: SendPSN | PSN Tools | Dashboard The statistics/chart will take a hour or two to appear. We check the communities once a day, and store them in our database with statistics (how many members). Suggestions are welcome.
Check out the entire website here: SendPSN | PSN Tools | Dashboard
Quote from PlayStation
Please enter the details below for your chance to join the PlayStation®4 System Software Beta. Please note that completing this enrollment form does not guarantee a place on the PlayStation®4 System Software Beta. Invitations are at Sony Interactive Entertainment Europe's (SIEE's) discretion. Unless you are successful, we will not contact you regarding PlayStation®4 System Software Beta. By completing this form you agree to the Private Beta Trial Agreement. If you are successful we will email you with information on how to access the PlayStation®4 System Software Beta (including your voucher code). Keep an eye out for the official invitation e-mail so that you know when the action has commenced! Thanks & good luck! The PlayStation Beta Team.
Click here to sign up (EU ONLY)
Click here to sign up (USA ONLY)
You can register to be a beta tester anytime between today and the start of the beta in early February. Users must be 18 years or older. Once the beta starts, we’ll close registration. (EU)
(Beta testers for our last major system software update, 4.00, got to see things like our overall PS4 UI refresh, Folders, the revised Quick Menu, and much more before launch)
VitaShell v1.5 – Add’s USB Mass Storage Transfer Support
TheFlow has released a new version of VitaShell, which add’s the following:
- Added USB mass storage transfer support.
- Added RAR archive support (by Mayoshiroi).
- Added coredump viewer.
Here is some further information from TheFlow via Twitter:
1) The USB mass storage is NOT available on VitaTV.
2) To see all files enable ‘Hide protected operating system files’ on windows
3) Linux does not support exFAT, so it will not work there
Hey everybody, I’m currently working on a tool that injects a .prx into a .elf.
Relocation works fine except I don’t know how to get the address of the sceModuleInfo programmatically when the prx has no sections.
The idea behind the tool is to be able to run prx plugins without having to load them at runtime.
2 things I still need to get fixed:
– Get sceModuleInfo address
– Fix library function pointers (will most likely leave this to the programmer to do by hand)
This isn’t the first time hardware mods have been suggested for the PlayStation 4, and his Tweet (below) states the following, to quote:
“4.07 flash+HDD S/N bypass unlimited PSN primary account share possible”
Just imagine how many times you could game-share Destiny, Call of Duty, Final Fantasy VX, or any other game you’d like. Especially for the money-grabbers who hack a console to make revenue from it, I could see it go big in a way.
We’ll see if I can speak with Xmax Katsu this week, and maybe we can find out a bit more over this topic. Hopefully he can post a tutorial over this, and what is needed in order to execute this to work!